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UTGame.UTEntryGame

Extends
UTTeamGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UTGame.UTGame
            |   
            +-- UTGame.UTDeathmatch
               |   
               +-- UTGame.UTTeamGame
                  |   
                  +-- UTGame.UTEntryGame

Direct Known Subclasses:

UTCinematicGame, UTMissionSelectionGame

Variables Summary
Inherited Variables from UTGame.UTTeamGame
bAllowNonTeamChat, bForceAllRed, bNoTeamChangePenalty, bPlayersBalanceTeams, bRebalanceAfterTravel, bRebalanceOnceAfterTravel, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2]

Functions Summary
function AddBots (int num))
function BeginState (Name PreviousStateName))
PendingMatch
function EndState (Name NextStateName))
PendingMatch
event InitGame (string Options, out string ErrorMessage ))
functionbool NeedPlayers ()))
function RestartPlayer (Controller aPlayer))
PendingMatch
function StartMatch ()))
function Timer ()))
PendingMatch
Inherited Functions from UTGame.UTTeamGame
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, BalanceTeams, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CheckTeamBasedAchievements, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetFriendTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickFriendTeam, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PostSeamlessTravel, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, RestartGame, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots, WriteOnlineStats
Inherited Functions from UTGame.UTDeathmatch
CheckAchievements, CheckCampaignAchievements, CheckLikeTheBackOfMyHandAchievement, CheckMissionAchievements, CheckSpiceOfLifeAchievement, GetHandicapNeed, IsValidMutatorsForLikeTheBackOfMyHand, UpdateOnlineAchievements, WantsPickups, WriteOnlineStats

States Summary
PendingMatch Source code
auto state PendingMatch
BeginState, EndState, RestartPlayer, Timer


Functions Detail

AddBots Source code

exec function AddBots ( int num) )

BeginState PendingMatch Source code

function BeginState ( Name PreviousStateName) )

EndState PendingMatch Source code

function EndState ( Name NextStateName) )

InitGame Source code

event InitGame ( string Options, out string ErrorMessage ) )

NeedPlayers Source code

function bool NeedPlayers ( ) )

RestartPlayer PendingMatch Source code

function RestartPlayer ( Controller aPlayer) )

StartMatch Source code

function StartMatch ( ) )

Timer PendingMatch Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
   bExportMenuData=False
   ConsolePlayerControllerClass=Class'UTGame.UTEntryPlayerController'
   HUDType=Class'UTGame.UTEntryHUD'
   PlayerControllerClass=Class'UTGame.UTEntryPlayerController'
   Name="Default__UTEntryGame"
   ObjectArchetype=UTTeamGame'UTGame.Default__UTTeamGame'
}

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Creation time: sk 18-3-2018 10:00:51.766 - Created with UnCodeX