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UTGame.UTEntryHUD

Extends
GameHUD
Modifiers
config ( Game )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- GameFramework.GameHUD
         |   
         +-- UTGame.UTEntryHUD

Variables Summary
Inherited Variables from GameFramework.GameHUD
ActTitleString, ChapterTitleString, TitleDrawStartTime, TotalTitleDrawTime, TotalTitleFadeTime
Inherited Variables from Engine.HUD
bMessageBeep, bShowBadConnectionAlert, bShowDebugInfo, bShowHUD, bShowScores, Canvas, CenterX, CenterY, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, ConsoleMessages, DebugDisplay, GreenColor, HudCanvasScale, HudOwner, LastHUDRenderTime, LocalMessages[8], LostFocusPaused, MaxHUDAreaMessageCount, MessageFontOffset, MOTDColor, PlayerOwner, ProgressFadeTime, RatioX, RatioY, RedColor, RenderDelta, Scoreboard, SizeX, SizeY, ViewedInfo, WhiteColor

Enumerations Summary
Inherited Enumerations from GameFramework.GameHUD
EGameHUDColor

Structures Summary
Inherited Structures from Engine.HUD
ConsoleMessage, HudLocalizedMessage

Functions Summary
function DrawEngineHUD ()
event PostRender ()))
Inherited Functions from GameFramework.GameHUD
SetHUDDrawColor, StartDrawingChapterTitle, StopDrawingChapterTitle
Inherited Functions from Engine.HUD
AddConsoleMessage, AddLocalizedMessage, ClearMessage, Destroyed, DisplayBadConnectionAlert, DisplayConsoleMessages, DisplayLocalMessages, DisplayProgressMessage, Draw2DLine, Draw3DLine, DrawDemoHUD, DrawEngineHUD, DrawHUD, DrawMessage, DrawMessageText, DrawRoute, FXPlay, FXStop, GetFontSizeIndex, GetRYGColorRamp, GetScreenCoords, LocalizedMessage, Message, OnLostFocusPause, PlayerOwnerDied, PostBeginPlay, PostRender, PreCalcValues, SetShowScores, ShouldDisplayDebug, ShowDebug, ShowHUD, ShowScores, SpawnScoreBoard, ToggleHUD


Functions Detail

DrawEngineHUD Source code

function DrawEngineHUD ( )
We override this here so we do not have the copyright screen show up in envyentry or when you skip past a movie

PostRender Source code

event PostRender ( ) )


Defaultproperties

defaultproperties
{
   Name="Default__UTEntryHUD"
   ObjectArchetype=GameHUD'GameFramework.Default__GameHUD'
}

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Creation time: sk 18-3-2018 10:00:51.776 - Created with UnCodeX