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UTGame.UTEntryPlayerController

Extends
UTPlayerController
Modifiers
config ( Game ) native

UTEntryPlayerController Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- GameFramework.GamePlayerController
            |   
            +-- UTGame.UTPlayerController
               |   
               +-- UTGame.UTEntryPlayerController

Direct Known Subclasses:

UTCinematicPlayerController, UTMissionPlayerController

Constants Summary
Inherited Contants from UTGame.UTPlayerController
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
PostProcessChainEntryPostProcessChain
LocalPlayerOldPlayer
array<PostProcessChain>OldPostProcessChain
Inherited Variables from UTGame.UTPlayerController
ActiveTTSSoundCues, Announcer, AutoObjectivePreference, bAcuteHearing, bAlreadyReset, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBeaconPulseDir, bBehindView, bCameraOutOfWorld, bCenteredWeaponFire, bCenterView, bConstructioningMeshes, bCurrentCamAnimAffectsFOV, bCurrentCamAnimIsDamageShake, bDebugFreeCam, bDisableQuickPick, bDontUpdate, BeaconPulseMax, BeaconPulseRate, BeaconPulseScale, bEnableDodging, bFirstPersonWeaponsSelfShadow, bForceBehindView, bFreeCamera, bHeroPPEffectsOn, bHideObjectivePaths, bInitialProcessingComplete, bIsTyping, bJustFoundVehicle, bKeyboardLook, bLandingShake, bLateComer, bLookUpStairs, bNoAutoTaunts, bNoCrosshair, bNoMatureLanguage, bNonlinearZoomInterpolation, bNoTextToSpeechVoiceMessages, bNotUsingOrb, bNoVoiceMessages, bNoVoiceTaunts, BoundEventsStringDataStore, bPopupMapOnDeath, bPulseTeamColor, bQuittingToMainMenu, bRetrieveSettingsFromProfileOnNextTick, bRotateMinimap, bServerMutedText, bSimpleCrosshair, bSmoothClientDemo, bSnapToLevel, bTextToSpeechTeamMessagesOnly, bUsePhysicsRotation, bUseVehicleRotationOnPossess, bViewingMap, bWasDefendingObjective, CalcEyeHeight, CalcViewActor, CalcViewActorLocation, CalcViewActorRotation, CalcViewLocation, CalcViewRotation, CalcWalkBob, CameraAnimPlayer, CameraEffect, CameraShakeLongWaveForm, CameraShakeShortWaveForm, CamOverridePostProcess, CommandMenu, CommandMenuTemplate, ConstructioningProgress, ConstructioningStatus, CurrentMapScene, DamageCameraAnim, DebugFreeCamRot, DesiredLocation, FOVLinearZoomRate, FOVNonlinearZoomInterpSpeed, IdentifiedTeam, LastAchievementIDUnlocked, LastAutoObjective, LastAutoObjectiveTime, LastBullseyeTime, LastCameraTimeStamp, LastCombatUpdateTime, LastConsoleDownloadMessageTime, LastFriendlyFireTime, LastIncomingMessageTime, LastKickWarningTime, LastShowPathTime, LastTauntAnimTime, LastTeamChangeTime, LastUseTime, LastWarningTime, MapListPublishGameClassName, MatineeCameraClass, MsgPlayerNotFound, MusicManager, NextAdminCmdTime, OldMessageTime, OnFootDefaultFOV, PawnShadowMode, PopupWaitTime, PostProcessModifier, PostProcessPresets, PotentiallyHiddenActors, ProgressMessageSceneClassName, PulseTimer, SavedServerID, SavedServerIP, SavedServerName, ShakeOffset, ShakeRot, StartObjective, TestSceneTemplate, VehicleCheckRadiusScaling, VehicleControlType, VoteRI, WeaponHand, WeaponHandPreference, ZoomRotationModifier

Enumerations Summary
Inherited Enumerations from UTGame.UTPlayerController
EAutoObjectivePreference, EPawnShadowMode, EWeaponHand

Structures Summary
Inherited Structures from UTGame.UTPlayerController
ObjectiveAnnouncementInfo, PostProcessInfo

Functions Summary
event Destroyed ()))
event InitInputSystem ()))
function LoadCharacterFromProfile (UTProfileSettings Profile)
event OnCharacterUnlocked ()))
function OnConnectionStatusChange (EOnlineServerConnectionStatus ConnectionStatus))
function OnControllerChanged (int ControllerId, ool bIsConnected))
function OnDestroyOnlineGameComplete (bool bWasSuccessful))
function OnFriendInviteReceived (byte LocalUserNum, niqueNetId RequestingPlayer, tring RequestingNick, tring Message))
function OnFriendMessageReceived (byte LocalUserNum, niqueNetId SendingPlayer, tring SendingNick, tring Message))
function OnGameInviteReceived (byte LocalUserNum, tring RequestingNick))
function OnLinkStatusChanged (bool bConnected ))
function QuitToMainMenu ()))
function RestorePostProcessing ()))
function SetPawnConstructionScene (bool bShow)
functionUTUIScene_MidGameMenu ShowMidGameMenu (optional name TabTag, ptional bool bEnableInput)
function ShowScoreboard ()
function UnlockChapter (int ChapterIndex))
Inherited Functions from UTGame.UTPlayerController
AchievementDone, AcknowledgePossession, AddModifierCard, AddOnlineDelegates, AddToFavorites, AddToFavourites, AdjustCameraScale, AdjustFOV, AdjustPersistentKey, Admin, AdminChangeMap, AdminChangeOption, AdminCmdOk, AdminForceTextMute, AdminForceTextUnMute, AdminForceVoiceMute, AdminForceVoiceUnMute, AdminKick, AdminKickBan, AdminLogin, AdminLogOut, AdminPlayerList, AdminPublishMapList, AdminRestartMap, AdminSessionBan, AimHelpModifier, AimingHelp, AllowTextMessage, AllowTTSMessageFrom, AlreadyInActionMusic, AtuallyShowQuickPickMenu, AutoContinueToNextRound, BasePath, BecomeActive, BeginState, BehindView, BullseyeMessage, CallServerMove, Camera, CancelPendingConnection, CanCommunicate, CanRestartPlayer, CharacterProcessingComplete, CharPolyCount, CheckAutoObjective, CheckBulletWhip, CheckJumpOrDuck, CheckPickedVehicle, CheckVehicleToDrive, CleanupOnlineSubsystemSession, ClearCameraEffect, ClearDoubleClick, ClearOnlineDelegates, ClearStringAliasBindingMapCache, ClientBecameActivePlayer, ClientEndZoom, ClientGameEnded, ClientHearSound, ClientIncrementAroundTheWorld, ClientIncrementLikeTheBackOfMyHand, ClientIncrementMixItUp, ClientMusicEvent, ClientPawnDied, ClientPlayAnnouncement, ClientPlayCameraAnim, ClientPlayTakeHit, ClientReset, ClientResetMapListPublish, ClientRestart, ClientRoundEnded, ClientSendNextMap, ClientSetAutoObjective, ClientSetBehindView, ClientSetGameHostNameAndId, ClientSetOnlineStatus, ClientSetProcessingComplete, ClientSetProgressMessage, ClientSetRequestedEntryWithFlag, ClientSetSpeechRecognitionObject, ClientSetViewTarget, ClientSmartUse, ClientSpawnCameraEffect, ClientSpawnGoreCameraEffect, ClientStopCameraAnim, ClientUpdateAchievement, ClientUpdateGetALife, ClientUpdateSpiceOfLife, ClientWasKicked, ClipChar, CommandMenuDeactivated, ConvolveTimeout, CreateTTSSoundCue, DamageShake, DebugMission, DemoFF, DemoSloMo, Destroyed, Disconnect, DisplayDebug, DoForcedRespawn, DrawHUD, DropFlag, EndState, EndZoom, EndZoomNonlinear, FellOutOfWorld, FindGoodView, FindProgressMessageScene, FindVehicleToDrive, FinishQuitToMainMenu, FixFOV, FlushDebug, ForceCloseProgressMessageScene, FOV, GetAdjustedAimFor, GetPlayerCustomCharData, GetPlayerLoc, GetPlayerViewPoint, GetSeamlessTravelActorList, GetSessionInfo, GetUIPlayerIndex, HasModifierCard, HasPersistentKey, HideQuickPick, InitInputSystem, IsEpicInternal, IsKeyboardAvailable, IsMouseAvailable, KickWarning, LandingShake, LimitViewRotation, LoadCharacterFromProfile, LoadSettingsFromProfile, LongClientAdjustPosition, Music, NextWeapon, NotifyConnectionError, NotifyInviteFailed, NotifyLanded, NotifyLoadedWorld, NotifyNotAllPlayersCanJoinInvite, NotifyNotEnoughSpaceInInvite, NotifyTakeHit, OnCharacterUnlocked, OnConnectionStatusChange, OnControllerChanged, OnDestroyOnlineGameComplete, OnEndOnlineGameComplete, OnFriendInviteReceived, OnFriendMessageReceived, OnGameInviteReceived, OnInviteJoinComplete, OnLinkStatusChanged, OnPlayCameraAnim, OnReadProfileSettingsComplete, OnStopCameraAnim, OnTTSAudioFinished, OnUnlockAchievement, OnUpdatePropertyFOVAngle, OpenProgressMessageScene, OpenUIScene, PawnDied, PerformedUseAction, PlayAnnouncement, PlayBeepSound, PlayCameraAnim, PlayerMove, PlayerTick, PlayStartupMessage, PlayVehicleHorn, PlayWinMessage, PopupMap, Possess, PrevWeapon, ProcessConvolveResponse, ProcessMove, ProjectileWarningTimer, PulseTeamColor, QuitToMainMenu, ReceiveBotVoiceMessage, ReceivedPlayer, ReceiveProjectileWarning, ReceiveTauntMessage, ReceiveWarning, RegisterPlayerDataStores, RemoveCameraEffect, Reset, ResetCameraMode, ResetProfileToDefault, Restart, RetrieveSettingsFromProfile, RoundHasEnded, SaveProfile, SaveServerToHistory, SendMessage, ServerAdmin, ServerAdminChangeOption, ServerAdminLogin, ServerAdminLogOut, ServerBecomeActivePlayer, ServerChangeMap, ServerChangeTeam, ServerDropFlag, ServerEndMapListPublish, ServerForceTextMute, ServerForceTextUnMute, ServerForceVoiceMute, ServerForceVoiceUnMute, ServerGetGameHostNameAndId, ServerKickBan, ServerPlayerPreferences, ServerPlayVehicleHorn, ServerProcessSpeechRecognition, ServerReceiveNextMap, ServerReStartGame, ServerRestartMap, ServerRestartPlayer, ServerSay, ServerSessionBan, ServerSetAlias, ServerSetAutoTaunt, ServerSetCharacterData, ServerSetClanTag, ServerSetHand, ServerSetProcessingComplete, ServerShowPathToBase, ServerSpectate, ServerStartMapListPublish, ServerTeamSay, ServerThrowWeapon, ServerTriggerHero, ServerUse, ServerViewingMap, ServerViewObjective, ServerViewPlayerByName, ServerViewSelf, SetAutoObjective, SetAutoTaunt, SetBehindView, SetCameraAnimStrength, SetCameraMode, SetFrontEndErrorMessage, SetFrontEndTravelRetryInfo, SetGamma, SetHand, SetHardwarePhysicsEnabled, SetPawnConstructionScene, SetServerViewNextPlayer, SetViewTarget, ShortServerMove, ShowAchievementToast, ShowCommandMenu, ShowHandMaps, ShowHudMap, ShowMap, ShowMenu, ShowMidGameMenu, ShowQuickPick, ShowScoreboard, ShowVoteMenu, SoakPause, SpawnCamera, SpeakTTS, SpeechRecognitionComplete, StartAltFire, StartFire, StartZoom, StartZoomNonlinear, StopCameraAnim, StopViewShaking, StopZoom, SwitchWeapon, Talk, Taunt, TeamMessage, TeamTalk, TestMenu, Timer, ToggleMelee, ToggleMinimap, ToggleQuickPickOff, ToggleScreenShotMode, ToggleSpeaking, ToggleTranslocator, TriggerHero, TriggerInteracted, TriggerProfileSave, Typing, UnregisterPlayerDataStores, UpdateAchievement, UpdateRotation, UpdateSex, UpdateVolumeAndBrightness, Use, UseModifierCard, UsingFirstPersonCamera, ViewNextBot, ViewObjective, ViewPlayerByName, ViewShake
Inherited Functions from GameFramework.GamePlayerController
ClientDisplayChapterTitle, DisplayChapterTitle, GetChapterStrings


Variables Detail

EntryPostProcessChain Source code

var PostProcessChain EntryPostProcessChain;

OldPlayer Source code

var LocalPlayer OldPlayer;

OldPostProcessChain Source code

var array<PostProcessChain> OldPostProcessChain;


Functions Detail

Destroyed Source code

simulated event Destroyed ( ) )
Destroyed event for the PC, resets the post process chain to normal.

InitInputSystem Source code

event InitInputSystem ( ) )

LoadCharacterFromProfile Source code

function LoadCharacterFromProfile ( UTProfileSettings Profile )

OnCharacterUnlocked Source code

event OnCharacterUnlocked ( ) )
Callback for when a character has been unlocked.

OnConnectionStatusChange Source code

exec function OnConnectionStatusChange ( EOnlineServerConnectionStatus ConnectionStatus) )
Called when a system level connection change notification occurs. If we are playing a match through the platform's online service, we may need to notify and go back to the menu. Otherwise silently ignore this.
@param ConnectionStatus the new connection status.

OnControllerChanged Source code

function OnControllerChanged ( int ControllerId,bool bIsConnected) )
Attempts to pause/unpause the game when a controller becomes disconnected/connected
@param ControllerId the id of the controller that changed
@param bIsConnected whether the controller is connected or not

OnDestroyOnlineGameComplete Source code

function OnDestroyOnlineGameComplete ( bool bWasSuccessful) )
Called when the destroy online game has completed. At this point it is safe to travel back to the menus
@param bWasSuccessful whether it worked ok or not

OnFriendInviteReceived Source code

function OnFriendInviteReceived ( byte LocalUserNum,UniqueNetId RequestingPlayer,string RequestingNick,string Message) )
Callback for when a friend request has been received.

OnFriendMessageReceived Source code

function OnFriendMessageReceived ( byte LocalUserNum,UniqueNetId SendingPlayer,string SendingNick,string Message) )
Called when a friend invite arrives for a local player
@param LocalUserNum the user that is receiving the invite
@param SendingPlayer the player sending the friend request
@param SendingNick the nick of the player sending the friend request
@param Message the message to display to the recipient
@return true if successful, false otherwise

OnGameInviteReceived Source code

function OnGameInviteReceived ( byte LocalUserNum,string RequestingNick) )
Callback for when a game invite has been received.

OnLinkStatusChanged Source code

exec function OnLinkStatusChanged ( bool bConnected ) )
Called when the platform's network link status changes. If we are playing a match on a remote server, we need to go back to the front end menus and notify the player.

QuitToMainMenu Source code

function QuitToMainMenu ( ) )
Called when returning to the main menu.

RestorePostProcessing Source code

simulated function RestorePostProcessing ( ) )

SetPawnConstructionScene Source code

function SetPawnConstructionScene ( bool bShow )

ShowMidGameMenu Source code

function UTUIScene_MidGameMenu ShowMidGameMenu ( optional name TabTag,optional bool bEnableInput )

ShowScoreboard Source code

function ShowScoreboard ( )

UnlockChapter Source code

exec function UnlockChapter ( int ChapterIndex) )


Defaultproperties

defaultproperties
{
   EntryPostProcessChain=PostProcessChain'FX_HitEffects.UTMenuPostProcess'
   bInitialProcessingComplete=True
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPlayerController:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTPlayerController:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTPlayerController:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTPlayerController:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTEntryPlayerController"
   ObjectArchetype=UTPlayerController'UTGame.Default__UTPlayerController'
}

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Creation time: sk 18-3-2018 10:00:51.787 - Created with UnCodeX