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UTGame.UTMissionPlayerController

Extends
UTEntryPlayerController
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- GameFramework.GamePlayerController
            |   
            +-- UTGame.UTPlayerController
               |   
               +-- UTGame.UTEntryPlayerController
                  |   
                  +-- UTGame.UTMissionPlayerController

Constants Summary
Inherited Contants from UTGame.UTPlayerController
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
boolbInitialSet
boolbNoUI
boolbOverrideTransition
boolbTest
ECameraTransitionPointCameraEndPoint
floatCameraInTransitionDuration
vectorCameraLocation
rotatorCameraLook
floatCameraOutTransitionDuration
floatCameraPullBackDistance
ECameraTransitionPointCameraStartPoint
ETransitionStateCameraTransitionState
floatCameraTransitionTime
vectorFlyOutCamera
vectorFlyOutLocation
intGlobeIndex
ECameraTransitionPointNewCameraTransitionPoint
floatTanmod
floatTestFloat
Inherited Variables from UTGame.UTEntryPlayerController
EntryPostProcessChain, OldPlayer, OldPostProcessChain
Inherited Variables from UTGame.UTPlayerController
ActiveTTSSoundCues, Announcer, AutoObjectivePreference, bAcuteHearing, bAlreadyReset, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBeaconPulseDir, bBehindView, bCameraOutOfWorld, bCenteredWeaponFire, bCenterView, bConstructioningMeshes, bCurrentCamAnimAffectsFOV, bCurrentCamAnimIsDamageShake, bDebugFreeCam, bDisableQuickPick, bDontUpdate, BeaconPulseMax, BeaconPulseRate, BeaconPulseScale, bEnableDodging, bFirstPersonWeaponsSelfShadow, bForceBehindView, bFreeCamera, bHeroPPEffectsOn, bHideObjectivePaths, bInitialProcessingComplete, bIsTyping, bJustFoundVehicle, bKeyboardLook, bLandingShake, bLateComer, bLookUpStairs, bNoAutoTaunts, bNoCrosshair, bNoMatureLanguage, bNonlinearZoomInterpolation, bNoTextToSpeechVoiceMessages, bNotUsingOrb, bNoVoiceMessages, bNoVoiceTaunts, BoundEventsStringDataStore, bPopupMapOnDeath, bPulseTeamColor, bQuittingToMainMenu, bRetrieveSettingsFromProfileOnNextTick, bRotateMinimap, bServerMutedText, bSimpleCrosshair, bSmoothClientDemo, bSnapToLevel, bTextToSpeechTeamMessagesOnly, bUsePhysicsRotation, bUseVehicleRotationOnPossess, bViewingMap, bWasDefendingObjective, CalcEyeHeight, CalcViewActor, CalcViewActorLocation, CalcViewActorRotation, CalcViewLocation, CalcViewRotation, CalcWalkBob, CameraAnimPlayer, CameraEffect, CameraShakeLongWaveForm, CameraShakeShortWaveForm, CamOverridePostProcess, CommandMenu, CommandMenuTemplate, ConstructioningProgress, ConstructioningStatus, CurrentMapScene, DamageCameraAnim, DebugFreeCamRot, DesiredLocation, FOVLinearZoomRate, FOVNonlinearZoomInterpSpeed, IdentifiedTeam, LastAchievementIDUnlocked, LastAutoObjective, LastAutoObjectiveTime, LastBullseyeTime, LastCameraTimeStamp, LastCombatUpdateTime, LastConsoleDownloadMessageTime, LastFriendlyFireTime, LastIncomingMessageTime, LastKickWarningTime, LastShowPathTime, LastTauntAnimTime, LastTeamChangeTime, LastUseTime, LastWarningTime, MapListPublishGameClassName, MatineeCameraClass, MsgPlayerNotFound, MusicManager, NextAdminCmdTime, OldMessageTime, OnFootDefaultFOV, PawnShadowMode, PopupWaitTime, PostProcessModifier, PostProcessPresets, PotentiallyHiddenActors, ProgressMessageSceneClassName, PulseTimer, SavedServerID, SavedServerIP, SavedServerName, ShakeOffset, ShakeRot, StartObjective, TestSceneTemplate, VehicleCheckRadiusScaling, VehicleControlType, VoteRI, WeaponHand, WeaponHandPreference, ZoomRotationModifier

Enumerations Summary
ETransitionState
ETS_None, ETS_Fly,
Inherited Enumerations from UTGame.UTPlayerController
EAutoObjectivePreference, EPawnShadowMode, EWeaponHand

Structures Summary
ECameraTransitionPoint
BoneName, DestGlobe, MapDist
Inherited Structures from UTGame.UTPlayerController
ObjectiveAnnouncementInfo, PostProcessInfo

Functions Summary
function AddCard (string CardName))
functionbool CalcCamera (float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV ))
event CameraTransitionDone ()))
function ClientUnlockChapter (int ChapterIndex))
function HideQuickPick ()
event InitInputSystem ()))
function LoadCharacterFromProfile (UTProfileSettings Profile))
function MissionTest (int MissionID))
function OnDestroyOnlineGameComplete (bool bWasSuccessful))
function PostBeginPlay ()))
function QuitToMainMenu ()))
function SetDist (float NewDist))
function SetInRate (float NewRate))
function SetMissionView (name BoneName, name MapGlobe, float MapDist))
function SetOutRate (float NewRate))
function SetPawnConstructionScene (bool bShow))
function SetTanMod (float NewTanMod))
function ShowCommandMenu ()
function ShowMap ()
function ShowMenu ()
function ShowQuickPick ()
function ToggleCampaignUI ()))
function ToggleMinimap ()
Inherited Functions from UTGame.UTEntryPlayerController
Destroyed, InitInputSystem, LoadCharacterFromProfile, OnCharacterUnlocked, OnConnectionStatusChange, OnControllerChanged, OnDestroyOnlineGameComplete, OnFriendInviteReceived, OnFriendMessageReceived, OnGameInviteReceived, OnLinkStatusChanged, QuitToMainMenu, RestorePostProcessing, SetPawnConstructionScene, ShowMidGameMenu, ShowScoreboard, UnlockChapter
Inherited Functions from UTGame.UTPlayerController
AchievementDone, AcknowledgePossession, AddModifierCard, AddOnlineDelegates, AddToFavorites, AddToFavourites, AdjustCameraScale, AdjustFOV, AdjustPersistentKey, Admin, AdminChangeMap, AdminChangeOption, AdminCmdOk, AdminForceTextMute, AdminForceTextUnMute, AdminForceVoiceMute, AdminForceVoiceUnMute, AdminKick, AdminKickBan, AdminLogin, AdminLogOut, AdminPlayerList, AdminPublishMapList, AdminRestartMap, AdminSessionBan, AimHelpModifier, AimingHelp, AllowTextMessage, AllowTTSMessageFrom, AlreadyInActionMusic, AtuallyShowQuickPickMenu, AutoContinueToNextRound, BasePath, BecomeActive, BeginState, BehindView, BullseyeMessage, CallServerMove, Camera, CancelPendingConnection, CanCommunicate, CanRestartPlayer, CharacterProcessingComplete, CharPolyCount, CheckAutoObjective, CheckBulletWhip, CheckJumpOrDuck, CheckPickedVehicle, CheckVehicleToDrive, CleanupOnlineSubsystemSession, ClearCameraEffect, ClearDoubleClick, ClearOnlineDelegates, ClearStringAliasBindingMapCache, ClientBecameActivePlayer, ClientEndZoom, ClientGameEnded, ClientHearSound, ClientIncrementAroundTheWorld, ClientIncrementLikeTheBackOfMyHand, ClientIncrementMixItUp, ClientMusicEvent, ClientPawnDied, ClientPlayAnnouncement, ClientPlayCameraAnim, ClientPlayTakeHit, ClientReset, ClientResetMapListPublish, ClientRestart, ClientRoundEnded, ClientSendNextMap, ClientSetAutoObjective, ClientSetBehindView, ClientSetGameHostNameAndId, ClientSetOnlineStatus, ClientSetProcessingComplete, ClientSetProgressMessage, ClientSetRequestedEntryWithFlag, ClientSetSpeechRecognitionObject, ClientSetViewTarget, ClientSmartUse, ClientSpawnCameraEffect, ClientSpawnGoreCameraEffect, ClientStopCameraAnim, ClientUpdateAchievement, ClientUpdateGetALife, ClientUpdateSpiceOfLife, ClientWasKicked, ClipChar, CommandMenuDeactivated, ConvolveTimeout, CreateTTSSoundCue, DamageShake, DebugMission, DemoFF, DemoSloMo, Destroyed, Disconnect, DisplayDebug, DoForcedRespawn, DrawHUD, DropFlag, EndState, EndZoom, EndZoomNonlinear, FellOutOfWorld, FindGoodView, FindProgressMessageScene, FindVehicleToDrive, FinishQuitToMainMenu, FixFOV, FlushDebug, ForceCloseProgressMessageScene, FOV, GetAdjustedAimFor, GetPlayerCustomCharData, GetPlayerLoc, GetPlayerViewPoint, GetSeamlessTravelActorList, GetSessionInfo, GetUIPlayerIndex, HasModifierCard, HasPersistentKey, HideQuickPick, InitInputSystem, IsEpicInternal, IsKeyboardAvailable, IsMouseAvailable, KickWarning, LandingShake, LimitViewRotation, LoadCharacterFromProfile, LoadSettingsFromProfile, LongClientAdjustPosition, Music, NextWeapon, NotifyConnectionError, NotifyInviteFailed, NotifyLanded, NotifyLoadedWorld, NotifyNotAllPlayersCanJoinInvite, NotifyNotEnoughSpaceInInvite, NotifyTakeHit, OnCharacterUnlocked, OnConnectionStatusChange, OnControllerChanged, OnDestroyOnlineGameComplete, OnEndOnlineGameComplete, OnFriendInviteReceived, OnFriendMessageReceived, OnGameInviteReceived, OnInviteJoinComplete, OnLinkStatusChanged, OnPlayCameraAnim, OnReadProfileSettingsComplete, OnStopCameraAnim, OnTTSAudioFinished, OnUnlockAchievement, OnUpdatePropertyFOVAngle, OpenProgressMessageScene, OpenUIScene, PawnDied, PerformedUseAction, PlayAnnouncement, PlayBeepSound, PlayCameraAnim, PlayerMove, PlayerTick, PlayStartupMessage, PlayVehicleHorn, PlayWinMessage, PopupMap, Possess, PrevWeapon, ProcessConvolveResponse, ProcessMove, ProjectileWarningTimer, PulseTeamColor, QuitToMainMenu, ReceiveBotVoiceMessage, ReceivedPlayer, ReceiveProjectileWarning, ReceiveTauntMessage, ReceiveWarning, RegisterPlayerDataStores, RemoveCameraEffect, Reset, ResetCameraMode, ResetProfileToDefault, Restart, RetrieveSettingsFromProfile, RoundHasEnded, SaveProfile, SaveServerToHistory, SendMessage, ServerAdmin, ServerAdminChangeOption, ServerAdminLogin, ServerAdminLogOut, ServerBecomeActivePlayer, ServerChangeMap, ServerChangeTeam, ServerDropFlag, ServerEndMapListPublish, ServerForceTextMute, ServerForceTextUnMute, ServerForceVoiceMute, ServerForceVoiceUnMute, ServerGetGameHostNameAndId, ServerKickBan, ServerPlayerPreferences, ServerPlayVehicleHorn, ServerProcessSpeechRecognition, ServerReceiveNextMap, ServerReStartGame, ServerRestartMap, ServerRestartPlayer, ServerSay, ServerSessionBan, ServerSetAlias, ServerSetAutoTaunt, ServerSetCharacterData, ServerSetClanTag, ServerSetHand, ServerSetProcessingComplete, ServerShowPathToBase, ServerSpectate, ServerStartMapListPublish, ServerTeamSay, ServerThrowWeapon, ServerTriggerHero, ServerUse, ServerViewingMap, ServerViewObjective, ServerViewPlayerByName, ServerViewSelf, SetAutoObjective, SetAutoTaunt, SetBehindView, SetCameraAnimStrength, SetCameraMode, SetFrontEndErrorMessage, SetFrontEndTravelRetryInfo, SetGamma, SetHand, SetHardwarePhysicsEnabled, SetPawnConstructionScene, SetServerViewNextPlayer, SetViewTarget, ShortServerMove, ShowAchievementToast, ShowCommandMenu, ShowHandMaps, ShowHudMap, ShowMap, ShowMenu, ShowMidGameMenu, ShowQuickPick, ShowScoreboard, ShowVoteMenu, SoakPause, SpawnCamera, SpeakTTS, SpeechRecognitionComplete, StartAltFire, StartFire, StartZoom, StartZoomNonlinear, StopCameraAnim, StopViewShaking, StopZoom, SwitchWeapon, Talk, Taunt, TeamMessage, TeamTalk, TestMenu, Timer, ToggleMelee, ToggleMinimap, ToggleQuickPickOff, ToggleScreenShotMode, ToggleSpeaking, ToggleTranslocator, TriggerHero, TriggerInteracted, TriggerProfileSave, Typing, UnregisterPlayerDataStores, UpdateAchievement, UpdateRotation, UpdateSex, UpdateVolumeAndBrightness, Use, UseModifierCard, UsingFirstPersonCamera, ViewNextBot, ViewObjective, ViewPlayerByName, ViewShake


Variables Detail

bInitialSet Source code

var bool bInitialSet;

bNoUI Source code

var bool bNoUI;

bOverrideTransition Source code

var bool bOverrideTransition;

bTest Source code

var bool bTest;

CameraEndPoint Source code

var ECameraTransitionPoint CameraEndPoint;

CameraInTransitionDuration Source code

var float CameraInTransitionDuration;

CameraLocation Source code

var vector CameraLocation;

CameraLook Source code

var rotator CameraLook;

CameraOutTransitionDuration Source code

var float CameraOutTransitionDuration;

CameraPullBackDistance Source code

var float CameraPullBackDistance;

CameraStartPoint Source code

var ECameraTransitionPoint CameraStartPoint;

CameraTransitionState Source code

var ETransitionState CameraTransitionState;

CameraTransitionTime Source code

var float CameraTransitionTime;

FlyOutCamera Source code

var vector FlyOutCamera;

FlyOutLocation Source code

var vector FlyOutLocation;

GlobeIndex Source code

var int GlobeIndex;

NewCameraTransitionPoint Source code

var ECameraTransitionPoint NewCameraTransitionPoint;

Tanmod Source code

var float Tanmod;

TestFloat Source code

var float TestFloat;


Enumerations Detail

ETransitionState Source code

enum ETransitionState
{
ETS_None, ETS_Fly,
};


Structures Detail

ECameraTransitionPoint Source code

struct ECameraTransitionPoint
{
var name BoneName;
var SkeletalMeshActor DestGlobe;
var float MapDist;
};

BoneName:
The name of the bone we want to move towards
DestGlobe:
The SkeletalMesh of the Globe we are moving to
MapDist:
How far off of the map do we sit


Functions Detail

AddCard Source code

exec function AddCard ( string CardName) )

CalcCamera Source code

simulated function bool CalcCamera ( float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV ) )

CameraTransitionDone Source code

event CameraTransitionDone ( ) )

ClientUnlockChapter Source code

client reliable function ClientUnlockChapter ( int ChapterIndex) )

HideQuickPick Source code

exec function HideQuickPick ( )

InitInputSystem Source code

event InitInputSystem ( ) )

LoadCharacterFromProfile Source code

function LoadCharacterFromProfile ( UTProfileSettings Profile) )

MissionTest Source code

exec function MissionTest ( int MissionID) )

OnDestroyOnlineGameComplete Source code

function OnDestroyOnlineGameComplete ( bool bWasSuccessful) )
Called when the destroy online game has completed. At this point it is safe to travel back to the menus
@param bWasSuccessful whether it worked ok or not

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

QuitToMainMenu Source code

function QuitToMainMenu ( ) )

SetDist Source code

exec function SetDist ( float NewDist) )

SetInRate Source code

exec function SetInRate ( float NewRate) )

SetMissionView Source code

function SetMissionView ( name BoneName, name MapGlobe, float MapDist) )

SetOutRate Source code

exec function SetOutRate ( float NewRate) )

SetPawnConstructionScene Source code

function SetPawnConstructionScene ( bool bShow) )

SetTanMod Source code

exec function SetTanMod ( float NewTanMod) )

ShowCommandMenu Source code

exec function ShowCommandMenu ( )

ShowMap Source code

exec function ShowMap ( )

ShowMenu Source code

exec function ShowMenu ( )

ShowQuickPick Source code

exec function ShowQuickPick ( )

ToggleCampaignUI Source code

exec function ToggleCampaignUI ( ) )

ToggleMinimap Source code

exec function ToggleMinimap ( )


Defaultproperties

defaultproperties
{
   bInitialSet=True
   CameraInTransitionDuration=2.000000
   Tanmod=32.000000
   CameraPullBackDistance=400.000000
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTEntryPlayerController:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTEntryPlayerController:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTEntryPlayerController:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTEntryPlayerController:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTMissionPlayerController"
   ObjectArchetype=UTEntryPlayerController'UTGame.Default__UTEntryPlayerController'
}

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Creation time: sk 18-3-2018 10:00:53.665 - Created with UnCodeX