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UTGame.UTUIScene_MidGameMenu

Extends
UTUIScene_Hud
Modifiers
dependson ( UTUIScene_MessageBox ) native ( UI )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIScene_Hud
               |   
               +-- UTGame.UTUIScene_MidGameMenu

Constants Summary
Inherited Contants from UTGame.UTUIScene
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
boolbInitial
boolbLoading
boolbNeedsProfileSave
boolbOkToAutoClose
boolbReturningToMainMenu
UTUIButtonBarButtonBar
boolbWaitingForReady
boolbWasDownloading
UTUITabPage_InGameInGamePage
UILabelLoadingLabel
UIPanelLoadingPanel
UIImageLoadingRotator
UILabelMapVoteClock
UTUIScene_MessageBoxMBScene
UTUITabControlTabControl
UTUITabPage_VoteTabVotePage
Inherited Variables from UTGame.UTUIScene
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene

Enumerations Summary
Inherited Enumerations from UTGame.UTUIScene
EUTBotTeam, EUTRecordDemo

Functions Summary
function ActivateTab (name TabTag))
function Back ()))
event BeginLoading ()))
function BeginVoting (UTVoteReplicationInfo NewVoteRI))
functionbool ButtonBarBack (UIScreenObject InButton, int InPlayerIndex))
functionbool ButtonBarDisconnect (UIScreenObject InButton, int InPlayerIndex))
functionbool ButtonBarExitGame (UIScreenObject InButton, int InPlayerIndex))
functionbool ButtonBarJoin (UIScreenObject InButton, int InPlayerIndex))
function Disconnect ()))
event EndLoading ()))
functionUTUIScene_MessageBox GetMessageBoxScene (optional UIScene SceneReference = None))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
function MB_ExitSelection (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex))
function MB_Selection (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex))
function OnPageActivated (UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex ))
functionstring ParseScrollback (const out array<string> Scrollback))
event PostInitialize ()))
function PreRenderCallBack ()))
function RepositionVotePage ()))
function Reset ()))
event SceneActivated (bool bInitialActivation ))
event SceneDeactivated ()))
function ScoreTabKickVoteNotify ()))
function SetupButtonBar ()))
event TickLoading (float DeltaTime))
event UpdateVote (UTGameReplicationInfo GRI))
function UpdateVoteMenuLists (UTVoteReplicationInfo VRI, optional bool bUpdateGameLists, optional bool bUpdateMapLists, optional bool bUpdateMutatorLists))
Inherited Functions from UTGame.UTUIScene_Hud
GetPlayerHud
Inherited Functions from UTGame.UTUIScene
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject


Variables Detail

bInitial Source code

var transient bool bInitial;

bLoading Source code

var transient bool bLoading;

bNeedsProfileSave Source code

var transient bool bNeedsProfileSave;

bOkToAutoClose Source code

var transient bool bOkToAutoClose;

bReturningToMainMenu Source code

var transient bool bReturningToMainMenu;

ButtonBar Source code

var transient UTUIButtonBar ButtonBar;

bWaitingForReady Source code

var transient bool bWaitingForReady;

bWasDownloading Source code

var transient bool bWasDownloading;

InGamePage Source code

var transient UTUITabPage_InGame InGamePage;

LoadingLabel Source code

var transient UILabel LoadingLabel;

LoadingPanel Source code

var transient UIPanel LoadingPanel;

LoadingRotator Source code

var transient UIImage LoadingRotator;

MapVoteClock Source code

var transient UILabel MapVoteClock;

MBScene Source code

var transient UTUIScene_MessageBox MBScene;

TabControl Source code

var transient UTUITabControl TabControl;

VotePage Source code

var transient UTUITabPage_VoteTab VotePage;


Functions Detail

ActivateTab Source code

function ActivateTab ( name TabTag) )

Back Source code

function Back ( ) )

BeginLoading Source code

event BeginLoading ( ) )

BeginVoting Source code

function BeginVoting ( UTVoteReplicationInfo NewVoteRI) )

ButtonBarBack Source code

function bool ButtonBarBack ( UIScreenObject InButton, int InPlayerIndex) )
Back was selected, exit the menu @Param InButton The button that selected @Param InPlayerIndex Index of the local player that made the selection

ButtonBarDisconnect Source code

function bool ButtonBarDisconnect ( UIScreenObject InButton, int InPlayerIndex) )

ButtonBarExitGame Source code

function bool ButtonBarExitGame ( UIScreenObject InButton, int InPlayerIndex) )

ButtonBarJoin Source code

function bool ButtonBarJoin ( UIScreenObject InButton, int InPlayerIndex) )

Disconnect Source code

function Disconnect ( ) )

EndLoading Source code

event EndLoading ( ) )

GetMessageBoxScene Source code

function UTUIScene_MessageBox GetMessageBoxScene ( optional UIScene SceneReference = None) )

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )

MB_ExitSelection Source code

function MB_ExitSelection ( UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) )

MB_Selection Source code

function MB_Selection ( UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) )

OnPageActivated Source code

function OnPageActivated ( UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex ) )
Called when a new page is activated.
@param Sender the tab control that activated the page
@param NewlyActivePage the page that was just activated
@param PlayerIndex the index [into the Engine.GamePlayers array] for the player that generated this event.

ParseScrollback Source code

function string ParseScrollback ( const out array<string> Scrollback) )
Parse the scrollback and create a string out of it

PostInitialize Source code

event PostInitialize ( ) )
Setup the delegates for the scene and cache all of the various UI Widgets

PreRenderCallBack Source code

function PreRenderCallBack ( ) )

RepositionVotePage Source code

function RepositionVotePage ( ) )

Reset Source code

function Reset ( ) )
Reset will set the bWaitingForReady flag and reset the button bar

SceneActivated Source code

event SceneActivated ( bool bInitialActivation ) )

SceneDeactivated Source code

event SceneDeactivated ( ) )

ScoreTabKickVoteNotify Source code

function ScoreTabKickVoteNotify ( ) )

SetupButtonBar Source code

function SetupButtonBar ( ) )
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.

TickLoading Source code

event TickLoading ( float DeltaTime) )

UpdateVote Source code

event UpdateVote ( UTGameReplicationInfo GRI) )

UpdateVoteMenuLists Source code

function UpdateVoteMenuLists ( UTVoteReplicationInfo VRI, optional bool bUpdateGameLists, optional bool bUpdateMapLists, optional bool bUpdateMutatorLists) )


Defaultproperties

defaultproperties
{
   bDisplayCursor=True
   bRenderParentScenes=False
   bAlwaysRenderScene=True
   bSaveSceneValuesOnClose=False
   bDisableWorldRendering=True
   SceneRenderMode=SPLITRENDER_Fullscreen
   Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene_Hud:SceneEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene_Hud:SceneEventComponent'
   End Object
   EventProvider=SceneEventComponent
   Name="Default__UTUIScene_MidGameMenu"
   ObjectArchetype=UTUIScene_Hud'UTGame.Default__UTUIScene_Hud'
}

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Creation time: sk 18-3-2018 10:00:59.370 - Created with UnCodeX