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UTGame.UTUIScene_MessageBox

Extends
UTUIScene
Modifiers
native ( UI )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Generic Message Box Scene for UT3

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIScene_MessageBox

Direct Known Subclasses:

UTUIScene_ConnectionStatus, UTUIScene_InputBox

Constants Summary
CANCEL_BUTTON_MARKUP_STRING=""
MESSAGEBOX_MAX_POSSIBLE_OPTIONS=4
Inherited Contants from UTGame.UTUIScene
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
UIObjectBackgroundImage
boolbFullyVisible
boolbHideOnNextTick
boolbRepositionButtons
UTUIButtonBarButtonBar
intDefaultOptionIdx
floatDisplayTime
intFadeDirection
floatFadeDuration
floatFadeStartTime
UILabelMessageLabel
floatMinimumDisplayTime
array<PotentialOptionKeys>PotentialOptionKeyMappings
array<string>PotentialOptions
intPreviouslySelectedOption
UIObjectScrollWindow
intSelectingPlayer
UILabelTitleLabel
UTUIScene_MessageBox
boolbRepositionMessageToCenter
Inherited Variables from UTGame.UTUIScene
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene
Inherited Variables from Engine.UIScene
ActiveContextMenu, ActiveToolTip, bAlwaysRenderScene, bCloseOnLevelChange, bDisableWorldRendering, bDisplayCursor, bEnableSceneDepthTesting, bEnableScenePostProcessing, bExemptFromAutoClose, bFlushPlayerInput, bIssuedPreRenderCallback, bMenuLevelRestoresScene, bMouseBoundsSet, bPauseGameWhileActive, bRefreshStringFormatting, bRefreshWidgetStyles, bRenderParentScenes, bRequiresNetwork, bRequiresOnlineService, bResolvingScenePositions, bSaveSceneValuesOnClose, bUpdateDockingStack, bUpdateNavigationLinks, bUpdatePrimitiveUsage, bUpdateScenePositions, bUsesPrimitives, CurrentViewportSize, DefaultContextMenuClass, DefaultToolTipClass, DockingStack, InputSubscriptions, LastPlayerIndex, MouseBounds, PlayerOwner, RenderStack, SceneClient, SceneClosedCue, SceneData, SceneInputMode, SceneLayerRoot, SceneOpenedCue, ScenePreview, SceneRenderMode, SceneTag, StandardContextMenu, StandardToolTip

Enumerations Summary
Inherited Enumerations from UTGame.UTUIScene
EUTBotTeam, EUTRecordDemo

Structures Summary
PotentialOptionKeys
Keys

Delegates Summary
delegate OnClosed ()
delegatebool OnMBInputKey (const out InputEventParameters EventParms)
delegate OnSelection (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)
Inherited Delegates from UTGame.UTUIScene
OnHideAnimationEnded, OnSceneOpened, OnShowAnimationEnded
Inherited Delegates from Engine.UIScene
GetSceneInputMode, OnSceneActivated, OnSceneDeactivated, OnTopSceneChanged, ShouldModulateBackgroundAlpha

Functions Summary
function BeginHide ()
function BeginShow ()
function Close (optional bool bSimulateCancel, optional int PlayerIndex=GetBestPlayerIndex() ))
function Display (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate, optional int InDefaultOptionIdx=INDEX_NONE))
function DisplayAcceptBox (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate))
function DisplayAcceptCancelBox (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate))
function DisplayCancelBox (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate))
function DisplayModalBox (string Message, optional string Title="", optional float InMinDisplayTime=2.0f))
functionint FindCancelButtonIndex (optional string CancelButtonMarkupString ))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
event Initialized ()))
event OnHideComplete ()))
functionbool OnOptionButton_Clicked (UIScreenObject EventObject, int PlayerIndex))
function OnResolutionChanged (const out Vector2D OldViewportsize, const out Vector2D NewViewportSize))
event OnShowComplete ()))
function OptionSelected (int OptionIdx, int PlayerIndex))
event PostInitialize ()))
function SetMessage (string NewMessage))
function SetPotentialOptionKeyMappings (array<PotentialOptionKeys> InPotentialOptionKeyMappings))
function SetPotentialOptions (array<string> InPotentialOptions, optional array<PotentialOptionKeys> InPotentialOptionKeyMappings))
function SetSelectionDelegate (delegate InSelectionDelegate ))
function SetTitle (string NewTitle))
function SetupButtonBar ()))
Inherited Functions from UTGame.UTUIScene
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject
Inherited Functions from Engine.UIScene
AnimEnd, CalculateInputMask, CloseScene, ForceImmediateSceneUpdate, GetActiveContextMenu, GetActiveToolTip, GetDefaultContextMenu, GetDefaultToolTip, GetPreviousScene, GetSceneDataStore, GetWorldInfo, IsSceneActive, LoadSceneDataValues, LogCurrentState, LogDockingStack, LogRenderBounds, NotifyGameSessionEnded, NotifyLinkStatusChanged, NotifyOnlineServiceStatusChanged, OpenScene, RebuildDockingStack, ResetMouseBounds, ResolveDataStore, ResolveScenePositions, SaveSceneDataValues, SceneActivated, SceneCreated, SceneDeactivated, SetActiveContextMenu, SetActiveToolTip, SetInputMask, SetMouseBounds, SetSceneInputMode, SetVisibility, UnbindSubscribers


Constants Detail

CANCEL_BUTTON_MARKUP_STRING Source code

const CANCEL_BUTTON_MARKUP_STRING = "<Strings:UTGameUI.Generic.Cancel>";

MESSAGEBOX_MAX_POSSIBLE_OPTIONS Source code

const MESSAGEBOX_MAX_POSSIBLE_OPTIONS = 4;


Variables Detail

BackgroundImage Source code

var transient UIObject BackgroundImage;
Reference to the owning widget that has all of the content of the message box scene.

bFullyVisible Source code

var transient bool bFullyVisible;
Whether or not the message box is fully visible.

bHideOnNextTick Source code

var transient bool bHideOnNextTick;
Flag that lets the dialog know it should hide itself.

bRepositionButtons Source code

var bool bRepositionButtons;
Flag which is used natively to recalculate the dialog button positions

ButtonBar Source code

var transient UTUIButtonBar ButtonBar;
References to the scene's buttonbar.

DefaultOptionIdx Source code

var transient int DefaultOptionIdx;
Index of the option that is selected by default, valid for PC only.

DisplayTime Source code

var transient float DisplayTime;
The time the message box was fully displayed.

FadeDirection Source code

var transient int FadeDirection;
Direction we are currently fading, positive is fade in, negative is fade out, 0 is not fading.

FadeDuration Source code

var transient float FadeDuration;
How long to take to display/hide the message box.

FadeStartTime Source code

var transient float FadeStartTime;
Time fading started.

MessageLabel Source code

var transient UILabel MessageLabel;
Message box message.

MinimumDisplayTime Source code

var transient float MinimumDisplayTime;
The minimum amount of time to display modal message boxes for.

PotentialOptionKeyMappings Source code

var transient array<PotentialOptionKeys> PotentialOptionKeyMappings;

PotentialOptions Source code

var transient array<string> PotentialOptions;
Array of potential options markup.

PreviouslySelectedOption Source code

var transient int PreviouslySelectedOption;
Stores which option the user selected.

ScrollWindow Source code

var transient UIObject ScrollWindow;
Reference to the scroll window that holds the message label.

SelectingPlayer Source code

var transient int SelectingPlayer;
Index of the player that selected the option.

TitleLabel Source code

var transient UILabel TitleLabel;
Message box title markup.

UTUIScene_MessageBox

bRepositionMessageToCenter Source code

var(UTUIScene_MessageBox) bool bRepositionMessageToCenter;
Whether you want the message box's dialog and title to position itself to the center of the screen or not.


Structures Detail

PotentialOptionKeys Source code

struct PotentialOptionKeys
{
var array<name> Keys;
};
Arrays of key's that trigger each potential option.


Delegates Detail

OnClosed Source code

delegate OnClosed ( )
Delegate called after the message box has been competely closed.

OnMBInputKey Source code

delegate bool OnMBInputKey ( const out InputEventParameters EventParms )
Delegate to trap any input to the message box.

OnSelection Source code

delegate OnSelection ( UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex )
The user has made a selection of the choices available to them.


Functions Detail

BeginHide Source code

native function BeginHide ( )
Starts hiding the message box.

BeginShow Source code

native function BeginShow ( )
Starts showing the message box.

Close Source code

function Close ( optional bool bSimulateCancel, optional int PlayerIndex=GetBestPlayerIndex() ) )
Closes the message box, used for modal message boxes.
@param bSimulateCancel specify TRUE to generate a cancel button press event; otherwise, whichever button is in the last slot (e.g. PotentialOptions[0]) will appear to have been pressed).
@param PlayerIndex the index of the player that generated the close event.

Display Source code

function Display ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate, optional int InDefaultOptionIdx=INDEX_NONE) )
Displays the message box.
@param Message Message for the message box. Should be datastore markup.
@param Title Title for the message box. Should be datastore markup.
@param InSelectionDelegate Delegate to call when the user dismisses the message box.

DisplayAcceptBox Source code

function DisplayAcceptBox ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate) )
Displays a message box that has the default button layout; useful when you may be reusing the same scene instance
@param Message Message for the message box. Should be datastore markup.
@param Title Title for the message box. Should be datastore markup.
@param InSelectionDelegate Delegate to call when the user dismisses the message box.

DisplayAcceptCancelBox Source code

function DisplayAcceptCancelBox ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate) )
Displays a message box that has an accept and cancel button.
@param Message Message for the message box. Should be datastore markup.
@param Title Title for the message box. Should be datastore markup.
@param InSelectionDelegate Delegate to call when the user dismisses the message box.

DisplayCancelBox Source code

function DisplayCancelBox ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate) )
Displays a message box that has a cancel button only.
@param Message Message for the message box. Should be datastore markup.
@param Title Title for the message box. Should be datastore markup.
@param InSelectionDelegate Delegate to call when the user dismisses the message box.

DisplayModalBox Source code

function DisplayModalBox ( string Message, optional string Title="", optional float InMinDisplayTime=2.0f) )
Displays a message box that has no buttons and must be closed by the scene that opened it.

FindCancelButtonIndex Source code

function int FindCancelButtonIndex ( optional string CancelButtonMarkupString ) )
Determines the index of the button corresponding to the cancel button.
@param CancelButtonMarkupString if a custom markup string was used for the cancel button, it can be specified here; otherwise the default markup string for the cancel button is used.
@return the index of the button used to cancel this dialog, or INDEX_NONE if a cancel button wasn't found.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

Initialized Source code

event Initialized ( ) )

OnHideComplete Source code

event OnHideComplete ( ) )
Called when the dialog is finished hiding itself.

OnOptionButton_Clicked Source code

function bool OnOptionButton_Clicked ( UIScreenObject EventObject, int PlayerIndex) )
Callback for the OnClicked event.
@param EventObject Object that issued the event.
@param PlayerIndex Player that performed the action that issued the event.
@return return TRUE to prevent the kismet OnClick event from firing.

OnResolutionChanged Source code

function OnResolutionChanged ( const out Vector2D OldViewportsize, const out Vector2D NewViewportSize) )

OnShowComplete Source code

event OnShowComplete ( ) )
Called when the dialog has finished showing itself.

OptionSelected Source code

function OptionSelected ( int OptionIdx, int PlayerIndex) )
Called when a user has chosen one of the possible options available to them. Begins hiding the dialog and calls the On
@param OptionIdx Index of the selection option.
@param PlayerIndex Index of the player that selected the option.

PostInitialize Source code

event PostInitialize ( ) )
Sets delegates for the scene.

SetMessage Source code

function SetMessage ( string NewMessage) )
Sets the current message for this messagebox.
@param NewMessage New message for the messagebox.

SetPotentialOptionKeyMappings Source code

function SetPotentialOptionKeyMappings ( array<PotentialOptionKeys> InPotentialOptionKeyMappings) )
Sets the potential option key mappings for a message box, usually this can be left to defaults.
@param InPotentialOptions Potential options the user has to choose from.
@param InPotentialOptionsKeyMappings Button keys that map to the options specified, usually this can be left to defaults.

SetPotentialOptions Source code

function SetPotentialOptions ( array<string> InPotentialOptions, optional array<PotentialOptionKeys> InPotentialOptionKeyMappings) )
Sets the potential options for a message box.
@param InPotentialOptions Potential options the user has to choose from.
@param InPotentialOptionsKeyMappings Button keys that map to the options specified, usually this can be left to defaults.

SetSelectionDelegate Source code

function SetSelectionDelegate ( delegate<OnSelection> InSelectionDelegate ) )
Wrapper for setting the OnSelection delegate.

SetTitle Source code

function SetTitle ( string NewTitle) )
Changes the title for this messagebox.
@param NewTitle the new title for the message box

SetupButtonBar Source code

function SetupButtonBar ( ) )
Sets up the buttons that should be visible in the bar across the bottom of the scene.


Defaultproperties

defaultproperties
{
   bRepositionMessageToCenter=True
   bRenderParentScenes=True
   bPauseGameWhileActive=False
   DefaultContextMenuClass=Class'Engine.UIContextMenu'
   SceneRenderMode=SPLITRENDER_Fullscreen
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIComp_Event'
      DisabledEventAliases(0)="CloseScene"
      Name="WidgetEventComponent"
      ObjectArchetype=UIComp_Event'Engine.Default__UIComp_Event'
   End Object
   EventProvider=WidgetEventComponent
   __OnRawInputKey__Delegate=Default__UTUIScene_MessageBox.HandleInputKey
   __NotifyResolutionChanged__Delegate=Default__UTUIScene_MessageBox.OnResolutionChanged
   Name="Default__UTUIScene_MessageBox"
   ObjectArchetype=UTUIScene'UTGame.Default__UTUIScene'
}

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Creation time: sk 18-3-2018 10:00:59.356 - Created with UnCodeX