- Extends
- UIScene
- Modifiers
- abstract native ( UI ) dependson ( OnlinePlayerInterface , UTGameInteraction )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Our UIScenes provide PreRender and tick passes to our Widgets
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIScreenObject
|
+-- Engine.UIScene
|
+-- UTGame.UTUIScene
Direct Known Subclasses:
UTUIFrontEnd, UTUIFrontEnd_MapSelection, UTUIFrontEnd_TitleScreen, UTUIScene_AnimTest, UTUIScene_Campaign, UTUIScene_DemoSell, UTUIScene_Hud, UTUIScene_MessageBox, UTUIScene_OnlineToast, UTUIScene_SaveProfile, UTUIScene_TimedTutorialMessage, UTUIScene_TutorialMessage
Inherited Variables from Engine.UIScene |
ActiveContextMenu, ActiveToolTip, bAlwaysRenderScene, bCloseOnLevelChange, bDisableWorldRendering, bDisplayCursor, bEnableSceneDepthTesting, bEnableScenePostProcessing, bExemptFromAutoClose, bFlushPlayerInput, bIssuedPreRenderCallback, bMenuLevelRestoresScene, bMouseBoundsSet, bPauseGameWhileActive, bRefreshStringFormatting, bRefreshWidgetStyles, bRenderParentScenes, bRequiresNetwork, bRequiresOnlineService, bResolvingScenePositions, bSaveSceneValuesOnClose, bUpdateDockingStack, bUpdateNavigationLinks, bUpdatePrimitiveUsage, bUpdateScenePositions, bUsesPrimitives, CurrentViewportSize, DefaultContextMenuClass, DefaultToolTipClass, DockingStack, InputSubscriptions, LastPlayerIndex, MouseBounds, PlayerOwner, RenderStack, SceneClient, SceneClosedCue, SceneData, SceneInputMode, SceneLayerRoot, SceneOpenedCue, ScenePreview, SceneRenderMode, SceneTag, StandardContextMenu, StandardToolTip |
Inherited Variables from Engine.UIScreenObject |
bHidden, bInitialized, bNeverFocus, bSupports3DPrimitives, Children, DefaultStates, EventProvider, FocusControls, FocusedCue, FocusPropagation, InactiveStates, InitialState, MouseEnterCue, NavigateDownCue, NavigateLeftCue, NavigateRightCue, NavigateUpCue, Opacity, PlayerInputMask, Position, StateStack, ZDepth |
Enumerations Summary |
EUTBotTeam UTBotTeam_Random,
UTBotTeam_Ironguard,
UTBotTeam_TwinSouls,
UTBotTeam_Krall,
UTBotTeam_Liandri,
UTBotTeam_Necris |
EUTRecordDemo UTRecordDemo_No,
UTRecordDemo_Yes,
|
Functions Summary |
 | | ActivateLevelEvent (name EventName)
|
 | | AnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
|
 | bool | BeginHideAnimation (bool bClosingScene=false))
|
 | bool | BeginShowAnimation (bool bInitialActivation=true, bool bBypassAnimation=false))
|
 | bool | CheckCommunicationPrivilegeAndError (int ControllerId=INDEX_NONE, optional string AlternateTitle, optional string AlternateMessage ))
|
 | bool | CheckContentPrivilegeAndError (int ControllerId=INDEX_NONE, optional string AlternateTitle, optional string AlternateMessage ))
|
 | bool | CheckForAutoLogin (out string Username, out string Password)
|
 | bool | CheckLinkConnectionAndError (optional string AlternateTitle, optional string AlternateMessage ))
|
 | bool | CheckLoginAndError (int ControllerId=INDEX_NONE, optional bool bMustBeLoggedInOnline=false, optional string AlternateTitle, optional string AlternateMessage))
|
 | bool | CheckNatTypeAndDisplayError (int ControllerId=GetBestControllerId(), optional string AlternateTitle, optional string AlternateMessage ))
|
 | bool | CheckOnlinePrivilegeAndError (int ControllerId=INDEX_NONE, optional string AlternateTitle, optional string AlternateMessage ))
|
 | bool | CloseScene (UIScene SceneToClose, bool bSkipKismetNotify=false, bool bSkipAnimation=false))
|
 | bool | ConditionallyCheckNumControllers ()))
|
 | | ConditionallyStartSplitscreen ()))
|
 | | ConsoleCommand (string Cmd, optional bool bWriteToLog))
|
 | | DeleteDemo (string DemoName)
|
 | UTUIScene_MessageBox | DisplayMessageBox (string Message, optional string Title=""))
|
 | UIDataStore | FindDataStore (name DataStoreTag, optional LocalPlayer InPlayerOwner))
|
 | | FinishCloseScene (UIScene SceneToClose, bool bSkipAnimations=false, bool bSkipKismetNotify=false))
|
 | UIScene | FinishOpenScene (UIScene SceneToOpen, bool bSkipAnimation=false, bool bSkipKismetNotify=false))
|
 | string | GenerateDemoFileName ()))
|
 | OnlineAccountInterface | GetAccountInterface ()))
|
 | name | GetBotTeamNameFromIndex (EUTBotTeam TeamIndex))
|
 | string | GetCommonOptionsURL ()))
|
 | string | GetCurrentAudioDevice ()
|
 | OnlineGameInterface | GetGameInterface ()))
|
 | UTUIScene_InputBox | GetInputBoxScene ()))
|
 | UTUIScene_MessageBox | GetMessageBoxScene (optional UIScene SceneReference = None))
|
 | Pawn | GetPawnOwner ()
|
 | int | GetPlayerControllerId (int PlayerIndex))
|
 | int | GetPlayerIndex ()))
|
 | OnlinePlayerInterface | GetPlayerInterface ()))
|
 | OnlinePlayerInterfaceEx | GetPlayerInterfaceEx ()))
|
 | string | GetPlayerName (int PlayerIndex=INDEX_NONE))
|
 | UTProfileSettings | GetPlayerProfile (optional int PlayerIndex=GetBestPlayerIndex() ))
|
 | UTProfileSettings | GetPlayerProfileFromPC (PlayerController PC ))
|
 | | GetPossibleAudioDevices (out array<string> OutResults)
|
 | | GetPossibleScreenResolutions (out array<string> OutResults)
|
 | UTPlayerReplicationInfo | GetPRIOwner ()
|
 | UTGameInteraction | GetUTInteraction ()))
|
 | UTPlayerController | GetUTPlayerOwner (optional int PlayerIndex=-1)
|
 | WorldInfo | GetWorldInfo ()
|
 | | HideOnlineToast ()))
|
 | bool | IsBelowMinSpecs () con)
|
 | bool | IsControllerInput (name KeyName))
|
 | bool | IsGame ()
|
 | | NotifyChildGameSessionEnded (UIObject Child))
|
 | | NotifyGameSessionEnded ()))
|
 | | OnAnimationFinished (UIObject AnimTarget, name AnimName, name SeqName)
|
 | | OnCurrentScene_HideAnimationEnded ()))
|
 | | OnLoginError_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)
|
 | | OnLoginUI_LoginChange ()))
|
 | | OnLoginUI_LoginFailed (byte LocalUserNum, OnlineServerConnectionStatus ErrorCode))
|
 | | OnPendingCloseScene_HideAnimationEnded ()))
|
 | bool | OpenCmdLineURL ()
|
 | UIScene | OpenScene (UIScene SceneToOpen, optional bool bSkipAnimation=false, optional delegate<OnSceneActivated> SceneDelegate=None))
|
 | UIScene | OpenSceneByName (string SceneToOpen, bool bSkipAnimation=false, optional delegate<OnSceneActivated> SceneDelegate=None))
|
 | | PlaySound (SoundCue InSoundCue, optional bool bIsUISound))
|
 | | SavePlayerProfile (optional int PlayerIndex=GetBestPlayerIndex()))
|
 | | SetAudioDeviceToUse (string InAudioDevice)
|
 | | SetLanPlay (bool bValue)
|
 | | SetScreenResolution (int ResX, int ResY, bool bFullscreen)
|
 | | SetupButtonBar ()
|
 | | ShowLoginUI (optional bool bOnlineOnly=false))
|
 | | ShowOnlineToast (string InMessage, optional float ToastTime=3.0f, optional int Priority=0))
|
 | UTUIScene_PlayerCard | ShowPlayerCard (UniqueNetId InPlayerId, optional string InPlayerName, optional string InAccountName, optional bool bIncludeKickOption, optional bool bIncludeBanOption))
|
 | | StartDedicatedServer (string TravelURL)
|
 | UIScene | StaticOpenScene (UIScene SceneToOpen))
|
 | string | TrimWhitespace (string InString))
|
 | bool | TryCharacterUnlock (string UnlockCode)
|
 | | UpdateSplitscreenPlayers (bool bCreatePlayers)
|
 | | ViewportDeProject (LocalPlayer LocalPlayerOwner, vector ScreenLocation, out vector OutLocation, out vector OutDirection)
|
 | | ViewportProject (LocalPlayer LocalPlayerOwner, vector WorldLocation, out vector OutScreenLocation)
|
Inherited Functions from Engine.UIScene |
AnimEnd, CalculateInputMask, CloseScene, ForceImmediateSceneUpdate, GetActiveContextMenu, GetActiveToolTip, GetDefaultContextMenu, GetDefaultToolTip, GetPreviousScene, GetSceneDataStore, GetWorldInfo, IsSceneActive, LoadSceneDataValues, LogCurrentState, LogDockingStack, LogRenderBounds, NotifyGameSessionEnded, NotifyLinkStatusChanged, NotifyOnlineServiceStatusChanged, OpenScene, RebuildDockingStack, ResetMouseBounds, ResolveDataStore, ResolveScenePositions, SaveSceneDataValues, SceneActivated, SceneCreated, SceneDeactivated, SetActiveContextMenu, SetActiveToolTip, SetInputMask, SetMouseBounds, SetSceneInputMode, SetVisibility, UnbindSubscribers |
Inherited Functions from Engine.UIScreenObject |
AcceptsPlayerInput, ActivateEventByClass, ActivateState, ActivateStateByClass, AddedChild, CanAcceptFocus, CanPlayOnline, CanPropagateFocusFor, CanvasToScreen, ConditionalPropagateEnabledState, ContainsChild, ContainsChildOfClass, CreatePlayerData, CreateWidget, DeactivateState, DeactivateStateByClass, DeProject, DisablePlayerInput, DisableWidget, EnablePlayerInput, EnableWidget, FindChild, FindChildIndex, FindChildUsingID, FindEventsOfClass, FocusFirstControl, FocusLastControl, GetActivePlayerCount, GetAspectRatioAutoScaleFactor, GetBestControllerId, GetBestPlayerIndex, GetBounds, GetCanvasToScreen, GetChildren, GetCurrentState, GetDockedWidgets, GetFocusedControl, GetInverseCanvasToScreen, GetLastFocusedControl, GetLoginStatus, GetNATType, GetObjectCount, GetParent, GetPlayerOwner, GetPosition, GetPositionVector, GetSupportedPlayerCount, GetSupportedUIActionKeyNames, GetViewportHeight, GetViewportOffset, GetViewportOrigin, GetViewportScale, GetViewportSize, GetViewportWidth, GetWidgetPathName, HasActiveStateOfClass, HasLinkConnection, Initialize, Initialized, InitializePlayerTracking, InsertChild, IsActive, IsEnabled, IsFocused, IsHidden, IsHoldingAlt, IsHoldingCtrl, IsHoldingShift, IsInitialized, IsLoggedIn, IsNeverFocused, IsPressed, IsVisible, KillFocus, LogCurrentState, NavigateFocus, NextControl, OnChangeVisibility, OnConsoleCommand, OnSetControllerId, OnShowAchievementsUI, OnShowContentMarketplaceUI, OnShowFeedbackUI, OnShowFriendInviteUI, OnShowFriendsUI, OnShowGamerCardUI, OnShowMembershipMarketplaceUI, OnShowMessagesUI, OnShowPlayersUI, OverrideLastFocusedControl, PixelToCanvas, PixelToScreen, PlayUISound, PostInitialize, PrevControl, PrivateSetVisibility, Project, RebuildNavigationLinks, RemoveChild, RemoveChildren, RemovedChild, RemovedFromParent, RemovePlayerData, ReplaceChild, RequestFormattingUpdate, RequestPrimitiveReview, RequestSceneUpdate, ScreenToCanvas, ScreenToPixel, SetEnabled, SetFocus, SetFocusToChild, SetInputMask, SetPosition, SetVisibility |
const CONTEXT_ALLOWKEYBOARD = 11;
CONTEXT_ALLOWKEYBOARD_ANY Source code
const CONTEXT_ALLOWKEYBOARD_ANY = 2;
CONTEXT_ALLOWKEYBOARD_NO Source code
const CONTEXT_ALLOWKEYBOARD_NO = 0;
CONTEXT_ALLOWKEYBOARD_YES Source code
const CONTEXT_ALLOWKEYBOARD_YES = 1;
const CONTEXT_BOTSKILL = 0;
CONTEXT_BOTSKILL_ADEPT Source code
const CONTEXT_BOTSKILL_ADEPT = 5;
CONTEXT_BOTSKILL_AUTOADJUSTSKILL Source code
const CONTEXT_BOTSKILL_AUTOADJUSTSKILL = 0;
CONTEXT_BOTSKILL_AVERAGE Source code
const CONTEXT_BOTSKILL_AVERAGE = 2;
CONTEXT_BOTSKILL_EXPERIENCED Source code
const CONTEXT_BOTSKILL_EXPERIENCED = 3;
CONTEXT_BOTSKILL_GODLIKE Source code
const CONTEXT_BOTSKILL_GODLIKE = 8;
CONTEXT_BOTSKILL_INHUMAN Source code
const CONTEXT_BOTSKILL_INHUMAN = 7;
CONTEXT_BOTSKILL_MASTERFUL Source code
const CONTEXT_BOTSKILL_MASTERFUL = 6;
CONTEXT_BOTSKILL_NOVICE Source code
const CONTEXT_BOTSKILL_NOVICE = 1;
CONTEXT_BOTSKILL_SKILLED Source code
const CONTEXT_BOTSKILL_SKILLED = 4;
const CONTEXT_CAMPAIGN = 9;
const CONTEXT_CAMPAIGN_NO = 0;
const CONTEXT_CAMPAIGN_YES = 1;
CONTEXT_DEDICATEDSERVER Source code
const CONTEXT_DEDICATEDSERVER = 14;
CONTEXT_DEDICATEDSERVER_NO Source code
const CONTEXT_DEDICATEDSERVER_NO = 0;
CONTEXT_DEDICATEDSERVER_YES Source code
const CONTEXT_DEDICATEDSERVER_YES = 1;
const CONTEXT_EMPTYSERVER = 13;
CONTEXT_EMPTYSERVER_NO Source code
const CONTEXT_EMPTYSERVER_NO = 0;
CONTEXT_EMPTYSERVER_YES Source code
const CONTEXT_EMPTYSERVER_YES = 1;
const CONTEXT_FORCERESPAWN = 10;
CONTEXT_FORCERESPAWN_NO Source code
const CONTEXT_FORCERESPAWN_NO = 0;
CONTEXT_FORCERESPAWN_YES Source code
const CONTEXT_FORCERESPAWN_YES = 1;
const CONTEXT_FULLSERVER = 12;
const CONTEXT_FULLSERVER_NO = 0;
CONTEXT_FULLSERVER_YES Source code
const CONTEXT_FULLSERVER_YES = 1;
const CONTEXT_GAME_MODE = 0x0000800B;
CONTEXT_GAME_MODE_BETRAYAL Source code
const CONTEXT_GAME_MODE_BETRAYAL = 9;
CONTEXT_GAME_MODE_CAMPAIGN Source code
const CONTEXT_GAME_MODE_CAMPAIGN = 7;
const CONTEXT_GAME_MODE_CTF = 1;
CONTEXT_GAME_MODE_CUSTOM Source code
const CONTEXT_GAME_MODE_CUSTOM = 6;
const CONTEXT_GAME_MODE_DM = 0;
CONTEXT_GAME_MODE_DUEL Source code
const CONTEXT_GAME_MODE_DUEL = 5;
CONTEXT_GAME_MODE_GREED Source code
const CONTEXT_GAME_MODE_GREED = 8;
const CONTEXT_GAME_MODE_TDM = 4;
CONTEXT_GAME_MODE_VCTF Source code
const CONTEXT_GAME_MODE_VCTF = 3;
const CONTEXT_GAME_MODE_WAR = 2;
const CONTEXT_GOALSCORE_10 = 1;
const CONTEXT_GOALSCORE_15 = 2;
const CONTEXT_GOALSCORE_20 = 3;
const CONTEXT_GOALSCORE_30 = 4;
const CONTEXT_GOALSCORE_5 = 0;
const CONTEXT_LOCKEDSERVER = 7;
CONTEXT_LOCKEDSERVER_NO Source code
const CONTEXT_LOCKEDSERVER_NO = 0;
CONTEXT_LOCKEDSERVER_YES Source code
const CONTEXT_LOCKEDSERVER_YES = 1;
const CONTEXT_MAPNAME = 1;
CONTEXT_MAPNAME_ARSENAL Source code
const CONTEXT_MAPNAME_ARSENAL = 7;
CONTEXT_MAPNAME_AVALANCHE Source code
const CONTEXT_MAPNAME_AVALANCHE = 28;
CONTEXT_MAPNAME_BIOHAZARD Source code
const CONTEXT_MAPNAME_BIOHAZARD = 8;
CONTEXT_MAPNAME_CARBON_FIRE Source code
const CONTEXT_MAPNAME_CARBON_FIRE = 9;
CONTEXT_MAPNAME_COLDHARBOR Source code
const CONTEXT_MAPNAME_COLDHARBOR = 51;
CONTEXT_MAPNAME_CONFRONTATION Source code
const CONTEXT_MAPNAME_CONFRONTATION = 62;
CONTEXT_MAPNAME_CONTAINMENT Source code
const CONTEXT_MAPNAME_CONTAINMENT = 21;
CONTEXT_MAPNAME_CONTAINMENTSP Source code
const CONTEXT_MAPNAME_CONTAINMENTSP = 22;
const CONTEXT_MAPNAME_CORET = 1;
CONTEXT_MAPNAME_CORRUPTION Source code
const CONTEXT_MAPNAME_CORRUPTION = 23;
CONTEXT_MAPNAME_CUSTOM Source code
const CONTEXT_MAPNAME_CUSTOM = 0;
CONTEXT_MAPNAME_DARKMATCH Source code
const CONTEXT_MAPNAME_DARKMATCH = 57;
const CONTEXT_MAPNAME_DECK = 10;
CONTEXT_MAPNAME_DEFIANCE Source code
const CONTEXT_MAPNAME_DEFIANCE = 11;
CONTEXT_MAPNAME_DEIMOS Source code
const CONTEXT_MAPNAME_DEIMOS = 12;
CONTEXT_MAPNAME_DIESEL Source code
const CONTEXT_MAPNAME_DIESEL = 13;
CONTEXT_MAPNAME_DOWNTOWN Source code
const CONTEXT_MAPNAME_DOWNTOWN = 29;
CONTEXT_MAPNAME_DOWNTOWNNECRIS Source code
const CONTEXT_MAPNAME_DOWNTOWNNECRIS = 52;
const CONTEXT_MAPNAME_DUSK = 30;
CONTEXT_MAPNAME_EDENINC Source code
const CONTEXT_MAPNAME_EDENINC = 59;
CONTEXT_MAPNAME_FACINGWORLDS Source code
const CONTEXT_MAPNAME_FACINGWORLDS = 47;
CONTEXT_MAPNAME_FEARLESS Source code
const CONTEXT_MAPNAME_FEARLESS = 14;
CONTEXT_MAPNAME_FLOODGATE Source code
const CONTEXT_MAPNAME_FLOODGATE = 31;
CONTEXT_MAPNAME_GATEWAY Source code
const CONTEXT_MAPNAME_GATEWAY = 15;
CONTEXT_MAPNAME_HEAT_RAY Source code
const CONTEXT_MAPNAME_HEAT_RAY = 16;
CONTEXT_MAPNAME_HOSTILE Source code
const CONTEXT_MAPNAME_HOSTILE = 63;
CONTEXT_MAPNAME_HYDROSIS Source code
const CONTEXT_MAPNAME_HYDROSIS = 2;
CONTEXT_MAPNAME_ISLANDER Source code
const CONTEXT_MAPNAME_ISLANDER = 32;
CONTEXT_MAPNAME_ISLANDERNECRIS Source code
const CONTEXT_MAPNAME_ISLANDERNECRIS = 33;
const CONTEXT_MAPNAME_KARGO = 24;
CONTEXT_MAPNAME_KBARGE Source code
const CONTEXT_MAPNAME_KBARGE = 45;
CONTEXT_MAPNAME_LOSTCAUSE Source code
const CONTEXT_MAPNAME_LOSTCAUSE = 53;
CONTEXT_MAPNAME_MARKET_DISTRICT Source code
const CONTEXT_MAPNAME_MARKET_DISTRICT = 34;
CONTEXT_MAPNAME_MISSION_SELECTION Source code
const CONTEXT_MAPNAME_MISSION_SELECTION = 44;
CONTEXT_MAPNAME_MORBIAS Source code
const CONTEXT_MAPNAME_MORBIAS = 46;
CONTEXT_MAPNAME_MORBID Source code
const CONTEXT_MAPNAME_MORBID = 54;
CONTEXT_MAPNAME_NANOBLACK Source code
const CONTEXT_MAPNAME_NANOBLACK = 55;
CONTEXT_MAPNAME_NECROPOLIS Source code
const CONTEXT_MAPNAME_NECROPOLIS = 25;
CONTEXT_MAPNAME_OCEANRELIC Source code
const CONTEXT_MAPNAME_OCEANRELIC = 58;
CONTEXT_MAPNAME_OMICRON_DAWN Source code
const CONTEXT_MAPNAME_OMICRON_DAWN = 3;
CONTEXT_MAPNAME_ONYX_COAST Source code
const CONTEXT_MAPNAME_ONYX_COAST = 35;
CONTEXT_MAPNAME_POWER_SURGE Source code
const CONTEXT_MAPNAME_POWER_SURGE = 36;
const CONTEXT_MAPNAME_RAILS = 49;
CONTEXT_MAPNAME_REFLECTION Source code
const CONTEXT_MAPNAME_REFLECTION = 4;
CONTEXT_MAPNAME_RISING_SUN Source code
const CONTEXT_MAPNAME_RISING_SUN = 17;
CONTEXT_MAPNAME_SANCTUARY Source code
const CONTEXT_MAPNAME_SANCTUARY = 18;
CONTEXT_MAPNAME_SANDSTORM Source code
const CONTEXT_MAPNAME_SANDSTORM = 26;
CONTEXT_MAPNAME_SEARCHLIGHT Source code
const CONTEXT_MAPNAME_SEARCHLIGHT = 48;
CONTEXT_MAPNAME_SENTINEL Source code
const CONTEXT_MAPNAME_SENTINEL = 19;
CONTEXT_MAPNAME_SERENITY Source code
const CONTEXT_MAPNAME_SERENITY = 37;
CONTEXT_MAPNAME_SERENITYNECRIS Source code
const CONTEXT_MAPNAME_SERENITYNECRIS = 38;
const CONTEXT_MAPNAME_SHAFT = 56;
CONTEXT_MAPNAME_SHANGRILA Source code
const CONTEXT_MAPNAME_SHANGRILA = 20;
CONTEXT_MAPNAME_SINKHOLE Source code
const CONTEXT_MAPNAME_SINKHOLE = 39;
CONTEXT_MAPNAME_STRANDED Source code
const CONTEXT_MAPNAME_STRANDED = 61;
CONTEXT_MAPNAME_STRIDENT Source code
const CONTEXT_MAPNAME_STRIDENT = 5;
CONTEXT_MAPNAME_SUSPENSE Source code
const CONTEXT_MAPNAME_SUSPENSE = 27;
CONTEXT_MAPNAME_SUSPENSE_NECRIS Source code
const CONTEXT_MAPNAME_SUSPENSE_NECRIS = 50;
CONTEXT_MAPNAME_TANK_CROSSING Source code
const CONTEXT_MAPNAME_TANK_CROSSING = 40;
CONTEXT_MAPNAME_TORLAN Source code
const CONTEXT_MAPNAME_TORLAN = 41;
CONTEXT_MAPNAME_TORLANLEVIATHAN Source code
const CONTEXT_MAPNAME_TORLANLEVIATHAN = 42;
CONTEXT_MAPNAME_TORLANNECRIS Source code
const CONTEXT_MAPNAME_TORLANNECRIS = 43;
CONTEXT_MAPNAME_TURBINE Source code
const CONTEXT_MAPNAME_TURBINE = 60;
CONTEXT_MAPNAME_VERTEBRAE Source code
const CONTEXT_MAPNAME_VERTEBRAE = 6;
const CONTEXT_NUMBOTS_0 = 0;
const CONTEXT_NUMBOTS_1 = 1;
const CONTEXT_NUMBOTS_2 = 2;
const CONTEXT_NUMBOTS_3 = 3;
const CONTEXT_NUMBOTS_4 = 4;
const CONTEXT_NUMBOTS_5 = 5;
const CONTEXT_NUMBOTS_6 = 6;
const CONTEXT_NUMBOTS_7 = 7;
const CONTEXT_NUMBOTS_8 = 8;
CONTEXT_PRESENCE_MENUPRESENCE Source code
const CONTEXT_PRESENCE_MENUPRESENCE = 0;
const CONTEXT_PURESERVER = 6;
CONTEXT_PURESERVER_ANY Source code
const CONTEXT_PURESERVER_ANY = 2;
const CONTEXT_PURESERVER_NO = 0;
CONTEXT_PURESERVER_YES Source code
const CONTEXT_PURESERVER_YES = 1;
const CONTEXT_TIMELIMIT_10 = 1;
const CONTEXT_TIMELIMIT_15 = 2;
const CONTEXT_TIMELIMIT_20 = 3;
const CONTEXT_TIMELIMIT_30 = 4;
const CONTEXT_TIMELIMIT_5 = 0;
const CONTEXT_VSBOTS = 8;
const CONTEXT_VSBOTS_1_TO_1 = 2;
const CONTEXT_VSBOTS_1_TO_2 = 1;
const CONTEXT_VSBOTS_2_TO_1 = 4;
const CONTEXT_VSBOTS_3_TO_1 = 5;
const CONTEXT_VSBOTS_3_TO_2 = 3;
const CONTEXT_VSBOTS_4_TO_1 = 6;
const CONTEXT_VSBOTS_NONE = 0;
GS_CDKEY_PART_MAXLENGTH Source code
const GS_CDKEY_PART_MAXLENGTH = 4;
const GS_EMAIL_MAXLENGTH = 50;
const GS_MESSAGE_MAXLENGTH = 255;
const GS_PASSWORD_MAXLENGTH = 30;
const GS_USERNAME_MAXLENGTH = 15;
PROPERTY_CUSTOMGAMEMODE Source code
const PROPERTY_CUSTOMGAMEMODE = 0x40000002;
PROPERTY_CUSTOMMAPNAME Source code
const PROPERTY_CUSTOMMAPNAME = 0x40000001;
PROPERTY_CUSTOMMUTATORS Source code
const PROPERTY_CUSTOMMUTATORS = 0x40000004;
PROPERTY_CUSTOMMUTCLASSES Source code
const PROPERTY_CUSTOMMUTCLASSES = 0x40000005;
const PROPERTY_EPICMUTATORS = 0x10000105;
const PROPERTY_GOALSCORE = 0x100000F8;
PROPERTY_LEADERBOARDRATING Source code
const PROPERTY_LEADERBOARDRATING = 0x20000004;
const PROPERTY_NUMBOTS = 0x100000F7;
const PROPERTY_NUMBOTSIA = 0x100000FA;
PROPERTY_SERVERDESCRIPTION Source code
const PROPERTY_SERVERDESCRIPTION = 0x40000003;
const PROPERTY_STEAMID = 0x10000200;
const PROPERTY_STEAMVAC = 0x10000201;
const PROPERTY_TIMELIMIT = 0x100000F9;
const QUERY_BETRAYAL = 8;
const QUERY_CAMPAIGN = 6;
const QUERY_CTF = 2;
const QUERY_DM = 0;
const QUERY_DUEL = 5;
const QUERY_GREED = 7;
const QUERY_TDM = 1;
const QUERY_VCTF = 3;
const QUERY_WAR = 4;
STATS_VIEW_DM_PLAYER_ALLTIME Source code
const STATS_VIEW_DM_PLAYER_ALLTIME = 1;
STATS_VIEW_DM_RANKED_ALLTIME Source code
const STATS_VIEW_DM_RANKED_ALLTIME = 2;
STATS_VIEW_DM_VEHICLES_ALLTIME Source code
const STATS_VIEW_DM_VEHICLES_ALLTIME = 4;
STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME Source code
const STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME = 6;
STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME Source code
const STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME = 5;
STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME Source code
const STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME = 7;
STATS_VIEW_DM_WEAPONS_ALLTIME Source code
const STATS_VIEW_DM_WEAPONS_ALLTIME = 3;
STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME Source code
const STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME = 8;
var transient bool bHidingScene;
var transient bool bShowingScene;
bSkipPendingCloseSceneNotify Source code
var transient bool bSkipPendingCloseSceneNotify;
var
transient UIScene InputBoxScene;
var
transient UIScene MessageBoxScene;
var
transient UIScene OnlineToastScene;
var
transient UIScene PendingCloseScene;
var
transient UIScene PendingOpenScene;
var
transient UIScene PlayerCardScene;
Editor
bEditorRealTimePreview Source code
var(Editor) transient bool bEditorRealTimePreview;
Flags
var(Flags) bool bIgnoreAxisInput;
enum
EUTBotTeam
{
UTBotTeam_Random,
UTBotTeam_Ironguard,
UTBotTeam_TwinSouls,
UTBotTeam_Krall,
UTBotTeam_Liandri,
UTBotTeam_Necris
};
delegate OnHideAnimationEnded ( )
delegate OnSceneOpened (
UIScene OpenedScene,
bool bInitialActivation )
delegate OnShowAnimationEnded ( )
native function ActivateLevelEvent ( name EventName )
function bool BeginHideAnimation ( bool bClosingScene=false) )
function bool BeginShowAnimation ( bool bInitialActivation=true, bool bBypassAnimation=false) )
CheckCommunicationPrivilegeAndError Source code
function bool CheckCommunicationPrivilegeAndError ( int ControllerId=INDEX_NONE, optional string AlternateTitle, optional string AlternateMessage ) )
CheckContentPrivilegeAndError Source code
function bool CheckContentPrivilegeAndError ( int ControllerId=INDEX_NONE, optional string AlternateTitle, optional string AlternateMessage ) )
native static function bool CheckForAutoLogin ( out string Username, out string Password )
CheckLinkConnectionAndError Source code
function bool CheckLinkConnectionAndError ( optional string AlternateTitle, optional string AlternateMessage ) )
function bool CheckLoginAndError ( int ControllerId=INDEX_NONE, optional bool bMustBeLoggedInOnline=false, optional string AlternateTitle, optional string AlternateMessage) )
CheckNatTypeAndDisplayError Source code
function bool CheckNatTypeAndDisplayError ( int ControllerId=GetBestControllerId(), optional string AlternateTitle, optional string AlternateMessage ) )
CheckOnlinePrivilegeAndError Source code
function bool CheckOnlinePrivilegeAndError ( int ControllerId=INDEX_NONE, optional string AlternateTitle, optional string AlternateMessage ) )
function bool CloseScene (
UIScene SceneToClose,
bool bSkipKismetNotify=
false,
bool bSkipAnimation=
false) )
ConditionallyCheckNumControllers Source code
function bool ConditionallyCheckNumControllers ( ) )
ConditionallyStartSplitscreen Source code
function ConditionallyStartSplitscreen ( ) )
final function ConsoleCommand ( string Cmd, optional bool bWriteToLog) )
native function DeleteDemo ( string DemoName )
function FinishCloseScene (
UIScene SceneToClose,
bool bSkipAnimations=
false,
bool bSkipKismetNotify=
false) )
function UIScene FinishOpenScene (
UIScene SceneToOpen,
bool bSkipAnimation=
false,
bool bSkipKismetNotify=
false) )
function string GenerateDemoFileName ( ) )
GetBotTeamNameFromIndex Source code
function name GetBotTeamNameFromIndex (
EUTBotTeam TeamIndex) )
function string GetCommonOptionsURL ( ) )
native function string GetCurrentAudioDevice ( )
native
function Pawn GetPawnOwner ( )
function int GetPlayerControllerId ( int PlayerIndex) )
function int GetPlayerIndex ( ) )
function string GetPlayerName ( int PlayerIndex=INDEX_NONE) )
function UTProfileSettings GetPlayerProfile ( optional
int PlayerIndex=GetBestPlayerIndex() ) )
GetPlayerProfileFromPC Source code
GetPossibleAudioDevices Source code
native function GetPossibleAudioDevices ( out array<string> OutResults )
GetPossibleScreenResolutions Source code
native function GetPossibleScreenResolutions ( out array<string> OutResults )
static function HideOnlineToast ( ) )
native final const function bool IsBelowMinSpecs ( ) con )
event bool IsControllerInput ( name KeyName) )
native function bool IsGame ( )
NotifyChildGameSessionEnded Source code
function NotifyChildGameSessionEnded (
UIObject Child) )
NotifyGameSessionEnded Source code
function NotifyGameSessionEnded ( ) )
event OnAnimationFinished (
UIObject AnimTarget,
name AnimName,
name SeqName )
OnCurrentScene_HideAnimationEnded Source code
function OnCurrentScene_HideAnimationEnded ( ) )
function OnLoginError_Confirm (
UTUIScene_MessageBox MessageBox,
int SelectedItem,
int PlayerIndex )
function OnLoginUI_LoginChange ( ) )
OnPendingCloseScene_HideAnimationEnded Source code
function OnPendingCloseScene_HideAnimationEnded ( ) )
native static function bool OpenCmdLineURL ( )
function UIScene OpenScene (
UIScene SceneToOpen, optional
bool bSkipAnimation=
false, optional delegate<
OnSceneActivated> SceneDelegate=None) )
function UIScene OpenSceneByName (
string SceneToOpen,
bool bSkipAnimation=
false, optional delegate<
OnSceneActivated> SceneDelegate=None) )
function PlaySound (
SoundCue InSoundCue, optional
bool bIsUISound) )
function SavePlayerProfile ( optional int PlayerIndex=GetBestPlayerIndex()) )
native function SetAudioDeviceToUse ( string InAudioDevice )
native static final function SetLanPlay ( bool bValue )
native function SetScreenResolution ( int ResX, int ResY, bool bFullscreen )
function SetupButtonBar ( )
function ShowLoginUI ( optional bool bOnlineOnly=false) )
static function ShowOnlineToast ( string InMessage, optional float ToastTime=3.0f, optional int Priority=0) )
function UTUIScene_PlayerCard ShowPlayerCard (
UniqueNetId InPlayerId, optional
string InPlayerName, optional
string InAccountName, optional
bool bIncludeKickOption, optional
bool bIncludeBanOption) )
native function StartDedicatedServer ( string TravelURL )
static function string TrimWhitespace ( string InString) )
native function bool TryCharacterUnlock ( string UnlockCode )
UpdateSplitscreenPlayers Source code
native function UpdateSplitscreenPlayers ( bool bCreatePlayers )
native
function ViewportProject (
LocalPlayer LocalPlayerOwner,
vector WorldLocation, out
vector OutScreenLocation )
defaultproperties
{
DefaultContextMenuClass=Class'UTGame.UTUI_ContextMenu'
Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'Engine.Default__UIScene:SceneEventComponent'
ObjectArchetype=UIComp_Event'Engine.Default__UIScene:SceneEventComponent'
End Object
EventProvider=SceneEventComponent
Name="Default__UTUIScene"
ObjectArchetype=UIScene'Engine.Default__UIScene'
}
|
Creation time: sk 18-3-2018 10:00:59.208 - Created with
UnCodeX