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UTGame.UTUIFrontEnd_TitleScreen

Extends
UTUIScene
Modifiers
native ( UIFrontEnd )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Title screen scene for UT3, handles attract mode launching.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIFrontEnd_TitleScreen

Constants Summary
Inherited Contants from UTGame.UTUIScene
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
boolbInMovie
boolbUpdatePlayersOnNextTick
stringMainMenuScene
floatTimeElapsed
UTUIFrontEnd_TitleScreen
stringMovieName
floatTimeTillAttractMovie
Inherited Variables from UTGame.UTUIScene
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene
Inherited Variables from Engine.UIScene
ActiveContextMenu, ActiveToolTip, bAlwaysRenderScene, bCloseOnLevelChange, bDisableWorldRendering, bDisplayCursor, bEnableSceneDepthTesting, bEnableScenePostProcessing, bExemptFromAutoClose, bFlushPlayerInput, bIssuedPreRenderCallback, bMenuLevelRestoresScene, bMouseBoundsSet, bPauseGameWhileActive, bRefreshStringFormatting, bRefreshWidgetStyles, bRenderParentScenes, bRequiresNetwork, bRequiresOnlineService, bResolvingScenePositions, bSaveSceneValuesOnClose, bUpdateDockingStack, bUpdateNavigationLinks, bUpdatePrimitiveUsage, bUpdateScenePositions, bUsesPrimitives, CurrentViewportSize, DefaultContextMenuClass, DefaultToolTipClass, DockingStack, InputSubscriptions, LastPlayerIndex, MouseBounds, PlayerOwner, RenderStack, SceneClient, SceneClosedCue, SceneData, SceneInputMode, SceneLayerRoot, SceneOpenedCue, ScenePreview, SceneRenderMode, SceneTag, StandardContextMenu, StandardToolTip

Enumerations Summary
Inherited Enumerations from UTGame.UTUIScene
EUTBotTeam, EUTRecordDemo

Functions Summary
function CheckTitleSkip ()))
function CleanupOnlineDelegates ()))
eventint GetNumLoggedInPlayers ()))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
event Initialized ()))
function OnLoginChange ()))
function OnProfileReadComplete ()))
event PostInitialize ()))
function RegisterOnlineDelegates ()))
event SceneActivated (bool bInitialActivation))
event SceneDeactivated ()))
function SetMainControllerId (int ControllerId))
function StartMovie ()
function StopMovie ()
function UpdateGamePlayersArray ()
function UpdateMovieStatus ()
event UpdateProfileLabels ()))
Inherited Functions from UTGame.UTUIScene
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject
Inherited Functions from Engine.UIScene
AnimEnd, CalculateInputMask, CloseScene, ForceImmediateSceneUpdate, GetActiveContextMenu, GetActiveToolTip, GetDefaultContextMenu, GetDefaultToolTip, GetPreviousScene, GetSceneDataStore, GetWorldInfo, IsSceneActive, LoadSceneDataValues, LogCurrentState, LogDockingStack, LogRenderBounds, NotifyGameSessionEnded, NotifyLinkStatusChanged, NotifyOnlineServiceStatusChanged, OpenScene, RebuildDockingStack, ResetMouseBounds, ResolveDataStore, ResolveScenePositions, SaveSceneDataValues, SceneActivated, SceneCreated, SceneDeactivated, SetActiveContextMenu, SetActiveToolTip, SetInputMask, SetMouseBounds, SetSceneInputMode, SetVisibility, UnbindSubscribers


Variables Detail

bInMovie Source code

var bool bInMovie;
Whether or not we are in the attract mode movie.

bUpdatePlayersOnNextTick Source code

var transient bool bUpdatePlayersOnNextTick;
Flag to update the LP array on the next tick.

MainMenuScene Source code

var string MainMenuScene;
Reference to the main menu scene.

TimeElapsed Source code

var float TimeElapsed;
Amount of time elapsed since last user input.

UTUIFrontEnd_TitleScreen

MovieName Source code

var(UTUIFrontEnd_TitleScreen) string MovieName;
Name of the attract mode movie.

TimeTillAttractMovie Source code

var(UTUIFrontEnd_TitleScreen) float TimeTillAttractMovie;
Amount of time until the attract movie starts.


Functions Detail

CheckTitleSkip Source code

function CheckTitleSkip ( ) )
Checks to see if a frontend error message was set by the game before returning to the main menu, if so, we skip to the main menu and display the message.

CleanupOnlineDelegates Source code

function CleanupOnlineDelegates ( ) )
Cleans up any registered online delegates.

GetNumLoggedInPlayers Source code

event int GetNumLoggedInPlayers ( ) )

@return Returns the number of currently logged in controllers.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

Initialized Source code

event Initialized ( ) )

OnLoginChange Source code

function OnLoginChange ( ) )
Called any time any player changes their current login status.

OnProfileReadComplete Source code

function OnProfileReadComplete ( ) )
Called when the profile read has completed for any player.

PostInitialize Source code

event PostInitialize ( ) )
Post initialize event - Sets delegates for the scene.

RegisterOnlineDelegates Source code

function RegisterOnlineDelegates ( ) )
Registers online delegates to catch global events such as login changes.

SceneActivated Source code

event SceneActivated ( bool bInitialActivation) )

SceneDeactivated Source code

event SceneDeactivated ( ) )

SetMainControllerId Source code

function SetMainControllerId ( int ControllerId) )
Sets PlayerIndex 0's controller id to be the specified controller id, this makes it so that the specified controller can control all of the menus.

StartMovie Source code

native function StartMovie ( )
Starts the attract mode movie.

StopMovie Source code

native function StopMovie ( )
Stops the currently playing movie.

UpdateGamePlayersArray Source code

native function UpdateGamePlayersArray ( )
Creates a local player for every signed in controller.

UpdateMovieStatus Source code

native function UpdateMovieStatus ( )
Checks to see if a movie is done playing.

UpdateProfileLabels Source code

event UpdateProfileLabels ( ) )
Updates the profile labels.


Defaultproperties

defaultproperties
{
   TimeTillAttractMovie=90.000000
   MainMenuScene="UI_Scenes_ChrisBLayout.Scenes.MainMenu"
   Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent'
   End Object
   EventProvider=SceneEventComponent
   __OnRawInputKey__Delegate=Default__UTUIFrontEnd_TitleScreen.HandleInputKey
   Name="Default__UTUIFrontEnd_TitleScreen"
   ObjectArchetype=UTUIScene'UTGame.Default__UTUIScene'
}

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Creation time: sk 18-3-2018 10:00:58.991 - Created with UnCodeX