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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Advanced video settings for the PC.
Core.Object
|
+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIScene
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+-- UTGame.UTUIScene
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+-- UTGame.UTUIFrontEnd
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+-- UTGame.UTUIFrontEnd_SettingsVideoAdvanced
| Constants Summary |
|---|
| Variables Summary | |
|---|---|
| bool | bCustomizedSettings |
| bool | bNeedsCaptionRefresh |
| bool | bRequireRestartWarning |
| UTUIScene_MessageBox | MessageBoxReference |
| UTUITabPage_Options | OptionsPage |
| array<name> | SettingWidgetMapping |
| Inherited Variables from UTGame.UTUIFrontEnd |
|---|
| bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, LastURL, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText |
| Enumerations Summary | ||
|---|---|---|
| EPossibleVideoSettings PVS_ScreenPercentage, PVS_TextureDetail, PVS_WorldDetail, PVS_FXDetail, PVS_DecalQuality, PVS_LightingQuality, PVS_ShadowQuality, PVS_PostProcessQuality, PVS_VSyncValue, PVS_SmoothFramerate, PVS_PlayerFOV, PVS_EnableMotionBlur, PVS_FirstDirectWorldDetailSetting, PVS_StaticDecals, PVS_DynamicDecals, PVS_DynamicLights, PVS_DynamicShadows, PVS_LightEnvironmentShadows, PVS_CompositeDynamicLights, PVS_DirectionalLightmaps, PVS_DepthOfField, PVS_Bloom, PVS_QualityBloom, PVS_Distortion, PVS_DropParticleDistortion, PVS_SpeedTreeLeaves, PVS_SpeedTreeFronds, PVS_DetailMode, PVS_LensFlares, PVS_FogVolumes, PVS_FloatingPointRenderTargets, PVS_OneFrameThreadLag, PVS_SkeletalMeshLODBias, PVS_HighPolyChars, PVS_ParticleLODBias, PVS_ShadowFilterQualityBias, PVS_LastDirectWorldDetailSetting, | ||
| Inherited Enumerations from UTGame.UTUIFrontEnd |
|---|
| EModImport |
| Inherited Enumerations from UTGame.UTUIScene |
|---|
| EUTBotTeam, EUTRecordDemo |
| Variables Detail |
|---|
Has the user customized any settings?
Do we need to update the captions next tick?
If any properties are modified which require a restart, this will trigger the restart warning dialog when the user clicks 'apply'
Reference to the messagebox scene.
Pointer to the options page.
Array of setting types to widget names.
| Enumerations Detail |
|---|
PVS_ScreenPercentage, PVS_TextureDetail, PVS_WorldDetail, PVS_FXDetail, PVS_DecalQuality, PVS_LightingQuality, PVS_ShadowQuality, PVS_PostProcessQuality, PVS_VSyncValue, PVS_SmoothFramerate, PVS_PlayerFOV, PVS_EnableMotionBlur, PVS_FirstDirectWorldDetailSetting, PVS_StaticDecals, PVS_DynamicDecals, PVS_DynamicLights, PVS_DynamicShadows, PVS_LightEnvironmentShadows, PVS_CompositeDynamicLights, PVS_DirectionalLightmaps, PVS_DepthOfField, PVS_Bloom, PVS_QualityBloom, PVS_Distortion, PVS_DropParticleDistortion, PVS_SpeedTreeLeaves, PVS_SpeedTreeFronds, PVS_DetailMode, PVS_LensFlares, PVS_FogVolumes, PVS_FloatingPointRenderTargets, PVS_OneFrameThreadLag, PVS_SkeletalMeshLODBias, PVS_HighPolyChars, PVS_ParticleLODBias, PVS_ShadowFilterQualityBias, PVS_LastDirectWorldDetailSetting,};
Possible settings enum.
| Functions Detail |
|---|
GetVideoSettingValue Source code
@param Setting Setting to get the value of
@return Returns the current value of the specified setting.
HandleInputKey Source codeProvides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
LevelToName Source code
OnAccept Source codeCallback for when the user wants to save their options.
OnAcceptOptions Source codeCallback for when the user accepts the options list.
OnBack Source codeCallback for when the user wants to exit this screen.
OnButtonBar_Accept Source codeButton bar callbacks.
OnButtonBar_Back Source code
OnButtonBar_ResetToDefaults Source code
OnOptionChanged Source codeCalled when one of our options changes.
OnResetToDefaults Source codeReset to defaults callback, resets all of the profile options in this widget to their default values.
OnResetToDefaults_Confirm Source codeCallback for the reset to defaults confirmation dialog box.
@param SelectionIdx Selected item
@param PlayerIndex Index of player that performed the action.
PerformUpdateSpecialCaptions Source code
PostInitialize Source codePost initialize callback.
ResetToDefaults Source code
SetPlayerFOV Source code
SetupButtonBar Source codeCallback to setup the buttonbar for this scene.
SetVideoSettingValue Source codeSets the value of the video setting.
@param Setting Setting to set the value of
@param Value New value for the setting
SetVideoSettingValueArray Source codeSets the value of multiple video settings at once.
@param Setting Array of settings to set the value of
@param Value New values for teh settings
UpdateCaption Source code
UpdateSpecialCaptions Source code
WarningMessage_Closed Source codeCallback for when the warning message has closed.
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
End Object
EventProvider=SceneEventComponent
Name="Default__UTUIFrontEnd_SettingsVideoAdvanced"
ObjectArchetype=UTUIFrontEnd'UTGame.Default__UTUIFrontEnd'
}
|
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