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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Advanced video settings for the PC.
Core.Object | +-- Engine.UIRoot | +-- Engine.UIScreenObject | +-- Engine.UIScene | +-- UTGame.UTUIScene | +-- UTGame.UTUIFrontEnd | +-- UTGame.UTUIFrontEnd_SettingsVideoAdvanced
Constants Summary |
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Variables Summary | |
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bool | bCustomizedSettings |
bool | bNeedsCaptionRefresh |
bool | bRequireRestartWarning |
UTUIScene_MessageBox | MessageBoxReference |
UTUITabPage_Options | OptionsPage |
array<name> | SettingWidgetMapping |
Inherited Variables from UTGame.UTUIFrontEnd |
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bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, LastURL, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText |
Enumerations Summary | ||
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EPossibleVideoSettings PVS_ScreenPercentage, PVS_TextureDetail, PVS_WorldDetail, PVS_FXDetail, PVS_DecalQuality, PVS_LightingQuality, PVS_ShadowQuality, PVS_PostProcessQuality, PVS_VSyncValue, PVS_SmoothFramerate, PVS_PlayerFOV, PVS_EnableMotionBlur, PVS_FirstDirectWorldDetailSetting, PVS_StaticDecals, PVS_DynamicDecals, PVS_DynamicLights, PVS_DynamicShadows, PVS_LightEnvironmentShadows, PVS_CompositeDynamicLights, PVS_DirectionalLightmaps, PVS_DepthOfField, PVS_Bloom, PVS_QualityBloom, PVS_Distortion, PVS_DropParticleDistortion, PVS_SpeedTreeLeaves, PVS_SpeedTreeFronds, PVS_DetailMode, PVS_LensFlares, PVS_FogVolumes, PVS_FloatingPointRenderTargets, PVS_OneFrameThreadLag, PVS_SkeletalMeshLODBias, PVS_HighPolyChars, PVS_ParticleLODBias, PVS_ShadowFilterQualityBias, PVS_LastDirectWorldDetailSetting, |
Inherited Enumerations from UTGame.UTUIFrontEnd |
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EModImport |
Inherited Enumerations from UTGame.UTUIScene |
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EUTBotTeam, EUTRecordDemo |
Variables Detail |
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Has the user customized any settings?
Do we need to update the captions next tick?
If any properties are modified which require a restart, this will trigger the restart warning dialog when the user clicks 'apply'
Reference to the messagebox scene.
Pointer to the options page.
Array of setting types to widget names.
Enumerations Detail |
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PVS_ScreenPercentage, PVS_TextureDetail, PVS_WorldDetail, PVS_FXDetail, PVS_DecalQuality, PVS_LightingQuality, PVS_ShadowQuality, PVS_PostProcessQuality, PVS_VSyncValue, PVS_SmoothFramerate, PVS_PlayerFOV, PVS_EnableMotionBlur, PVS_FirstDirectWorldDetailSetting, PVS_StaticDecals, PVS_DynamicDecals, PVS_DynamicLights, PVS_DynamicShadows, PVS_LightEnvironmentShadows, PVS_CompositeDynamicLights, PVS_DirectionalLightmaps, PVS_DepthOfField, PVS_Bloom, PVS_QualityBloom, PVS_Distortion, PVS_DropParticleDistortion, PVS_SpeedTreeLeaves, PVS_SpeedTreeFronds, PVS_DetailMode, PVS_LensFlares, PVS_FogVolumes, PVS_FloatingPointRenderTargets, PVS_OneFrameThreadLag, PVS_SkeletalMeshLODBias, PVS_HighPolyChars, PVS_ParticleLODBias, PVS_ShadowFilterQualityBias, PVS_LastDirectWorldDetailSetting,};
Possible settings enum.
Functions Detail |
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@param Setting Setting to get the value of
@return Returns the current value of the specified setting.
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
Callback for when the user wants to save their options.
Callback for when the user accepts the options list.
Callback for when the user wants to exit this screen.
Button bar callbacks.
Called when one of our options changes.
Reset to defaults callback, resets all of the profile options in this widget to their default values.
Callback for the reset to defaults confirmation dialog box.
@param SelectionIdx Selected item
@param PlayerIndex Index of player that performed the action.
Post initialize callback.
Callback to setup the buttonbar for this scene.
Sets the value of the video setting.
@param Setting Setting to set the value of
@param Value New value for the setting
Sets the value of multiple video settings at once.
@param Setting Array of settings to set the value of
@param Value New values for teh settings
Callback for when the warning message has closed.
Defaultproperties |
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defaultproperties { Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIFrontEnd_SettingsVideoAdvanced" ObjectArchetype=UTUIFrontEnd'UTGame.Default__UTUIFrontEnd' } |
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