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UTGame.UTUIFrontEnd

Extends
UTUIScene
Modifiers
config ( Game ) native ( UIFrontEnd ) dependson ( UTUIScene_MessageBox )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Base class for frontend scenes, looks for buttonbar and tab control references.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIFrontEnd

Direct Known Subclasses:

UTUIFrontEnd_Achievements, UTUIFrontEnd_ArenaConfigMenu, UTUIFrontEnd_BasicMenu, UTUIFrontEnd_BindKeys360, UTUIFrontEnd_BindKeysPC, UTUIFrontEnd_BindKeysPS3, UTUIFrontEnd_BotSelection, UTUIFrontEnd_BrowserMutatorFilters, UTUIFrontEnd_CharacterCustomization, UTUIFrontEnd_CharacterFaction, UTUIFrontEnd_CharacterSelection, UTUIFrontEnd_Credits, UTUIFrontEnd_CustomScreen, UTUIFrontEnd_DemoPlayback, UTUIFrontEnd_Friends, UTUIFrontEnd_JoinGame, UTUIFrontEnd_LaunchGame, UTUIFrontEnd_Leaderboards, UTUIFrontEnd_MapCycle, UTUIFrontEnd_ModSettings, UTUIFrontEnd_Mutators, UTUIFrontEnd_News, UTUIFrontEnd_PlayerStats, UTUIFrontEnd_QuickMatch, UTUIFrontEnd_SettingsPanels, UTUIFrontEnd_SettingsVideoAdvanced, UTUIFrontEnd_WeaponPreference, UTUIFrontEnd_WeaponReplacementMenu, UTUIScene_CNewOrContinue, UTUIScene_COptions

Constants Summary
Inherited Contants from UTGame.UTUIScene
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
boolbCancellingInstallPS3
boolbInstallingPS3
UTUIButtonBarButtonBar
intCurrentPageIndex
UTUIScene_MessageBoxImportingMessageBoxReference
EModImportImportState
stringLastURL
intPreviousPageIndex
UTUITabControlTabControl
fontVersionFont
vector2DVersionPos
stringVersionText
UTUIFrontEnd
stringTitleMarkupString
Inherited Variables from UTGame.UTUIScene
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene
Inherited Variables from Engine.UIScene
ActiveContextMenu, ActiveToolTip, bAlwaysRenderScene, bCloseOnLevelChange, bDisableWorldRendering, bDisplayCursor, bEnableSceneDepthTesting, bEnableScenePostProcessing, bExemptFromAutoClose, bFlushPlayerInput, bIssuedPreRenderCallback, bMenuLevelRestoresScene, bMouseBoundsSet, bPauseGameWhileActive, bRefreshStringFormatting, bRefreshWidgetStyles, bRenderParentScenes, bRequiresNetwork, bRequiresOnlineService, bResolvingScenePositions, bSaveSceneValuesOnClose, bUpdateDockingStack, bUpdateNavigationLinks, bUpdatePrimitiveUsage, bUpdateScenePositions, bUsesPrimitives, CurrentViewportSize, DefaultContextMenuClass, DefaultToolTipClass, DockingStack, InputSubscriptions, LastPlayerIndex, MouseBounds, PlayerOwner, RenderStack, SceneClient, SceneClosedCue, SceneData, SceneInputMode, SceneLayerRoot, SceneOpenedCue, ScenePreview, SceneRenderMode, SceneTag, StandardContextMenu, StandardToolTip

Enumerations Summary
EModImport
MODIMPORT_Inactive, MODIMPORT_Started, MODIMPORT_Unpacking, MODIMPORT_Finished
Inherited Enumerations from UTGame.UTUIScene
EUTBotTeam, EUTRecordDemo

Functions Summary
functionbool BeginHideAnimation (bool bClosingScene=false))
function BeginImportMod ()
function BeginInstallPS3 ()
functionbool BeginShowAnimation (bool bInitialActivation=true, bool bBypassAnimation=false))
function CancelInstallPS3 ()
function CheckForFrontEndError ()))
function ChildSceneOpened (UIScene NewTopScene ))
functionUILabel GetTitleLabel ()))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
function ImportMod ()))
function InstallPS3 ()))
function OnCancelInstallPS3 (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex))
function OnCancelMessageClosed ()))
function OnImportModFinished ()
function OnInstallMessageClosed ()))
function OnLoginError_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex))
function OnMainRegion_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
function OnPageActivated (UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex ))
function OnRetryPasswordDialog_Closed (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex))
function OnTabPage_Hide_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
function OnTabPage_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
event PostInitialize ()))
function PromptForPassword ()))
function SavePassword (string Password)
event SceneActivated (bool bInitialActivation))
function SetTitle ()))
function SetupButtonBar ()))
event UpdateModState (EModImport NewState))
event UpdatePS3InstallState (int CurrentFileNum, int TotalFileNum, bool bFinishedCancelling))
Inherited Functions from UTGame.UTUIScene
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject
Inherited Functions from Engine.UIScene
AnimEnd, CalculateInputMask, CloseScene, ForceImmediateSceneUpdate, GetActiveContextMenu, GetActiveToolTip, GetDefaultContextMenu, GetDefaultToolTip, GetPreviousScene, GetSceneDataStore, GetWorldInfo, IsSceneActive, LoadSceneDataValues, LogCurrentState, LogDockingStack, LogRenderBounds, NotifyGameSessionEnded, NotifyLinkStatusChanged, NotifyOnlineServiceStatusChanged, OpenScene, RebuildDockingStack, ResetMouseBounds, ResolveDataStore, ResolveScenePositions, SaveSceneDataValues, SceneActivated, SceneCreated, SceneDeactivated, SetActiveContextMenu, SetActiveToolTip, SetInputMask, SetMouseBounds, SetSceneInputMode, SetVisibility, UnbindSubscribers


Variables Detail

bCancellingInstallPS3 Source code

var transient bool bCancellingInstallPS3;
Whether or not we are currently cancelling the ps3 install on the PS3.

bInstallingPS3 Source code

var transient bool bInstallingPS3;
Whether or not we are currently installing on the PS3.

ButtonBar Source code

var transient UTUIButtonBar ButtonBar;
Pointer to the button bar for this scene.

CurrentPageIndex Source code

var transient int CurrentPageIndex;

ImportingMessageBoxReference Source code

var transient UTUIScene_MessageBox ImportingMessageBoxReference;

ImportState Source code

var transient EModImport ImportState;

LastURL Source code

var transient string LastURL;

PreviousPageIndex Source code

var transient int PreviousPageIndex;

TabControl Source code

var transient UTUITabControl TabControl;
Pointer to the tab control for this scene.

VersionFont Source code

var font VersionFont;

VersionPos Source code

var vector2D VersionPos;

VersionText Source code

var localized string VersionText;

UTUIFrontEnd

TitleMarkupString Source code

var(UTUIFrontEnd) string TitleMarkupString;
Markup for the title for this scene.


Enumerations Detail

EModImport Source code

enum EModImport
{
MODIMPORT_Inactive, MODIMPORT_Started, MODIMPORT_Unpacking, MODIMPORT_Finished
};
Current mod import state.


Functions Detail

BeginHideAnimation Source code

function bool BeginHideAnimation ( bool bClosingScene=false) )
Starts the exit animation for the scene.
@return TRUE if there's animation for this scene, FALSE otherwise.

BeginImportMod Source code

native function BeginImportMod ( )
Starts the mod importing process.

BeginInstallPS3 Source code

native function BeginInstallPS3 ( )
Starts the PS3 install process.

BeginShowAnimation Source code

function bool BeginShowAnimation ( bool bInitialActivation=true, bool bBypassAnimation=false) )
Starts the show animation for the scene.
@param bInitialActivation TRUE if the scene is being opened; FALSE if the another scene was closed causing this one to become the topmost scene.
@param bBypassAnimation TRUE to force all animations to their last frame, effectively bypassing animations. This can be necessary for e.g. scenes which start out off-screen or something.
@return TRUE if there's animation for this scene, FALSE otherwise.

CancelInstallPS3 Source code

native function CancelInstallPS3 ( )
Cancels the PS3 install.

CheckForFrontEndError Source code

function CheckForFrontEndError ( ) )
Checks to see if a frontend error message was set by the game before returning to the main menu, if so, we skip to the main menu and display the message.

ChildSceneOpened Source code

function ChildSceneOpened ( UIScene NewTopScene ) )
Called when a new scene is opened over this one. Propagates the values for bRequiresNetwork and bRequiresOnlineService to the new page.

GetTitleLabel Source code

function UILabel GetTitleLabel ( ) )

@return Returns the title label that is located on the background scene.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

ImportMod Source code

function ImportMod ( ) )
Function to start importing a mod.

InstallPS3 Source code

function InstallPS3 ( ) )
Installs the game on PS3.

OnCancelInstallPS3 Source code

function OnCancelInstallPS3 ( UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex) )
Confirmation for the cancel dialog.

OnCancelMessageClosed Source code

function OnCancelMessageClosed ( ) )
Callback for the install PS3 messagebox has closed.

OnImportModFinished Source code

function OnImportModFinished ( )
Callback for when the import has finished for a mod.

OnInstallMessageClosed Source code

function OnInstallMessageClosed ( ) )
Callback for the install PS3 messagebox has closed.

OnLoginError_Confirm Source code

function OnLoginError_Confirm ( UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex) )
Callback for when the login required box has finished displaying.

OnMainRegion_Show_UIAnimEnd Source code

function OnMainRegion_Show_UIAnimEnd ( UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) )
Called when a tab page has finished showing.

OnPageActivated Source code

function OnPageActivated ( UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex ) )
Called when a new page is activated.
@param Sender the tab control that activated the page
@param NewlyActivePage the page that was just activated
@param PlayerIndex the index [into the Engine.GamePlayers array] for the player that generated this event.

OnRetryPasswordDialog_Closed Source code

final function OnRetryPasswordDialog_Closed ( UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) )

OnTabPage_Hide_UIAnimEnd Source code

function OnTabPage_Hide_UIAnimEnd ( UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) )
Called when a tab page has finished hiding.

OnTabPage_Show_UIAnimEnd Source code

function OnTabPage_Show_UIAnimEnd ( UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) )
Called when a tab page has finished showing.

PostInitialize Source code

event PostInitialize ( ) )
Post initialize callback.

PromptForPassword Source code

final function PromptForPassword ( ) )

SavePassword Source code

native function SavePassword ( string Password )
Encrypts the password and saves the data

SceneActivated Source code

event SceneActivated ( bool bInitialActivation) )
Scene activated event, sets up the title for the scene.

SetTitle Source code

function SetTitle ( ) )
Sets the title for this scene.

SetupButtonBar Source code

function SetupButtonBar ( ) )
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.

UpdateModState Source code

event UpdateModState ( EModImport NewState) )
Updates the current state of the mod import.
@param NewState New import state

UpdatePS3InstallState Source code

event UpdatePS3InstallState ( int CurrentFileNum, int TotalFileNum, bool bFinishedCancelling) )
Updates the current install state for the PS3 Install.
@param CurrentFileNum Current file number installing.
@param TotalFileNum Total number of files to install.


Defaultproperties

defaultproperties
{
   VersionText="Version 2.1"
   VersionPos=(X=0.009000,Y=0.057000)
   bPauseGameWhileActive=False
   DefaultContextMenuClass=Class'Engine.UIContextMenu'
   SceneRenderMode=SPLITRENDER_Fullscreen
   __OnTopSceneChanged__Delegate=Default__UTUIFrontEnd.ChildSceneOpened
   Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent'
   End Object
   EventProvider=SceneEventComponent
   __OnRawInputKey__Delegate=Default__UTUIFrontEnd.HandleInputKey
   Name="Default__UTUIFrontEnd"
   ObjectArchetype=UTUIScene'UTGame.Default__UTUIScene'
}

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Creation time: sk 18-3-2018 10:00:58.541 - Created with UnCodeX