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UTGame.UTUIFrontEnd_BindKeysPS3

Extends
UTUIFrontEnd
Modifiers
dependson ( UTProfileSettings )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Key binding screen for the PS3.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIFrontEnd
               |   
               +-- UTGame.UTUIFrontEnd_BindKeysPS3

Constants Summary
Inherited Contants from UTGame.UTUIScene
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
boolbCustomMode
boolbShowCrucialBindWarning
array<UILabel>ButtonLabels
array<int>ButtonProfileMappings
array<int>ButtonStartingValues
array<int>ButtonStartingValuesStorage
array<bool>CrucialBindValues
array<name>LabelNames
UILabelLeftStickLabel
array<string>LeftStickStrings
UISceneNonIntrusiveMessageBoxScene
UTUIOptionListOptionList
array<PS3InputPreset>PossiblePresets
array<EDigitalButtonActions>Preset1
array<EDigitalButtonActions>Preset2
array<EDigitalButtonActions>Preset3
UTUIOptionListPresetList
UILabelRightStickLabel
array<string>RightStickStrings
intSticksStartingValue
intSticksStartingValueStorage
UTUIDataStore_StringListStringListDataStore
Inherited Variables from UTGame.UTUIFrontEnd
bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, LastURL, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText
Inherited Variables from UTGame.UTUIScene
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene

Enumerations Summary
EPossiblePS3Buttons
UTPS3Button_X, UTPS3Button_Circle, UTPS3Button_Square, UTPS3Button_Triangle, UTPS3Button_Select, UTPS3Button_R1, UTPS3Button_R2, UTPS3Button_R3, UTPS3Button_L1, UTPS3Button_L2, UTPS3Button_L3, UTPS3Button_DPadUp, UTPS3Button_DPadDown, UTPS3Button_DPadLeft, UTPS3Button_DPadRight
Inherited Enumerations from UTGame.UTUIFrontEnd
EModImport
Inherited Enumerations from UTGame.UTUIScene
EUTBotTeam, EUTRecordDemo

Structures Summary
PS3InputPreset
Buttons

Delegates Summary
delegate MarkDirty ()
Inherited Delegates from UTGame.UTUIScene
OnHideAnimationEnded, OnSceneOpened, OnShowAnimationEnded

Functions Summary
functionbool BindingsHaveChanged ()))
functionbool CheckForCrucialBindsAndClose ()))
function CheckForPreset ()))
functionint GetFirstUnboundCrucialBind ()))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
function ModeChanged ()))
function OnAccept ()))
function OnAcceptOptions (UIScreenObject InObject, int PlayerIndex))
function OnBack ()))
function OnBackSceneDeactivated (UIScene DeactivatedScene ))
functionbool OnButtonBar_Accept (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_ToggleCustomMode (UIScreenObject InButton, int PlayerIndex))
function OnMenu_LoseChanges_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex))
function OnOptionList_OptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex))
function OnPresetList_OptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex))
function OnSwitchMode_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex))
function OnToggleCustomMode ()))
event PostInitialize ()))
function SetPresetValues ()))
function SetupButtonBar ()))
function UpdateButtonLabels ()))
Inherited Functions from UTGame.UTUIFrontEnd
BeginHideAnimation, BeginImportMod, BeginInstallPS3, BeginShowAnimation, CancelInstallPS3, CheckForFrontEndError, ChildSceneOpened, GetTitleLabel, HandleInputKey, ImportMod, InstallPS3, OnCancelInstallPS3, OnCancelMessageClosed, OnImportModFinished, OnInstallMessageClosed, OnLoginError_Confirm, OnMainRegion_Show_UIAnimEnd, OnPageActivated, OnRetryPasswordDialog_Closed, OnTabPage_Hide_UIAnimEnd, OnTabPage_Show_UIAnimEnd, PostInitialize, PromptForPassword, SavePassword, SceneActivated, SetTitle, SetupButtonBar, UpdateModState, UpdatePS3InstallState
Inherited Functions from UTGame.UTUIScene
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject


Variables Detail

bCustomMode Source code

var transient bool bCustomMode;
Whether or not the user is customizing the entire screen.

bShowCrucialBindWarning Source code

var transient bool bShowCrucialBindWarning;
Whether to display the crucialbind warning when closing the lose saved data screen.

ButtonLabels Source code

var transient array<UILabel> ButtonLabels;

ButtonProfileMappings Source code

var array<int> ButtonProfileMappings;

ButtonStartingValues Source code

var transient array<int> ButtonStartingValues;
Starting values for the buttons.

ButtonStartingValuesStorage Source code

var transient array<int> ButtonStartingValuesStorage;
Starting values after presets are considered so we can determine if a change was actually made for warning message.

CrucialBindValues Source code

var transient array<bool> CrucialBindValues;
List of what binds are crucial or not.

LabelNames Source code

var transient array<name> LabelNames;

LeftStickLabel Source code

var transient UILabel LeftStickLabel;

LeftStickStrings Source code

var transient array<string> LeftStickStrings;
Localized labels for the left and right sticks depending on the current analog stick action.

NonIntrusiveMessageBoxScene Source code

var transient UIScene NonIntrusiveMessageBoxScene;
Global scene reference for non intrusive message box scene

OptionList Source code

var transient UTUIOptionList OptionList;
Reference to the option list for this widget

PossiblePresets Source code

var array<PS3InputPreset> PossiblePresets;

Preset1 Source code

var array<EDigitalButtonActions> Preset1;

Preset2 Source code

var array<EDigitalButtonActions> Preset2;

Preset3 Source code

var array<EDigitalButtonActions> Preset3;

PresetList Source code

var transient UTUIOptionList PresetList;

RightStickLabel Source code

var transient UILabel RightStickLabel;

RightStickStrings Source code

var transient array<string> RightStickStrings;

SticksStartingValue Source code

var transient int SticksStartingValue;

SticksStartingValueStorage Source code

var transient int SticksStartingValueStorage;

StringListDataStore Source code

var transient UTUIDataStore_StringList StringListDataStore;
Reference to the string list datastore.


Enumerations Detail

EPossiblePS3Buttons Source code

enum EPossiblePS3Buttons
{
UTPS3Button_X, UTPS3Button_Circle, UTPS3Button_Square, UTPS3Button_Triangle, UTPS3Button_Select, UTPS3Button_R1, UTPS3Button_R2, UTPS3Button_R3, UTPS3Button_L1, UTPS3Button_L2, UTPS3Button_L3, UTPS3Button_DPadUp, UTPS3Button_DPadDown, UTPS3Button_DPadLeft, UTPS3Button_DPadRight
};


Structures Detail

PS3InputPreset Source code

struct PS3InputPreset
{
var array<EDigitalButtonActions> Buttons;
};
PS3 presets


Delegates Detail

MarkDirty Source code

delegate MarkDirty ( )
Delegate to mark the profile as dirty.


Functions Detail

BindingsHaveChanged Source code

function bool BindingsHaveChanged ( ) )
Whether the bindings have changed or not.

CheckForCrucialBindsAndClose Source code

function bool CheckForCrucialBindsAndClose ( ) )
Will first check to see if there are any unbound crucial binds and close the scene if not. Returns true if successfully closing.

CheckForPreset Source code

function CheckForPreset ( ) )
Checks to see if we are in a preset mode. If so, it sets the appropriate variables and displays the preset selector instead of the custom selector.

GetFirstUnboundCrucialBind Source code

function int GetFirstUnboundCrucialBind ( ) )
Returns the index of the first crucial bind not bound. Returns -1 if all is good.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

ModeChanged Source code

function ModeChanged ( ) )
Handles visiblity/focus changes depending on which mode we are in.

OnAccept Source code

function OnAccept ( ) )
Callback for when the user wants to save their options.

OnAcceptOptions Source code

function OnAcceptOptions ( UIScreenObject InObject, int PlayerIndex) )
Delegate for when the user accepts either option or preset list.

OnBack Source code

function OnBack ( ) )
Callback for when the user wants to exit this screen.

OnBackSceneDeactivated Source code

function OnBackSceneDeactivated ( UIScene DeactivatedScene ) )
Called when the back dialog is closed.

OnButtonBar_Accept Source code

function bool OnButtonBar_Accept ( UIScreenObject InButton, int PlayerIndex) )
Button bar callbacks.

OnButtonBar_Back Source code

function bool OnButtonBar_Back ( UIScreenObject InButton, int PlayerIndex) )

OnButtonBar_ToggleCustomMode Source code

function bool OnButtonBar_ToggleCustomMode ( UIScreenObject InButton, int PlayerIndex) )

OnMenu_LoseChanges_Confirm Source code

function OnMenu_LoseChanges_Confirm ( UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex) )
Confirmation for the exit game dialog.

OnOptionList_OptionChanged Source code

function OnOptionList_OptionChanged ( UIScreenObject InObject, name OptionName, int PlayerIndex) )
Delegate for when the user changes one of the options in this option list.

OnPresetList_OptionChanged Source code

function OnPresetList_OptionChanged ( UIScreenObject InObject, name OptionName, int PlayerIndex) )
Delegate for when the user changes one of the options in the preset list.

OnSwitchMode_Confirm Source code

function OnSwitchMode_Confirm ( UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex) )
Confirmation for the switch mode dialog.

OnToggleCustomMode Source code

function OnToggleCustomMode ( ) )
Toggles between preset and custom modes.

PostInitialize Source code

event PostInitialize ( ) )
Post initialize callback.

SetPresetValues Source code

function SetPresetValues ( ) )
Sets the buttons to the current preset setting

SetupButtonBar Source code

function SetupButtonBar ( ) )
Callback to setup the buttonbar for this scene.

UpdateButtonLabels Source code

function UpdateButtonLabels ( ) )
Updates the labels for the buttons on the 360 controller diagram.


Defaultproperties

defaultproperties
{
   Preset1(0)=DBA_Jump
   Preset1(1)=DBA_ToggleMelee
   Preset1(2)=DBA_Use
   Preset1(3)=DBA_ShowMap
   Preset1(4)=DBA_ShowScores
   Preset1(5)=DBA_NextWeapon
   Preset1(6)=DBA_Fire
   Preset1(7)=DBA_BestWeapon
   Preset1(8)=DBA_WeaponPicker
   Preset1(9)=DBA_AltFire
   Preset1(10)=DBA_Jump
   Preset1(11)=DBA_TriggerHero
   Preset1(12)=DBA_FeignDeath
   Preset1(13)=DBA_ShowCommandMenu
   Preset1(14)=DBA_ToggleSpeaking
   Preset2(0)=DBA_Jump
   Preset2(1)=DBA_ToggleMelee
   Preset2(2)=DBA_Use
   Preset2(3)=DBA_ShowMap
   Preset2(4)=DBA_ShowScores
   Preset2(5)=DBA_Fire
   Preset2(6)=DBA_NextWeapon
   Preset2(7)=DBA_BestWeapon
   Preset2(8)=DBA_AltFire
   Preset2(9)=DBA_WeaponPicker
   Preset2(10)=DBA_Jump
   Preset2(11)=DBA_TriggerHero
   Preset2(12)=DBA_FeignDeath
   Preset2(13)=DBA_ShowCommandMenu
   Preset2(14)=DBA_ToggleSpeaking
   Preset3(0)=DBA_Jump
   Preset3(1)=DBA_ToggleMelee
   Preset3(2)=DBA_Use
   Preset3(3)=DBA_ShowMap
   Preset3(4)=DBA_ShowScores
   Preset3(5)=DBA_Fire
   Preset3(6)=DBA_AltFire
   Preset3(7)=DBA_BestWeapon
   Preset3(8)=DBA_WeaponPicker
   Preset3(9)=DBA_NextWeapon
   Preset3(10)=DBA_Jump
   Preset3(11)=DBA_TriggerHero
   Preset3(12)=DBA_FeignDeath
   Preset3(13)=DBA_ShowCommandMenu
   Preset3(14)=DBA_ToggleSpeaking
   ButtonProfileMappings(0)=429
   ButtonProfileMappings(1)=430
   ButtonProfileMappings(2)=431
   ButtonProfileMappings(3)=432
   ButtonProfileMappings(4)=433
   ButtonProfileMappings(5)=434
   ButtonProfileMappings(6)=436
   ButtonProfileMappings(7)=438
   ButtonProfileMappings(8)=435
   ButtonProfileMappings(9)=437
   ButtonProfileMappings(10)=439
   ButtonProfileMappings(11)=440
   ButtonProfileMappings(12)=441
   ButtonProfileMappings(13)=442
   ButtonProfileMappings(14)=443
   Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
   End Object
   EventProvider=SceneEventComponent
   Name="Default__UTUIFrontEnd_BindKeysPS3"
   ObjectArchetype=UTUIFrontEnd'UTGame.Default__UTUIFrontEnd'
}

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Creation time: sk 18-3-2018 10:00:58.611 - Created with UnCodeX