UTGame.UTUIFrontEnd_MapCycle
- Extends
- UTUIFrontEnd
- Modifiers
- dependson ( UTGame , UTMapListManager )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
UI scene that allows the user to setup a map cycle.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIScene
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+-- UTGame.UTUIScene
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+-- UTGame.UTUIFrontEnd
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+-- UTGame.UTUIFrontEnd_MapCycle
Inherited Contants from UTGame.UTUIScene |
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME |
Inherited Variables from UTGame.UTUIFrontEnd |
bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, LastURL, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText |
Inherited Variables from UTGame.UTUIScene |
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene |
Functions Summary |
 | | GenerateMapCycleList (out GameMapCycle Cycle))
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 | | GenerateMapCycleListNew (out UTMapList MLObj))
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 | name | GetCurrentGameMode ()))
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 | name | GetCurrentGameModeFull ()))
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 | string | GrabOptions (string InURL))
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 | bool | HandleInputKey (const out InputEventParameters EventParms ))
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 | | LoadMapCycle ()))
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 | | OnAccept ()))
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 | | OnAvailableList_NotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState ))
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 | | OnAvailableList_SubmitSelection (UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ))
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 | | OnAvailableList_ValueChanged (UIObject Sender, int PlayerIndex ))
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 | | OnBack ()))
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 | bool | OnButtonBar_Accept (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_ClearMaps (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_MoveMap (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_ShiftDown (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_ShiftUp (UIScreenObject InButton, int PlayerIndex))
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 | | OnClearMaps ()))
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 | | OnEnabledList_NotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState ))
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 | | OnEnabledList_SubmitSelection (UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ))
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 | | OnEnabledList_ValueChanged (UIObject Sender, int PlayerIndex ))
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 | | OnMapListChanged ()))
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 | bool | OnMapList_RawInputKey (const out InputEventParameters EventParms ))
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 | | OnMoveMap ()))
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 | | OnSelectedMapChanged ()))
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 | | OnShiftMap (bool bShiftUp))
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 | | PostInitialize ()))
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 | | SaveMapCycle ()))
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 | | SetupButtonBar ()))
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 | string | StripOptions (coerce string InURL))
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 | | UpdateDescriptionLabel ()))
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Inherited Functions from UTGame.UTUIFrontEnd |
BeginHideAnimation, BeginImportMod, BeginInstallPS3, BeginShowAnimation, CancelInstallPS3, CheckForFrontEndError, ChildSceneOpened, GetTitleLabel, HandleInputKey, ImportMod, InstallPS3, OnCancelInstallPS3, OnCancelMessageClosed, OnImportModFinished, OnInstallMessageClosed, OnLoginError_Confirm, OnMainRegion_Show_UIAnimEnd, OnPageActivated, OnRetryPasswordDialog_Closed, OnTabPage_Hide_UIAnimEnd, OnTabPage_Show_UIAnimEnd, PostInitialize, PromptForPassword, SavePassword, SceneActivated, SetTitle, SetupButtonBar, UpdateModState, UpdatePS3InstallState |
Inherited Functions from UTGame.UTUIScene |
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject |
var
transient UIList AvailableList;
var
transient UILabel DescriptionLabel;
var
transient UIList EnabledList;
var
transient UIList LastFocused;
var
transient UIImage ShiftLeftImage;
var
transient UIImage ShiftRightImage;
GenerateMapCycleListNew Source code
function GenerateMapCycleListNew ( out
UTMapList MLObj) )
function name GetCurrentGameMode ( ) )
GetCurrentGameModeFull Source code
function name GetCurrentGameModeFull ( ) )
function string GrabOptions ( string InURL) )
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
function LoadMapCycle ( ) )
function OnAccept ( ) )
OnAvailableList_NotifyActiveStateChanged Source code
function OnAvailableList_NotifyActiveStateChanged (
UIScreenObject Sender,
int PlayerIndex,
UIState NewlyActiveState, optional
UIState PreviouslyActiveState ) )
OnAvailableList_SubmitSelection Source code
function OnAvailableList_SubmitSelection (
UIList Sender, optional
int PlayerIndex=GetBestPlayerIndex() ) )
OnAvailableList_ValueChanged Source code
function OnAvailableList_ValueChanged (
UIObject Sender,
int PlayerIndex ) )
function OnBack ( ) )
function bool OnButtonBar_Accept (
UIScreenObject InButton,
int PlayerIndex) )
function bool OnButtonBar_Back (
UIScreenObject InButton,
int PlayerIndex) )
function bool OnButtonBar_ClearMaps (
UIScreenObject InButton,
int PlayerIndex) )
function bool OnButtonBar_MoveMap (
UIScreenObject InButton,
int PlayerIndex) )
function bool OnButtonBar_ShiftDown (
UIScreenObject InButton,
int PlayerIndex) )
function bool OnButtonBar_ShiftUp (
UIScreenObject InButton,
int PlayerIndex) )
function OnClearMaps ( ) )
OnEnabledList_NotifyActiveStateChanged Source code
function OnEnabledList_NotifyActiveStateChanged (
UIScreenObject Sender,
int PlayerIndex,
UIState NewlyActiveState, optional
UIState PreviouslyActiveState ) )
OnEnabledList_SubmitSelection Source code
function OnEnabledList_SubmitSelection (
UIList Sender, optional
int PlayerIndex=GetBestPlayerIndex() ) )
OnEnabledList_ValueChanged Source code
function OnEnabledList_ValueChanged (
UIObject Sender,
int PlayerIndex ) )
function OnMapListChanged ( ) )
function bool OnMapList_RawInputKey ( const out InputEventParameters EventParms ) )
function OnMoveMap ( ) )
function OnSelectedMapChanged ( ) )
function OnShiftMap ( bool bShiftUp) )
event PostInitialize ( ) )
function SaveMapCycle ( ) )
function SetupButtonBar ( ) )
function string StripOptions ( coerce string InURL) )
UpdateDescriptionLabel Source code
function UpdateDescriptionLabel ( ) )
defaultproperties
{
Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
End Object
EventProvider=SceneEventComponent
Name="Default__UTUIFrontEnd_MapCycle"
ObjectArchetype=UTUIFrontEnd'UTGame.Default__UTUIFrontEnd'
}
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Creation time: sk 18-3-2018 10:00:58.853 - Created with
UnCodeX