UTGame.UTGameInteraction
- Extends
- UIInteraction
- Modifiers
- native ( UI )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.Interaction
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+-- Engine.UIInteraction
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+-- UTGame.UTGameInteraction
Inherited Variables from Engine.UIInteraction |
AxisEmulationDefinitions, AxisInputEmulation[MAX_SUPPORTED_GAMEPADS], AxisRepeatDelay, bCaptureUnprocessedInput, bDisableToolTips, bFocusedStateRules, bFocusOnActive, bIsUIPrimitiveSceneInitialized, bProcessInput, CanvasScene, DataStoreManager, DoubleClickPixelTolerance, DoubleClickTriggerSeconds, MouseButtonRepeatDelay, MouseButtonRepeatInfo, SceneClient, SceneClientClass, SupportedDoubleClickKeys, ToolTipExpirationSeconds, ToolTipInitialDelaySeconds, UIAxisMultiplier, UIInputConfig, UIJoystickDeadZone, UISkinName, UISoundCueNames, WidgetInputAliasLookupTable |
Inherited Functions from Engine.UIInteraction |
CanPlayOnline, CloseScene, CreateScene, CreateTransientWidget, FindSceneByTag, GetDataStoreClient, GetLoginStatus, GetNATType, GetPlayerControllerId, GetPlayerCount, GetPlayerIndex, GetTransientScene, HasLinkConnection, IsLoggedIn, IsMenuLevel, MergeScene, NotifyGameSessionEnded, NotifyPlayerAdded, NotifyPlayerRemoved, OpenScene, PlayUISound, SetMousePosition |
var int BlockUIInputSemaphore;
event BlockUIInput ( bool bBlock) )
event ClearUIInputBlocks ( ) )
function bool MergeScene (
UIScene SourceScene, optional
UIScene SceneTarget) )
NotifyGameSessionEnded Source code
function NotifyGameSessionEnded ( ) )
native final const function bool ShouldProcessUIInput ( ) con )
defaultproperties
{
SceneClientClass=Class'UTGame.UTGameUISceneClient'
Name="Default__UTGameInteraction"
ObjectArchetype=UIInteraction'Engine.Default__UIInteraction'
}
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Creation time: sk 18-3-2018 10:00:52.023 - Created with
UnCodeX