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UTGame.UTGameModifierCard

Extends
Object

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UTGame.UTGameModifierCard

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
array<EModiferCardData>Deck
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
EModiferCardData
Tag, ProfileID, URL, DescMarkup, bMustUse, bUnique, ImageListIndex, UVs, AltUVs, AltKey
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
functionESinglePlayerPersistentKeys GetAltKey (name Tag))
functionstring GetDesc (name Tag))
functionName GetNameForProfileID (int ProfileID))
functionint GetProfileIndexFor (name Tag))
functionstring GetURL (name Tag))
functionTextureCoordinates GetUVs (name Tag, UTProfileSettings Profile))
functionbool IsMustUse (name Tag))
functionbool IsUnique (name Tag))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

Deck Source code

var array<EModiferCardData> Deck;


Structures Detail

EModiferCardData Source code

struct EModiferCardData
{
var ESinglePlayerPersistentKeys AltKey;
var TextureCoordinates AltUVs;
var bool bMustUse;
var bool bUnique;
var string DescMarkup;
var int ImageListIndex;
var int ProfileID;
var name Tag;
var string URL;
var TextureCoordinates UVs;
};



Functions Detail

GetAltKey Source code

static function ESinglePlayerPersistentKeys GetAltKey ( name Tag) )

GetDesc Source code

static function string GetDesc ( name Tag) )

GetNameForProfileID Source code

static function Name GetNameForProfileID ( int ProfileID) )

GetProfileIndexFor Source code

static function int GetProfileIndexFor ( name Tag) )

GetURL Source code

static function string GetURL ( name Tag) )
Get any additionals to the URL from this card

GetUVs Source code

static function TextureCoordinates GetUVs ( name Tag, UTProfileSettings Profile) )

IsMustUse Source code

static function bool IsMustUse ( name Tag) )

IsUnique Source code

static function bool IsUnique ( name Tag) )


Defaultproperties

defaultproperties
{
   Deck(0)=(Tag="TacticalDiversion",DescMarkup="<Strings:UTGameUI.CardDesc.Desc0>",UVs=(U=398.000000,V=1.000000,UL=198.000000,VL=252.000000))
   Deck(1)=(Tag="IronGuard",ProfileId=1,DescMarkup="<Strings:UTGameUI.CardDesc.Desc1>",UVs=(U=1.000000,V=1.000000,UL=198.000000,VL=252.000000),AltUVs=(U=200.000000,V=253.000000,UL=198.000000,VL=252.000000),AltKey=ESPKey_IronGuardUpgrade)
   Deck(2)=(Tag="Liandri",ProfileId=2,DescMarkup="<Strings:UTGameUI.CardDesc.Desc2>",UVs=(U=596.000000,V=1.000000,UL=198.000000,VL=252.000000),AltUVs=(U=398.000000,V=253.000000,UL=198.000000,VL=252.000000),AltKey=ESPKey_LiandriUpgrade)
   Deck(3)=(Tag="RespawnUpgrade",ProfileId=3,URL="?CoolSpawn=1",DescMarkup="<Strings:UTGameUI.CardDesc.Desc3>",UVs=(U=2.000000,V=253.000000,UL=198.000000,VL=252.000000))
   Deck(4)=(Tag="HeavyArmor",ProfileId=4,URL="?HeavyArmor=1",DescMarkup="<Strings:UTGameUI.CardDesc.Desc4>",UVs=(U=200.000000,V=1.000000,UL=198.000000,VL=252.000000))
   Deck(5)=(Tag="InstaGib",ProfileId=5,URL="?Mutator=UTGame.UTMutator_Instagib",DescMarkup="<Strings:UTGameUI.CardDesc.Desc5>",bMustUse=True,bUnique=True,UVs=(U=398.000000,V=1.000000,UL=198.000000,VL=252.000000))
   Name="Default__UTGameModifierCard"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: sk 18-3-2018 10:00:52.034 - Created with UnCodeX