UTGame.UTCinematicGame
- Extends
- UTEntryGame
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UTGame.UTGame
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+-- UTGame.UTDeathmatch
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+-- UTGame.UTTeamGame
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+-- UTGame.UTEntryGame
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+-- UTGame.UTCinematicGame
Inherited Variables from UTGame.UTTeamGame |
bAllowNonTeamChat, bForceAllRed, bNoTeamChangePenalty, bPlayersBalanceTeams, bRebalanceAfterTravel, bRebalanceOnceAfterTravel, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2] |
Inherited Functions from UTGame.UTTeamGame |
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, BalanceTeams, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CheckTeamBasedAchievements, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetFriendTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickFriendTeam, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PostSeamlessTravel, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, RestartGame, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots, WriteOnlineStats |
HandleSeamlessTravelPlayer Source code
event HandleSeamlessTravelPlayer ( out
Controller C) )
event InitGame ( string Options, out string ErrorMessage ) )
event PostSeamlessTravel ( ) )
function StartMatch ( ) )
defaultproperties
{
PlayerControllerClass=Class'UTGame.UTCinematicPlayerController'
Name="Default__UTCinematicGame"
ObjectArchetype=UTEntryGame'UTGame.Default__UTEntryGame'
}
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Creation time: sk 18-3-2018 10:00:49.245 - Created with
UnCodeX