UTGame.UTMissionGRI
- Extends
- UTGameReplicationInfo
- Modifiers
- native
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.GameReplicationInfo
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+-- UTGame.UTGameReplicationInfo
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+-- UTGame.UTMissionGRI
Inherited Variables from UTGame.UTGameReplicationInfo |
bAllowKeyboardAndMouse, bAlwaysLoadCustomCharacters, bAnnouncementsDisabled, bConsoleServer, bForceDefaultCharacter, bHeroesAllowed, BotDifficulty, bProcessedInitialCharacters, bRequireReady, bShowMenuOnDeath, bShowMOTD, bStoryMode, bWarmupRound, CharStatus, CurrentMidGameMenu, FlagState[2], IsPlayersVsBots, LastUsedMidgameTab, LocalPCsLeftToProcess, MapVoteTimeRemaining, MinNetPlayers, ModClientSettingsScene, MutatorList, RulesString, ScoreboardScene, SinglePlayerBotNames[4], SinglePlayerMissionID, StartCreateCharTime, TotalPlayersSetToProcess, VehicleWeaponEffects, VoteRoundTimeCounter, VoteRoundTimeModified, VoteRoundTimeRemaining, WeaponBerserk, WeaponOverlays |
Inherited Variables from Engine.GameReplicationInfo |
AdminEmail, AdminName, bIsArbitrated, bMatchHasBegun, bMatchIsOver, bNeedsOnlineCleanup, bStopCountDown, bTrackStats, CurrentGameData, ElapsedTime, GameClass, GoalScore, InactivePRIArray, MatchID, MaxLives, MessageOfTheDay, PRIArray, RemainingMinute, RemainingTime, SecondCount, ServerName, ServerRegion, ShortName, Teams, TimeLimit, Winner |
Enumerations Summary |
EMenuState EMS_None,
EMS_Selection,
EMS_Brief,
EMS_Launch,
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Inherited Functions from UTGame.UTGameReplicationInfo |
AddGameRule, AddPRI, AssignSinglePlayerCharacters, CanChangeTeam, Destroyed, DisplayMOTD, FindExistingMeshForFamily, FinishCharMerge, FlagIsDown, FlagIsHeldEnemy, FlagIsHeldFriendly, FlagIsHome, FlagsAreHome, IsNecrisTeam, IsProcessingCharacterData, MidGameMenuClosed, MidMenuMenu, OpenUIScene, PopulateMidGameMenu, PostBeginPlay, PreventPause, ProcessCharacterData, ReplicatedEvent, ResetCharMerge, SendCharacterProcessingNotification, SetFlagDown, SetFlagHeldEnemy, SetFlagHeldFriendly, SetFlagHome, SetHudShowScores, SetNoStreamWorldTextureForFrames, SetVoteRoundTimeRemaining, ShowMidGameMenu, ShowScores, SkipAllProcessing, StartProcessingCharacterData, TickCharacterMeshCreation, Timer, ToggleViewingMap |
Inherited Functions from Engine.GameReplicationInfo |
AddPRI, CleanupGameDataStore, Destroyed, EndGame, FindPlayerByID, GetOnlineGameInterface, GetPRIArray, InitializeGameDataStore, InOrder, IsCoopMultiplayerGame, IsMultiplayerGame, OnDestroyOnlineGameComplete, OnlineSession_EndMatch, OnlineSession_EndSession, OnlineSession_StartMatch, OnSameTeam, PostBeginPlay, PreventPause, RemovePRI, ReplicatedEvent, Reset, SetTeam, SortPRIArray, StartMatch, Timer |
const MAXMISSIONS = 5;
var transient array<EMissionInformation> AvailMissionList;
var bool bBonesUpToDate;
var bool bPlayingBinkMovie;
var string BriefingSceneTemplate;
var repnotify bool bShowCredits;
var bool bWasPlayingBinkMovie;
var int ClientMissionTagCount;
var string CreditsSceneRef;
var int CurrentMissionID;
var repnotify name GameModifierCard;
var repnotify int HostChapterMask;
var int LastMissionID;
var ESinglePlayerMissionResult LastMissionResult;
var StaticMesh MapPointSFXTemplate;
var string MissionInfoClassName;
var string MovieThatIsPlaying;
var repnotify int PlayBinkMission;
PrevMapPointSFXTemplate Source code
var StaticMesh PrevMapPointSFXTemplate;
SelectedMapPointSFXTemplate Source code
var StaticMesh SelectedMapPointSFXTemplate;
SelectionSceneTemplate Source code
var string SelectionSceneTemplate;
enum
EMenuState
{
EMS_None,
EMS_Selection,
EMS_Brief,
EMS_Launch,
};
delegate OnBinkMovieFinished ( )
simulated function AddAvailableMission ( EMissionInformation NewMission) )
AttemptStateChange MenuStateChanged Source code
simulated function bool AttemptStateChange ( ) )
BeginState MenuStateChanged Source code
simulated function BeginState ( name PrevStateName) )
simulated
function ChangeMenuState (
EMenuState NewState) )
simulated function ChangeMission ( int NewMissionID) )
simulated function ClientShowCredits ( ) )
simulated function ClientSyncMissions ( ) )
native function FillMissionList ( )
simulated
function bool FindGlobe (
name GlobeTag, out
UTSPGlobe OutGlobe) )
simulated function bool GetCurrentMission ( out EMissionInformation Mission) )
simulated function bool GetMission ( int MissionID, out EMissionInformation Mission) )
simulated function string GetMissionStyleName ( EMissionStyle MissionStyle) )
native function PlayBinkMovie ( string MovieToPlay )
simulated function PostBeginPlay ( ) )
simulated function ReplicatedEvent ( name VarName) )
simulated function SetChapterMask ( ) )
function SetModifierCard ( name Card) )
simulated function SetupBoneIndicators ( ) )
function ShowCredits ( ) )
native function StopBinkMovie ( )
TryAgain MenuStateChanged Source code
simulated function TryAgain ( ) )
defaultproperties
{
MissionInfoClassName="UTGameContent.UTMissionInfo_Content"
SelectionSceneTemplate="UI_Scenes_Campaign.Scenes.CampMissionSelection"
BriefingSceneTemplate="UI_Scenes_Campaign.Scenes.CampMissionBriefing"
PrevMapPointSFXTemplate=StaticMesh'UI_SinglePlayer_World.Mesh.S_SP_UI_Effect_PointRingPrevious'
MapPointSFXTemplate=StaticMesh'UI_SinglePlayer_World.Mesh.S_SP_UI_Effect_PointRingEnabled'
SelectedMapPointSFXTemplate=StaticMesh'UI_SinglePlayer_World.Mesh.S_SP_UI_Effect_PointRing'
PlayBinkMission=-1
CreditsSceneRef="UI_Scenes_FrontEnd.Scenes.Credits"
Name="Default__UTMissionGRI"
ObjectArchetype=UTGameReplicationInfo'UTGame.Default__UTGameReplicationInfo'
}
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Creation time: sk 18-3-2018 10:00:53.602 - Created with
UnCodeX