Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTUIScene_CMissionBriefing

Extends
UTUIScene_Campaign
Modifiers
native ( UI )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIScene_Campaign
               |   
               +-- UTGame.UTUIScene_CMissionBriefing

Constants Summary
Inherited Contants from UTGame.UTUIScene
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME

Variables Summary
AudioComponentAudioPlayer
boolbFinalStage
UIPanelBriefBar
UIImageCloseInMap
EMissionInformationFinalMission
UIImageLoadingImage
UILabelLoadingLabel
UIImageLoadingLogo
UILabelMissionName
AudioComponentNotificationAudioPlayer
UIPanelObjectiveBar
intObjectiveDisplayIndex
UIImageObjectiveImage
UILabelObjectiveText
floatObjectiveTimer
UIImagePlayerBox
UILabelPlayerLabels[4]
UIImagePlayerReady[4]
UILabelButtonStartGameButton
Inherited Variables from UTGame.UTUIScene
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene

Enumerations Summary
Inherited Enumerations from UTGame.UTUIScene
EUTBotTeam, EUTRecordDemo

Functions Summary
functionbool HandleInputKey (const out InputEventParameters EventParms ))
function Launch (UTMissionGRI MGRI))
event MissionReadyToStart ()))
event NextObjective ()))
function PlayObjectiveSound (SoundCue SoundToPlay))
function PlaySound (SoundCue SoundToPlay, optional bool bIsUISound))
event PostInitialize ()))
event SceneDeactivated ()))
function StartGame ()))
functionbool StartGameClick (UIScreenObject EventObject, int PlayerIndex))
Inherited Functions from UTGame.UTUIScene
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject


Variables Detail

AudioPlayer Source code

var editconst AudioComponent AudioPlayer;

bFinalStage Source code

var transient bool bFinalStage;

BriefBar Source code

var transient UIPanel BriefBar;

CloseInMap Source code

var transient UIImage CloseInMap;

FinalMission Source code

var transient EMissionInformation FinalMission;

LoadingImage Source code

var transient UIImage LoadingImage;

LoadingLabel Source code

var transient UILabel LoadingLabel;

LoadingLogo Source code

var transient UIImage LoadingLogo;

MissionName Source code

var transient UILabel MissionName;
UI Controls we adjust

NotificationAudioPlayer Source code

var editconst AudioComponent NotificationAudioPlayer;

ObjectiveBar Source code

var transient UIPanel ObjectiveBar;

ObjectiveDisplayIndex Source code

var transient int ObjectiveDisplayIndex;

ObjectiveImage Source code

var transient UIImage ObjectiveImage;

ObjectiveText Source code

var transient UILabel ObjectiveText;

ObjectiveTimer Source code

var transient float ObjectiveTimer;

PlayerBox Source code

var transient UIImage PlayerBox;

PlayerLabels[4] Source code

var transient UILabel PlayerLabels[4];

PlayerReady[4] Source code

var transient UIImage PlayerReady[4];

StartGameButton Source code

var transient UILabelButton StartGameButton;


Functions Detail

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

Launch Source code

function Launch ( UTMissionGRI MGRI) )

MissionReadyToStart Source code

event MissionReadyToStart ( ) )
Called by UTUI_SinglePlayer when on the objectives/loading screen after loading finishes and we're waiting waiting for the user to press the 'Begin Mission' button to start the game.

NextObjective Source code

event NextObjective ( ) )

PlayObjectiveSound Source code

function PlayObjectiveSound ( SoundCue SoundToPlay) )
This function allows you to play various objective notification sounds on top of the briefing music which is played through PlaySound().

PlaySound Source code

function PlaySound ( SoundCue SoundToPlay, optional bool bIsUISound) )

PostInitialize Source code

event PostInitialize ( ) )
Setup

SceneDeactivated Source code

event SceneDeactivated ( ) )

StartGame Source code

function StartGame ( ) )

StartGameClick Source code

function bool StartGameClick ( UIScreenObject EventObject, int PlayerIndex) )


Defaultproperties

defaultproperties
{
   Begin Object Class=AudioComponent Name=ACPlayer ObjName=ACPlayer Archetype=AudioComponent'Engine.Default__AudioComponent'
      bAllowSpatialization=False
      Name="ACPlayer"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   AudioPlayer=ACPlayer
   Begin Object Class=AudioComponent Name=ObjectivePlayer ObjName=ObjectivePlayer Archetype=AudioComponent'Engine.Default__AudioComponent'
      bAllowSpatialization=False
      Name="ObjectivePlayer"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   NotificationAudioPlayer=ObjectivePlayer
   bExemptFromAutoClose=True
   bCloseOnLevelChange=False
   Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene_Campaign:SceneEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene_Campaign:SceneEventComponent'
   End Object
   EventProvider=SceneEventComponent
   Name="Default__UTUIScene_CMissionBriefing"
   ObjectArchetype=UTUIScene_Campaign'UTGame.Default__UTUIScene_Campaign'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:59.241 - Created with UnCodeX