UTGame.UTUIScene_CMissionSelection
- Extends
- UTUIScene_Campaign
- Modifiers
- native ( UI )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIScene
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+-- UTGame.UTUIScene
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+-- UTGame.UTUIScene_Campaign
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+-- UTGame.UTUIScene_CMissionSelection
Inherited Contants from UTGame.UTUIScene |
CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_BETRAYAL, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_GREED, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_ARSENAL, CONTEXT_MAPNAME_AVALANCHE, CONTEXT_MAPNAME_BIOHAZARD, CONTEXT_MAPNAME_CARBON_FIRE, CONTEXT_MAPNAME_COLDHARBOR, CONTEXT_MAPNAME_CONFRONTATION, CONTEXT_MAPNAME_CONTAINMENT, CONTEXT_MAPNAME_CONTAINMENTSP, CONTEXT_MAPNAME_CORET, CONTEXT_MAPNAME_CORRUPTION, CONTEXT_MAPNAME_CUSTOM, CONTEXT_MAPNAME_DARKMATCH, CONTEXT_MAPNAME_DECK, CONTEXT_MAPNAME_DEFIANCE, CONTEXT_MAPNAME_DEIMOS, CONTEXT_MAPNAME_DIESEL, CONTEXT_MAPNAME_DOWNTOWN, CONTEXT_MAPNAME_DOWNTOWNNECRIS, CONTEXT_MAPNAME_DUSK, CONTEXT_MAPNAME_EDENINC, CONTEXT_MAPNAME_FACINGWORLDS, CONTEXT_MAPNAME_FEARLESS, CONTEXT_MAPNAME_FLOODGATE, CONTEXT_MAPNAME_GATEWAY, CONTEXT_MAPNAME_HEAT_RAY, CONTEXT_MAPNAME_HOSTILE, CONTEXT_MAPNAME_HYDROSIS, CONTEXT_MAPNAME_ISLANDER, CONTEXT_MAPNAME_ISLANDERNECRIS, CONTEXT_MAPNAME_KARGO, CONTEXT_MAPNAME_KBARGE, CONTEXT_MAPNAME_LOSTCAUSE, CONTEXT_MAPNAME_MARKET_DISTRICT, CONTEXT_MAPNAME_MISSION_SELECTION, CONTEXT_MAPNAME_MORBIAS, CONTEXT_MAPNAME_MORBID, CONTEXT_MAPNAME_NANOBLACK, CONTEXT_MAPNAME_NECROPOLIS, CONTEXT_MAPNAME_OCEANRELIC, CONTEXT_MAPNAME_OMICRON_DAWN, CONTEXT_MAPNAME_ONYX_COAST, CONTEXT_MAPNAME_POWER_SURGE, CONTEXT_MAPNAME_RAILS, CONTEXT_MAPNAME_REFLECTION, CONTEXT_MAPNAME_RISING_SUN, CONTEXT_MAPNAME_SANCTUARY, CONTEXT_MAPNAME_SANDSTORM, CONTEXT_MAPNAME_SEARCHLIGHT, CONTEXT_MAPNAME_SENTINEL, CONTEXT_MAPNAME_SERENITY, CONTEXT_MAPNAME_SERENITYNECRIS, CONTEXT_MAPNAME_SHAFT, CONTEXT_MAPNAME_SHANGRILA, CONTEXT_MAPNAME_SINKHOLE, CONTEXT_MAPNAME_STRANDED, CONTEXT_MAPNAME_STRIDENT, CONTEXT_MAPNAME_SUSPENSE, CONTEXT_MAPNAME_SUSPENSE_NECRIS, CONTEXT_MAPNAME_TANK_CROSSING, CONTEXT_MAPNAME_TORLAN, CONTEXT_MAPNAME_TORLANLEVIATHAN, CONTEXT_MAPNAME_TORLANNECRIS, CONTEXT_MAPNAME_TURBINE, CONTEXT_MAPNAME_VERTEBRAE, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_CUSTOMMUTCLASSES, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_NUMBOTSIA, PROPERTY_SERVERDESCRIPTION, PROPERTY_STEAMID, PROPERTY_STEAMVAC, PROPERTY_TIMELIMIT, QUERY_BETRAYAL, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_GREED, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME |
Inherited Variables from UTGame.UTUIScene |
bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene |
Functions Summary |
 | | AcceptCard ()))
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 | | AcceptMission (int PlayerIndex))
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 | | AnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
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 | | CardChosen (UTSimpleImageList SourceList, int SelectedIndex, int PlayerIndex))
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 | | CardImgListOnSelectionChange (UTSimpleImageList SourceList, int NewSelectedIndex))
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 | | ChangeSelection (int NewSelectionIndex))
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 | | ClearCard ()))
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 | | FindMissionNearestToCursor (LocalPlayer LocalPlayerOwner))
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 | | FinishMissionChanged (int NewMissionID))
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 | bool | HandleInputKey (const out InputEventParameters EventParms ))
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 | | Initialized ()))
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 | | InitializeMissionMenu (ESinglePlayerMissionResult MissionResult, bool bYouAreHost, int LastMissionID, UTMissionGRI MGRI))
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 | | MB_Selection (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex))
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 | | MissionChanged (EMissionInformation NewMission))
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 | | ModifierCardChanged (name Card, UTMissionGRI MGRI))
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 | | NextMissionValueChanged (UIObject Sender, int PlayerIndex ))
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 | | NotifyGameSessionEnded ()))
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 | bool | OnButtonBar_AcceptPlayCard (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_Back (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_ClearCard (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_Details (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_MissionAccept (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_PlayCard (UIScreenObject InButton, int InPlayerIndex))
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 | | PostInitialize ()))
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 | bool | Scene_Back ()))
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 | | ToggleCardSelection (bool bOn))
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 | | ToggleDetails ()))
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Inherited Functions from UTGame.UTUIScene |
ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckForAutoLogin, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenCmdLineURL, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetLanPlay, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject |
var transient bool bIsHost;
var transient bool bSelectingCard;
var transient bool bShowingDetails;
var transient bool bSingleMission;
var transient int CurrentMissionID;
var transient int CurrentSelectionIndex;
var
transient UIImage MissionNotesBKG;
var
transient UILabel MissionNotesTitle;
MissionNotes_ExtendedDesc Source code
var
transient UILabel MissionNotes_ExtendedDesc;
var
transient UILabel MissionNotes_Region;
var
transient UILabel MissionNotes_Title;
var
transient UILabel MissionNotes_Type;
var
transient UIImage NextMissionBox;
var
transient UILabel NextMissionCaption;
var transient int PendingMissionID;
var
transient UILabel PlayerLabels[
4];
var
transient UIImage PlayerReady[
4];
function AcceptCard ( ) )
function AcceptMission ( int PlayerIndex) )
function CardChosen (
UTSimpleImageList SourceList,
int SelectedIndex,
int PlayerIndex) )
CardImgListOnSelectionChange Source code
function CardImgListOnSelectionChange (
UTSimpleImageList SourceList,
int NewSelectedIndex) )
function ChangeSelection ( int NewSelectionIndex) )
function ClearCard ( ) )
FindMissionNearestToCursor Source code
function FindMissionNearestToCursor (
LocalPlayer LocalPlayerOwner) )
function FinishMissionChanged ( int NewMissionID) )
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
event Initialized ( ) )
function ModifierCardChanged (
name Card,
UTMissionGRI MGRI) )
NextMissionValueChanged Source code
function NextMissionValueChanged (
UIObject Sender,
int PlayerIndex ) )
NotifyGameSessionEnded Source code
function NotifyGameSessionEnded ( ) )
OnButtonBar_AcceptPlayCard Source code
function bool OnButtonBar_AcceptPlayCard (
UIScreenObject InButton,
int InPlayerIndex) )
function bool OnButtonBar_Back (
UIScreenObject InButton,
int InPlayerIndex) )
function bool OnButtonBar_ClearCard (
UIScreenObject InButton,
int InPlayerIndex) )
function bool OnButtonBar_Details (
UIScreenObject InButton,
int InPlayerIndex) )
OnButtonBar_MissionAccept Source code
function bool OnButtonBar_MissionAccept (
UIScreenObject InButton,
int InPlayerIndex) )
function bool OnButtonBar_PlayCard (
UIScreenObject InButton,
int InPlayerIndex) )
event PostInitialize ( ) )
function bool Scene_Back ( ) )
function ToggleCardSelection ( bool bOn) )
function ToggleDetails ( ) )
defaultproperties
{
Begin Object Class=AudioComponent Name=ACPlayer ObjName=ACPlayer Archetype=AudioComponent'Engine.Default__AudioComponent'
bAllowSpatialization=False
Name="ACPlayer"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
AudioPlayer=ACPlayer
AnimCues(0)=SoundCue'A_interface.Menu.UT3ServerSignInCue'
AnimCues(1)=SoundCue'A_interface.Menu.UT3ServerSignOutCue'
Begin Object Class=AudioComponent Name=AnimACPlayer ObjName=AnimACPlayer Archetype=AudioComponent'Engine.Default__AudioComponent'
bAllowSpatialization=False
Name="AnimACPlayer"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
AnimAudioPlayer=AnimACPlayer
Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene_Campaign:SceneEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene_Campaign:SceneEventComponent'
End Object
EventProvider=SceneEventComponent
Name="Default__UTUIScene_CMissionSelection"
ObjectArchetype=UTUIScene_Campaign'UTGame.Default__UTUIScene_Campaign'
}
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Creation time: sk 18-3-2018 10:00:59.256 - Created with
UnCodeX