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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTUIScene_CMissionSelection extends UTUIScene_Campaign native(UI); var transient UTUIButtonBar ButtonBar; var transient UTUIOptionButton NextMission; var transient UILabel NextMissionCaption; var transient UIImage NextMissionBox; var transient UTUIDataStore_StringList StringStore; var transient UIImage MissionNotesBKG; var transient UILabel MissionNotesTitle; var transient UILabel MissionNotes_Title; var transient UILabel MissionNotes_Type; var transient UILabel MissionNotes_Region; var transient UIPanel FadePanel; var transient UILabel MissionNotes_ExtendedDesc; var transient UIPanel SizePanel; var transient UIPanel HeaderPanel; var transient UIImage PlayerBox; var transient UILabel PlayerLabels[4]; var transient UIImage PlayerReady[4]; var transient UIPanel CardPanel; var transient UTSimpleImageList CardImgList; var transient UILabel CardDesc; var transient UIImage CardImage; var editconst AudioComponent AudioPlayer; var transient UTSeqObj_SPMission PreviousMissionObj; var transient bool bIsHost; var transient int CurrentMissionID, PendingMissionID; var transient bool bShowingDetails; var SoundCue AnimCues[2]; var editconst AudioComponent AnimAudioPlayer; var transient int CurrentSelectionIndex; var transient bool bSelectingCard; var transient bool bSingleMission; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) event Initialized() { local UISkin Skin; if ( IsGame() ) { // make sure we're using the right skin Skin = UISkin(DynamicLoadObject("UI_Skin_Derived.UTDerivedSkin",class'UISkin')); if ( Skin != none ) { SceneClient.ChangeActiveSkin(Skin); } } Super.Initialized(); } /** * Setup the various UI elements */ event PostInitialize() { local int i; Super.PostInitialize(); ButtonBar = UTUIButtonBar(FindChild('ButtonBar',true)); // Get all the UI controls NextMission = UTUIOptionButton(FindChild('NextMission',true)); NextMissionCaption = UILabel( FindChild('NextMissionCaption',true)); NextMissionBox = UIImage( FindCHild('NextMissionBox',true)); MissionNotesTitle = UILabel( FindChild('MissionNotesTitle',true)); MissionNotesBKG = UIImage( FindChild('MissionNotesBKG',true)); MissionNotes_Title = UILabel( FindChild('MissionNotes_Title',true)); MissionNotes_Type = UILabel( FindChild('MissionNotes_Type',true)); MissionNotes_Region = UILabel( FindChild('MissionNotes_Region',true)); MissionNotes_ExtendedDesc = UILabel( FindChild('MissionNotes_ExtendedDesc',true)); SizePanel = UIPanel( Findchild('SizePanel',True) ); HeaderPanel= UIPanel( Findchild('HeaderPanel',True) ); FadePanel = UIPanel( FindCHild('FadePanel',true) ); PlayerBox = UIImage (FindChild('PlayerBox',true)); PlayerBox.SetVisibility(true); for (i=0;i<4;i++) { PlayerLabels[i] = UILabel( FindChild(name("PlayerLabel"$i),true)); PlayerReady[i] = UIImage (FindChild(name("ReadyU"$i),true)); } CardPanel = UIPanel(FindChild('CardPanel',true)); CardPanel.SetVisibility(false); CardImgList = UTSimpleImageList(FindChild('CardImgList',true)); CardImgList.OnSelectionChange = CardImgListOnSelectionChange; CardImgList.OnItemChosen = CardChosen; CardDesc = UILabel(FindChild('CardDesc',true)); CardImage = UIImage(FindChild('CardImage',true)); NextMission.OnValueChanged = NextMissionValueChanged; // Get a pointer to the string list StringStore = UTUIDataStore_StringList( ResolveDataStore('UTStringList') ); if ( StringStore != none ) { StringStore.Empty('MissionList'); } else { return; } } /** * Cleanup */ function NotifyGameSessionEnded() { PreviousMissionObj=none; } /** * This is called from the PRI when the results of the last mission are in/replicated. * It will generate a list of missions and fill everything out. * * @param Result The result of the last mission */ function InitializeMissionMenu(ESinglePlayerMissionResult MissionResult, bool bYouAreHost, int LastMissionID, UTMissionGRI MGRI) { local int i; local UTSeqObj_SPMission MissionObj; bIsHost = bYouAreHost; if ( ButtonBar != none ) { if (bIsHost) { ButtonBar.AppendButton("<Strings:UTGameUI.Campaign.EndCampaign>", OnButtonBar_Back); ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.AcceptMission>", OnButtonBar_MissionAccept); ButtonBar.AppendButton("<Strings:UTGameUI.Campaign.PlayCard>", OnButtonBar_PlayCard); } else { ButtonBar.AppendButton("<Strings:UTGameUI.Campaign.LeaveCampaign>", OnButtonBar_Back); ButtonBar.AppendButton("<Strings:UTGameUI.ButtonCallouts.Ready>", OnButtonBar_MissionAccept); NextMissionBox.SetVisibility(false); } } ButtonBar.AppendButton("<Strings:UTGameUI.Campaign.MissionDetails>", OnButtonBar_Details); if ( NextMission != none && !bIsHost ) { NextMission.SetVisibility(false); NextMissionCaption.SetVisibility(false); } // Prime the combo box if ( bYouAreHost ) { StringStore.Empty('MissionList',MGRI.AvailMissionList.length > 0); for (i=0;i<MGRI.AvailMissionList.length;i++) { StringStore.AddStr('MissionList',MGRI.AvailMissionList[i].Title,i < Max(1, MGRI.AvailMissionList.length - 1)); } } // Play Malcolms speach MissionObj = MGRI.GetMissionObj(LastMissionID); if ( MissionObj != none ) { if ( MissionObj.MalcolmSounds[INT(MissionResult)] != none ) { AudioPlayer.SoundCue = MissionObj.MalcolmSounds[INT(MissionResult)]; AudioPlayer.Play(); } } if (GetWorldInfo().Role == ROLE_Authority) { NextMission.SetCurrentIndex(0); } // Only 1 mission, shut selection down. if (MGRI.AvailMissionList.Length == 1) { bSingleMission = true; NextMissionBox.SetVisibility(False); } } function bool OnButtonBar_PlayCard(UIScreenObject InButton, int InPlayerIndex) { ToggleCardSelection(true); return true; } function bool OnButtonBar_AcceptPlayCard(UIScreenObject InButton, int InPlayerIndex) { AcceptCard(); return true; } function bool OnButtonBar_ClearCard(UIScreenObject InButton, int InPlayerIndex) { ClearCard(); return true; } function bool OnButtonBar_MissionAccept(UIScreenObject InButton, int InPlayerIndex) { AcceptMission(InPlayerIndex); return true; } function bool OnButtonBar_Details(UIScreenObject InButton, int InPlayerIndex) { ToggleDetails(); return true; } function ToggleDetails() { local EMissionInformation Mission; local UTMissionGRI MGRI; if ( bShowingDetails ) { SizePanel.PlayUIAnimation('ContractDetails',,3.5); FadePanel.PlayUIAnimation('FadeOut',,5.5); bShowingDetails = false; ButtonBar.SetVisibility(false); AnimAudioPlayer.SoundCue = AnimCues[0]; AnimAudioPlayer.Play(); } else { SizePanel.PlayUIAnimation('ExpandDetails',,3.5); FadePanel.PlayUIAnimation('FadeIn',,5.5); bShowingDetails = true; MGRI = UTMissionGRI( GetWorldInfo().GRI ); if ( MGRI != none ) { if ( MGRI.GetCurrentMission(Mission) ) { MissionNotes_ExtendedDesc.SetDataStoreBinding(Mission.BriefingText); MissionNotes_ExtendedDesc.SetVisibility(true); ButtonBar.SetVisibility(false); } } AnimAudioPlayer.SoundCue = AnimCues[1]; AnimAudioPlayer.Play(); } } /** * Call when it's time to go back to the previous scene */ function AcceptMission(int PlayerIndex) { local UTPlayerController UTPlayerOwner; local UTMissionSelectionPRI PRI; UTPlayerOwner = GetUTPlayerOwner(PlayerIndex); if ( UTPlayerOwner != none ) { PRI = UTMissionSelectionPRI(UTPlayerOwner.PlayerReplicationInfo); if ( PRI != none ) { PRI.AcceptMission(); } } } /** * Call when it's time to go back to the previous scene */ function bool Scene_Back() { local UTUIScene_MessageBox MB; if (bSelectingCard) { ToggleCardSelection(false); } else { MB = GetMessageBoxScene(); if (MB!=none) { MB.DisplayAcceptCancelBox("<Strings:UTGameUI.Campaign.EndCampaignMsg>","<Strings:UTGameUI.Campaign.Confirmation", MB_Selection); } } return true; } function MB_Selection(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) { if (SelectedOption==0) { CloseScene(self); GetUTPlayerOwner().QuitToMainMenu(); } } /** * Button bar callbacks - Back Button */ function bool OnButtonBar_Back(UIScreenObject InButton, int InPlayerIndex) { return Scene_Back(); } function NextMissionValueChanged( UIObject Sender, int PlayerIndex ) { local int NewMissionIndex; local UTMissionSelectionPRI PRI; local UTMissionGRI MGRI; if (bSingleMission) { return; } MGRI= UTMissionGRI(GetWorldInfo().GRI); NewMissionIndex = NextMission.GetCurrentIndex(); if ( NewMissionIndex >= 0 ) { PRI = UTMissionSelectionPRI( GetPRIOwner() ); if ( PRI != none ) { PRI.ChangeMission( MGRI.AvailMissionList[NewMissionIndex].MissionID ); } } } function ChangeSelection(int NewSelectionIndex) { local int NewMissionIndex; local UTMissionSelectionPRI PRI; local UTMissionGRI MGRI; MGRI= UTMissionGRI(GetWorldInfo().GRI); if (bSingleMission) { return; } NewMissionIndex = NextMission.GetCurrentIndex(); if ( NewMissionIndex >= 0 ) { if ( NewSelectionIndex < 0 ) { NewSelectionIndex = MGRI.AvailMissionList.Length-1; } else if (NewSelectionIndex >= MGRI.AvailMissionList.Length) { NewSelectionIndex = 0; } CurrentSelectionIndex = NewSelectionIndex; PRI = UTMissionSelectionPRI( GetPRIOwner() ); if ( PRI != none ) { PRI.ChangeMission( MGRI.AvailMissionList[CurrentSelectionIndex].MissionID ); } } } function FindMissionNearestToCursor(LocalPlayer LocalPlayerOwner) { local EMissionInformation Mission; local UTMissionGRI MGRI; local vector Loc,Screen, Mouse; local UTSPGlobe Globe; local int i; local float Dist, BestDist; local int BestID; local INT X,Y; local Vector2D ViewSize; if (bSingleMission) { return; } GetViewportSize(ViewSize); class'UIRoot'.static.GetCursorPosition( X, Y ); Mouse.X = X; Mouse.Y = Y; BestID = -1; MGRI= UTMissionGRI(GetWorldInfo().GRI); if ( MGRI != none ) { for (i=0;i<MGRI.AvailMissionList.Length;i++) { if ( MGRI.GetMission(MGRI.AvailMissionList[i].MissionID, Mission) ) { if ( MGRI.FindGlobe(Mission.GlobeTag, Globe) ) { Loc = Globe.SkeletalMeshComponent.GetBoneLocation(Mission.GlobeBoneName); ViewportProject(LocalPlayerOwner, Loc, Screen); Dist = Abs(Vsize(Screen - Mouse)) / (ViewSize.Y / 768); if (Dist < 30) { if (BestID<0 || Dist < BestDist) { BestDist = Dist; BestID = i; } } } } } if ( BestID >=0 ) { NextMission.SetCurrentIndex(BestID); } } } /** * Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) * * Called when an input key event is received which this widget responds to and is in the correct state to process. The * keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). * * This delegate is called BEFORE kismet is given a chance to process the input. * * @param EventParms information about the input event. * * @return TRUE to indicate that this input key was processed; no further processing will occur on this input key event. */ function bool HandleInputKey( const out InputEventParameters EventParms ) { local vector Start,Dir; local UTPlayerController PC; if (bSelectingCard) { if (EventParms.EventType==IE_Released) { if (EventParms.InputKeyName=='XboxTypeS_A') { AcceptCard(); return true; } if ( EventParms.InputKeyName == 'XboxTypeS_B' || EventParms.InputKeyName == 'Escape' ) { ToggleCardSelection(false); return true; } if (EventParms.InputKeyName=='XboxTypeS_X' ) { ClearCard(); return true; } } return true; } if(EventParms.EventType==IE_Released) { if(EventParms.InputKeyName=='XboxTypeS_A') { AcceptMission(EventParms.PlayerIndex); return true; } else if (EventParms.InputKeyName== 'XboxTypeS_B' || EventParms.InputKeyName =='Escape') { Scene_Back(); return true; } if(EventParms.InputKeyName=='XboxTypeS_X') { ToggleCardSelection(true); return true; } if(EventParms.InputKeyName=='XboxTypeS_Y') { ToggleDetails(); return true; } if (EventParms.InputKeyName=='F7') { GetPlayerProfile().AddPersistentKey(ESPKey_IronGuardUpgrade); } if (EventParms.InputKeyName=='F8') { GetPlayerProfile().RemovePersistentKey(ESPKey_IronGuardUpgrade); } } else { if (EventParms.EventType == IE_Pressed) { if (EventParms.InputKeyName == 'LeftMouseButton') { PC = GetUTPlayerOwner(); if ( PC != none ) { FindMissionNearestToCursor( GetPlayerOwner(EventParms.PlayerIndex) ); } GetWorldInfo().DrawDebugLine(Start, Start+(Dir * 4096), 255, 255, 255, true); return true; } } if ( EventParms.InputKeyName == 'XboxTypeS_DPad_Left' || EventParms.InputKeyName == 'NumPadfour' || EventParms.InputKeyName == 'Left' ) { if ( NextMission.IsFocused(EventParms.PlayerIndex) ) { ChangeSelection(CurrentSelectionIndex-1); } return true; } if ( EventParms.InputKeyName == 'XboxTypeS_DPad_Right' || EventParms.InputKeyName == 'NumPadsix' || EventParms.InputKeyName == 'Right' ) { if ( NextMission.IsFocused(EventParms.PlayerIndex) ) { ChangeSelection(CurrentSelectionIndex+1); } return true; } } return false; } function CardImgListOnSelectionChange(UTSimpleImageList SourceList, int NewSelectedIndex) { local name Card; Card = CardImgList.GetSelectedTag(); if (Card != '') { CardDesc.SetDataStoreBinding( class'UTGameModifierCard'.static.GetDesc(Card)); } } function MissionChanged(EMissionInformation NewMission) { if (NewMission.MissionID != CurrentMissionID) { PendingMissionID = NewMission.MissionID; SizePanel.ClearUIAnimation('FadeIn'); SizePanel.PlayUIAnimation('FadeOut',,3); HeaderPanel.PlayUIAnimation('FadeOut',,3); return; } if ( !MissionNotesBKG.IsVisible() ) { MissionNotesBKG.SetVisibility(true); } FinishMissionChanged(NewMission.MissionID); } function AnimEnd(UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) { if ( AnimSeq.SeqName == 'ExpandDetails' || AnimSeq.SeqName == 'ContractDetails' ) { ButtonBar.SetVisibility(true); } } function FinishMissionChanged(int NewMissionID) { local EMissionInformation Mission; local UTMissionGRI MGRI; PendingMissionID = -1; MGRI = UTMissionGRI( GetWorldInfo().GRI ); if ( MGRI != none ) { if ( MGRI.GetMission(NewMissionID, Mission) ) { MissionNotesTitle.SetDatastoreBinding( "<Strings:UTGameUI.Campaign.CurrentMission>" ); MissionNotes_Region.SetDatastoreBinding("<Strings:UTGameUI.Campaign.MissionNotes_Location><Color:R=0.4,G=0.4,B=0.4,A=1.0>"@Mission.Location); if (bIsHost && !bSelectingCard) { ButtonBar.SetButton(1, "<Strings:UTGameUI.ButtonCallouts.AcceptMission>", OnButtonBar_MissionAccept); } MissionNotes_Title.SetDatastoreBinding(Mission.Title); MissionNotes_Type.SetDatastoreBinding("<Strings:UTGameUI.Campaign.MissionNotes_Type><Color:R=0.4,G=0.4,B=0.4,A=1.0>"@MGRI.GetMissionStyleName(Mission.Style)); MissionNotes_ExtendedDesc.SetDataStoreBinding(Mission.BriefingText); SizePanel.PlayUIAnimation('FadeIn',,3); HeaderPanel.PlayUIAnimation('FadeIn',,3); } } } function ToggleCardSelection(bool bOn) { local int i; local UTProfileSettings Profile; local array<Name> Deck; local array<int> Count; if (!bIsHost) { return; } if (bOn) { Profile = GetPlayerProfile(); Profile.GetDeck(Deck,Count); if (Deck.Length == 0) { DisplayMessageBox ("<Strings:UTGameUI.Campaign.NoCardsInDeck>", "<Strings:UTGameUI.Campaign.NoCardsInDeckTitle>"); return; } CardImgList.Empty(); for (i=0;i<Deck.Length;i++) { CardImgList.AddItem(Deck[i],Count[i],0,Class'UTGameModifierCard'.static.GetUVs(Deck[i], Profile)); } ButtonBar.ToggleButton(2,false); ButtonBar.ToggleButton(3,false); ButtonBar.SetButton(0, "<Strings:UTGameUI.ButtonCallouts.Back>", OnButtonBar_Back); ButtonBar.SetButton(1, "<Strings:UTGameUI.ButtonCallouts.Select>", OnButtonBar_AcceptPlayCard); ButtonBar.SetButton(2, "<Strings:UTGameUI.Campaign.ClearCard>", OnButtonBar_ClearCard); CardPanel.SetVisibility(true); CardImgList.SetFocus(none); NextMissionBox.SetVisibility(False); } else { ButtonBar.ToggleButton(2,true); ButtonBar.ToggleButton(3,true); if (bIsHost) { ButtonBar.SetButton(0,"<Strings:UTGameUI.Campaign.EndCampaign>", OnButtonBar_Back); } else { ButtonBar.SetButton(0,"<Strings:UTGameUI.Campaign.LeaveCampaign>", OnButtonBar_Back); } ButtonBar.SetButton(1, "<Strings:UTGameUI.ButtonCallouts.AcceptMission>", OnButtonBar_MissionAccept); ButtonBar.SetButton(2, "<Strings:UTGameUI.Campaign.PlayCard>", OnButtonBar_PlayCard); CardPanel.SetVisibility(false); if (!bSingleMission) { NextMissionBox.SetVisibility(true); } } bSelectingCard = bOn; } function ClearCard() { local UTPlayerController UTPlayerOwner; local UTMissionSelectionPRI PRI; UTPlayerOwner = GetUTPlayerOwner(); if ( UTPlayerOwner != none ) { PRI = UTMissionSelectionPRI(UTPlayerOwner.PlayerReplicationInfo); if ( PRI != none ) { PRI.SetModifierCard(''); } } ToggleCardSelection(false); } function AcceptCard() { local UTPlayerController UTPlayerOwner; local name Card; local UTMissionSelectionPRI PRI; Card = CardImgList.GetSelectedTag(); UTPlayerOwner = GetUTPlayerOwner(); if ( UTPlayerOwner != none ) { PRI = UTMissionSelectionPRI(UTPlayerOwner.PlayerReplicationInfo); if ( PRI != none ) { PRI.SetModifierCard(Card); } } ToggleCardSelection(false); } function ModifierCardChanged(name Card, UTMissionGRI MGRI) { if ( Card != '' ) { // Add Animation Here CardImage.ImageComponent.SetCoordinates(class'UTGameModifierCard'.static.GetUVs(Card, GetPlayerProfile())); CardImage.SetVisibility(true); } else { // Add Animation Here CardImage.SetVisibility(false); } } function CardChosen(UTSimpleImageList SourceList, int SelectedIndex, int PlayerIndex) { AcceptCard(); } defaultproperties { Begin Object Class=AudioComponent Name=ACPlayer ObjName=ACPlayer Archetype=AudioComponent'Engine.Default__AudioComponent' bAllowSpatialization=False Name="ACPlayer" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AudioPlayer=ACPlayer AnimCues(0)=SoundCue'A_interface.Menu.UT3ServerSignInCue' AnimCues(1)=SoundCue'A_interface.Menu.UT3ServerSignOutCue' Begin Object Class=AudioComponent Name=AnimACPlayer ObjName=AnimACPlayer Archetype=AudioComponent'Engine.Default__AudioComponent' bAllowSpatialization=False Name="AnimACPlayer" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AnimAudioPlayer=AnimACPlayer Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene_Campaign:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene_Campaign:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIScene_CMissionSelection" ObjectArchetype=UTUIScene_Campaign'UTGame.Default__UTUIScene_Campaign' } |
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