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UTGame.UTUIOptionButton

Extends
UTUI_Widget
Modifiers
native ( UI ) placeable implements ( UIDataStorePublisher )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Option widget that works similar to a read only combobox.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- UTGame.UTUI_Widget
            |   
            +-- UTGame.UTUIOptionButton

Constants Summary
UIKEY_MoveCursorLeft='UIKEY_MoveCursorLeft'
UIKEY_MoveCursorRight='UIKEY_MoveCursorRight'
Inherited Contants from Engine.UIObject
CONTEXTMENU_BINDING_INDEX, FIRST_DEFAULT_DATABINDING_INDEX, TOOLTIP_BINDING_INDEX

Variables Summary
UIButtonArrowLeftButton
UIButtonArrowRightButton
intCurrentIndex
UIListElementProviderDataProvider
UIStyleReferenceDecrementStyle
UIStyleReferenceIncrementStyle
Data
UIDataStoreBindingDataSource
UIComp_DrawStringStringRenderComponent
Image
UIComp_DrawImageBackgroundImageComponent
Presentation
UIScreenValueButtonSpacing
Sound
nameDecrementCue
nameIncrementCue
UTUIOptionButton
boolbCustomPlacement
boolbWrapOptions
Inherited Variables from UTGame.UTUI_Widget
bRequiresTick, UTSceneOwner
Inherited Variables from Engine.UIObject
AnimationParent, AnimationPosition, AnimStack, bDebugShowBounds, bEnableActiveCursorUpdates, bSupportsPrimaryStyle, ContextMenuData, DebugBoundsColor, DockTargets, NavigationTargets, Owner, OwnerScene, PrimaryStyle, PrivateFlags, RenderBoundsVertices[EUIWidgetFace.UIFACE_MAX], RenderBounds[EUIWidgetFace.UIFACE_MAX], RenderOffset, Rotation, StyleSubscribers, TabIndex, ToolTip, WidgetID, WidgetTag

Enumerations Summary
EOptionButtonArrow
OPTBUT_ArrowLeft, OPTBUT_ArrowRight

Functions Summary
function ClearBoundDataStores ()
function GetBoundDataStores (out array<UIDataStore> out_BoundDataStores)
functionint GetCurrentIndex ()
functionstring GetDataStoreBinding (optional int BindingIndex=INDEX_NONE ) con)
functionbool HasNextValue ()
functionbool HasPrevValue ()
event Initialized ()))
function NotifyDataStoreValueUpdated (UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex)
functionbool OnArrowLeft_Clicked (UIScreenObject InButton, int PlayerIndex))
functionbool OnArrowRight_Clicked (UIScreenObject InButton, int PlayerIndex))
event OnMoveSelectionLeft (int PlayerIndex))
event OnMoveSelectionRight (int PlayerIndex))
event PostInitialize ()))
functionbool RefreshSubscriberValue (optional int BindingIndex=INDEX_NONE)
functionbool SaveSubscriberValue (out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE)
function SetCurrentIndex (INT NewIndex)
function SetDataStoreBinding (string MarkupText, optional int BindingIndex=INDEX_NONE)
function SetNextValue ()
function SetPrevValue ()
function VerifyArrowButtons ()))
Inherited Functions from UTGame.UTUI_Widget
FindDataStore, GetPlayerControllerId, NotifyGameSessionEnded
Inherited Functions from Engine.UIObject
AddStyleSubscriber, AnimSetBottom, AnimSetColor, AnimSetLeft, AnimSetOpacity, AnimSetPosition, AnimSetRelPosition, AnimSetRight, AnimSetRotation, AnimSetScale, AnimSetTop, AnimSetVisibility, CanAcceptFocus, ClearDefaultDataBinding, ClearUIAnimation, FindStyleSubscriberIndex, FindStyleSubscriberIndexById, GenerateSceneDataStoreMarkup, GenerateTransformMatrix, GetAnchorPosition, GetDefaultDataBinding, GetDefaultDataStores, GetOwner, GetParent, GetPositionExtent, GetPositionExtents, GetRotationMatrix, GetScene, GetToolTipValue, HasTransform, IsContainedBy, IsDockedTo, IsPrivateBehaviorSet, LogRenderBounds, NeedsActiveCursorUpdates, NotifyValueChanged, OnSetDatastoreBinding, PlayUIAnimation, RemoveStyleSubscriber, ResolveDefaultDataBinding, ResolveStyles, RotateWidget, SetActiveCursorUpdate, SetAnchorPosition, SetDefaultDataBinding, SetDockPadding, SetDockParameters, SetDockTarget, SetForcedNavigationTarget, SetNavigationTarget, SetPrivateBehavior, SetWidgetStyleByName, StopUIAnimation, TickAnim, UIAnimEnd, UpdateRotationMatrix


Constants Detail

UIKEY_MoveCursorLeft Source code

const UIKEY_MoveCursorLeft = 'UIKEY_MoveCursorLeft';
UI Key Action Events

UIKEY_MoveCursorRight Source code

const UIKEY_MoveCursorRight = 'UIKEY_MoveCursorRight';


Variables Detail

ArrowLeftButton Source code

var instanced UIButton ArrowLeftButton;
Left and right arrow buttons for this widget.

ArrowRightButton Source code

var instanced UIButton ArrowRightButton;

CurrentIndex Source code

var transient int CurrentIndex;
Profile settings current index.

DataProvider Source code

var const transient UIListElementProvider DataProvider;
the list element provider referenced by DataSource

DecrementStyle Source code

var private UIStyleReference DecrementStyle;

IncrementStyle Source code

var private UIStyleReference IncrementStyle;
The styles used for the increment, decrement and marker buttons

Data

DataSource Source code

var(Data) UIDataStoreBinding DataSource;
The data store that this list is bound to

StringRenderComponent Source code

var(Data) editinline const noclear UIComp_DrawString StringRenderComponent;
Renders the text displayed by this label

Image

BackgroundImageComponent Source code

var(Image) editinline const noclear UIComp_DrawImage BackgroundImageComponent;
Component for rendering the button background image

Presentation

ButtonSpacing Source code

var(Presentation) UIScreenValue ButtonSpacing;
Spacing between buttons and text.

Sound

DecrementCue Source code

var(Sound) name DecrementCue;
this sound is played when the index is decremented

IncrementCue Source code

var(Sound) name IncrementCue;
this sound is played when the index is incremented

UTUIOptionButton

bCustomPlacement Source code

var(UTUIOptionButton) bool bCustomPlacement;
If true, this widget won't attempt to align it's children

bWrapOptions Source code

var(UTUIOptionButton) bool bWrapOptions;
Whether we should wrap the options or not, meaning if the user hits the beginning or the end of the list, they will wrap to the other end of the list.


Enumerations Detail

EOptionButtonArrow Source code

enum EOptionButtonArrow
{
OPTBUT_ArrowLeft, OPTBUT_ArrowRight
};
Arrow enums.


Functions Detail

ClearBoundDataStores Source code

native final virtual function ClearBoundDataStores ( )
Notifies this subscriber to unbind itself from all bound data stores

GetBoundDataStores Source code

native final virtual function GetBoundDataStores ( out array<UIDataStore> out_BoundDataStores )
Retrieves the list of data stores bound by this subscriber.
@param out_BoundDataStores receives the array of data stores that subscriber is bound to.

GetCurrentIndex Source code

native function int GetCurrentIndex ( )

@return Returns the current index of the optionbutton.

GetDataStoreBinding Source code

native final virtual const function string GetDataStoreBinding ( optional int BindingIndex=INDEX_NONE ) con )
Retrieves the markup string corresponding to the data store that this object is bound to.
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.
@return a datastore markup string which resolves to the datastore field that this object is bound to, in the format:

HasNextValue Source code

native function bool HasNextValue ( )

@return TRUE if the CurrentIndex is at the start of the ValueMappings array, FALSE otherwise.

HasPrevValue Source code

native function bool HasPrevValue ( )

@return TRUE if the CurrentIndex is at the start of the ValueMappings array, FALSE otherwise.

Initialized Source code

event Initialized ( ) )

NotifyDataStoreValueUpdated Source code

native function NotifyDataStoreValueUpdated ( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex )
Handler for the UIDataStore.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data has changed. Subscribers should use this function to refresh any data store values being displayed with the updated value. notify subscribers when they should refresh their values from this data store.
@param SourceDataStore the data store that generated the refresh notification; useful for subscribers with multiple data store bindings, to tell which data store sent the notification.
@param PropertyTag the tag associated with the data field that was updated; Subscribers can use this tag to determine whether there is any need to refresh their data values.
@param SourceProvider for data stores which contain nested providers, the provider that contains the data which changed.
@param ArrayIndex for collection fields, indicates which element was changed. value of INDEX_NONE indicates not an array or that the entire array was updated.

OnArrowLeft_Clicked Source code

function bool OnArrowLeft_Clicked ( UIScreenObject InButton, int PlayerIndex) )
Arrow left clicked callback.

OnArrowRight_Clicked Source code

function bool OnArrowRight_Clicked ( UIScreenObject InButton, int PlayerIndex) )
Arrow right clicked callback.

OnMoveSelectionLeft Source code

event OnMoveSelectionLeft ( int PlayerIndex) )
Moves the current selection to the left.

OnMoveSelectionRight Source code

event OnMoveSelectionRight ( int PlayerIndex) )
Moves the current selection to the right.

PostInitialize Source code

event PostInitialize ( ) )
Called after the widget is done initializing.

RefreshSubscriberValue Source code

native final virtual function bool RefreshSubscriberValue ( optional int BindingIndex=INDEX_NONE )
Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store.
@return TRUE if this subscriber successfully resolved and applied the updated value.

SaveSubscriberValue Source code

native virtual function bool SaveSubscriberValue ( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE )
Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
@param out_BoundDataStores contains the array of data stores that widgets have saved values to. Each widget that implements this method should add its resolved data store to this array after data values have been published. Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called on all data stores in this array.
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.
@return TRUE if the value was successfully published to the data store.

SetCurrentIndex Source code

native function SetCurrentIndex ( INT NewIndex )
Sets a new index for the option button.
@param NewIndex New index for the option button.

SetDataStoreBinding Source code

native final virtual function SetDataStoreBinding ( string MarkupText, optional int BindingIndex=INDEX_NONE )
Sets the data store binding for this object to the text specified.
@param MarkupText a markup string which resolves to data exposed by a data store. The expected format is:
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.

SetNextValue Source code

native function SetNextValue ( )
Moves the current index forward by 1 in the valuemappings array if it isn't already at the end of the array.

SetPrevValue Source code

native function SetPrevValue ( )
Moves the current index back by 1 in the valuemappings array if it isn't already at the front of the array.

VerifyArrowButtons Source code

function VerifyArrowButtons ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=UIButton Name=LeftArrowButtonTemplate ObjName=LeftArrowButtonTemplate Archetype=UIButton'Engine.Default__UIButton'
      Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
         ObjectArchetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
      End Object
      Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
         ObjectArchetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
      End Object
      WidgetTag="butArrowLeft"
      TabIndex=0
      PrivateFlags=2087
      Position=(Value[0]=0.603122,Value[1]=0.125000,Value[2]=0.209372,Value[3]=0.750006)
      Name="LeftArrowButtonTemplate"
      ObjectArchetype=UIButton'Engine.Default__UIButton'
   End Object
   ArrowLeftButton=UIButton'UTGame.Default__UTUIOptionButton:LeftArrowButtonTemplate'
   Begin Object Class=UIButton Name=RightArrowButtonTemplate ObjName=RightArrowButtonTemplate Archetype=UIButton'Engine.Default__UIButton'
      Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
         ObjectArchetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
      End Object
      Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
         ObjectArchetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
      End Object
      WidgetTag="butArrowRight"
      TabIndex=1
      PrivateFlags=2087
      Position=(Value[0]=0.790628,Value[1]=0.125000,Value[2]=0.209372,Value[3]=0.750000)
      Name="RightArrowButtonTemplate"
      ObjectArchetype=UIButton'Engine.Default__UIButton'
   End Object
   ArrowRightButton=UIButton'UTGame.Default__UTUIOptionButton:RightArrowButtonTemplate'
   IncrementStyle=(DefaultStyleTag="DefaultOptionButtonRightArrowStyle",RequiredStyleClass=Class'Engine.UIStyle_Image')
   DecrementStyle=(DefaultStyleTag="DefaultOptionButtonLeftArrowStyle",RequiredStyleClass=Class'Engine.UIStyle_Image')
   ButtonSpacing=(ScaleType=EVALPOS_PixelOwner)
   Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
      StyleResolverTag="Background Image Style"
      ImageStyle=(DefaultStyleTag="OptionButtonBackground")
      Name="BackgroundImageTemplate"
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
   End Object
   BackgroundImageComponent=BackgroundImageTemplate
   Begin Object Class=UIComp_DrawString Name=LabelStringRenderer ObjName=LabelStringRenderer Archetype=UIComp_DrawString'Engine.Default__UIComp_DrawString'
      StyleResolverTag="Caption Style"
      StringStyle=(DefaultStyleTag="DefaultOptionButtonStyle")
      Name="LabelStringRenderer"
      ObjectArchetype=UIComp_DrawString'Engine.Default__UIComp_DrawString'
   End Object
   StringRenderComponent=LabelStringRenderer
   IncrementCue="SliderIncrement"
   DecrementCue="SliderDecrement"
   bWrapOptions=True
   DataSource=(RequiredFieldType=DATATYPE_Collection)
   Position=(Value[2]=256.000000,Value[3]=32.000000,ScaleType[2]=EVALPOS_PixelOwner,ScaleType[3]=EVALPOS_PixelOwner)
   DefaultStates(2)=Class'Engine.UIState_Focused'
   DefaultStates(3)=Class'Engine.UIState_Active'
   DefaultStates(4)=Class'Engine.UIState_Pressed'
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUI_Widget:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUI_Widget:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUIOptionButton"
   ObjectArchetype=UTUI_Widget'UTGame.Default__UTUI_Widget'
}

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Creation time: sk 18-3-2018 10:00:59.114 - Created with UnCodeX