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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTMissionSelectionPRI extends UTPlayerReplicationInfo; var bool bIsHost; reliable server function SetModifierCard(name Card) { local UTPlayerController PC; if ( bIsHost ) { PC = UTPlayerController(Owner); if ( PC != none && (Card == '' || PC.HasModifierCard(Card)) ) { UTMissionSelectionGame(WorldInfo.Game).SetModifierCard(Card); } } } /** * Called by the host, this tells the server to force all clients to the briefing menu */ reliable server function BriefMission() { if ( bIsHost ) { UTMissionSelectionGame(WorldInfo.Game).BriefMission(); } } /** * Tell the game we have selected the mission */ reliable server function AcceptMission() { if ( bIsHost ) { UTMissionSelectionGame(WorldInfo.Game).AcceptMission(); } else { bReadyToPlay = !bReadyToPlay; } } /** * The Mission has changed, notify everyone */ reliable server function ChangeMission(int NewMissionID) { local UTMissionGRI GRI; GRI = UTMissionGRI(Worldinfo.GRI); if (GRI != none && bIsHost) { GRI.ChangeMission(NewMissionID); } } /** * Let's the server know we are ready to play */ reliable server function ServerReadyToPlay() { bReadyToPlay = true; } defaultproperties { Name="Default__UTMissionSelectionPRI" ObjectArchetype=UTPlayerReplicationInfo'UTGame.Default__UTPlayerReplicationInfo' } |
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