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base class for messages that get their text/sound from the objective actor passed to them
Core.Object
|
+-- Engine.LocalMessage
|
+-- UTGame.UTLocalMessage
|
+-- UTGame.UTObjectiveSpecificMessage
UTCountdownNodeMessage, UTKismetAnnouncement, UTObjectiveAnnouncement, UTSpecialObjectiveStatusMessage
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTLocalMessage |
|---|
| AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
| Functions Summary | ||
|---|---|---|
![]() | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)) |
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | ObjectiveAnnouncementInfo | GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC) |
![]() | SetHUDDisplay (PlayerController P, int Switch, string Text, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject )) | |
| Inherited Functions from UTGame.UTLocalMessage |
|---|
| AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
| Inherited Functions from Engine.LocalMessage |
|---|
| ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates |
| Functions Detail |
|---|
AnnouncementSound Source code
ClientReceive Source code
GetObjectiveAnnouncement Source codeshould be implemented to return the announcement to use based on the given objective and index
SetHUDDisplay Source codesets up whatever this message displays on the HUD
| Defaultproperties |
|---|
defaultproperties
{
MessageArea=6
Name="Default__UTObjectiveSpecificMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
|
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