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this class is used for status announcements related to UTOnslaughtSpecialObjectives
Core.Object | +-- Engine.LocalMessage | +-- UTGame.UTLocalMessage | +-- UTGame.UTObjectiveSpecificMessage | +-- UTGame.UTSpecialObjectiveStatusMessage
Variables Summary |
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Inherited Variables from UTGame.UTLocalMessage |
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AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
Functions Summary | ||
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![]() | byte | AnnouncementLevel (byte MessageIndex)) |
![]() | ObjectiveAnnouncementInfo | GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)) |
Inherited Functions from UTGame.UTObjectiveSpecificMessage |
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AnnouncementSound, ClientReceive, GetObjectiveAnnouncement, SetHUDDisplay |
Inherited Functions from UTGame.UTLocalMessage |
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AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
Functions Detail |
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Defaultproperties |
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defaultproperties { bIsConsoleMessage=True Lifetime=2.500000 DrawColor=(B=255,G=160,R=0,A=255) FontSize=2 Name="Default__UTSpecialObjectiveStatusMessage" ObjectArchetype=UTObjectiveSpecificMessage'UTGame.Default__UTObjectiveSpecificMessage' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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