Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSpaceVolume

Extends
UTWaterVolume

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.WaterVolume
               |   
               +-- UTGame.UTWaterVolume
                  |   
                  +-- UTGame.UTSpaceVolume

Variables Summary
Inherited Variables from UTGame.UTWaterVolume
ProjectileEntryEffect, PS_EnterWaterEffect_Pawn, PS_EnterWaterEffect_Vehicle
Inherited Variables from Engine.WaterVolume
EntryActor, EntrySound, ExitActor, ExitSound, PawnEntryActor

Functions Summary
function PlayEntrySplash (Actor Other))
event Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ))
Inherited Functions from UTGame.UTWaterVolume
PlayEntrySplash, Touch
Inherited Functions from Engine.WaterVolume
PlayEntrySplash, PlayExitSplash, Touch, untouch


Functions Detail

PlayEntrySplash Source code

simulated function PlayEntrySplash ( Actor Other) )

Touch Source code

simulated event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
      ObjectArchetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   CollisionComponent=BrushComponent0
   Name="Default__UTSpaceVolume"
   ObjectArchetype=UTWaterVolume'UTGame.Default__UTWaterVolume'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:57.238 - Created with UnCodeX