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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.WaterVolume
|
+-- UTGame.UTWaterVolume
|
+-- UTGame.UTSpaceVolume
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTWaterVolume |
|---|
| ProjectileEntryEffect, PS_EnterWaterEffect_Pawn, PS_EnterWaterEffect_Vehicle |
| Inherited Variables from Engine.WaterVolume |
|---|
| EntryActor, EntrySound, ExitActor, ExitSound, PawnEntryActor |
| Functions Summary | ||
|---|---|---|
![]() | PlayEntrySplash (Actor Other)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
| Inherited Functions from UTGame.UTWaterVolume |
|---|
| PlayEntrySplash, Touch |
| Inherited Functions from Engine.WaterVolume |
|---|
| PlayEntrySplash, PlayExitSplash, Touch, untouch |
| Functions Detail |
|---|
PlayEntrySplash Source code
Touch Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
ObjectArchetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
CollisionComponent=BrushComponent0
Name="Default__UTSpaceVolume"
ObjectArchetype=UTWaterVolume'UTGame.Default__UTWaterVolume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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