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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Games should create placeable subclasses of WaterVolume for use in game levels.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.WaterVolume
UTLavaVolume, UTSlimeVolume, UTWaterVolume
| Variables Summary | |
|---|---|
| WaterVolume | |
| class<actor> | EntryActor |
| SoundCue | EntrySound |
| class<actor> | ExitActor |
| SoundCue | ExitSound |
| class<actor> | PawnEntryActor |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | PlayEntrySplash (Actor Other)) | |
![]() | PlayExitSplash (Actor Other)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
![]() | untouch (Actor Other)) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PlayEntrySplash Source code
PlayExitSplash Source code
Touch Source code
untouch Source code| Defaultproperties |
|---|
defaultproperties
{
bWaterVolume=True
FluidFriction=2.400000
LocationName="under water"
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
RBChannel=RBCC_Water
ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__WaterVolume"
ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}
|
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