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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Games should create placeable subclasses of WaterVolume for use in game levels.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Engine.WaterVolume
UTLavaVolume, UTSlimeVolume, UTWaterVolume
Variables Summary | |
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WaterVolume | |
class<actor> | EntryActor |
SoundCue | EntrySound |
class<actor> | ExitActor |
SoundCue | ExitSound |
class<actor> | PawnEntryActor |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Functions Summary | ||
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![]() | PlayEntrySplash (Actor Other)) | |
![]() | PlayExitSplash (Actor Other)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
![]() | untouch (Actor Other)) |
Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bWaterVolume=True FluidFriction=2.400000 LocationName="under water" Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' RBChannel=RBCC_Water ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__WaterVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
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