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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.WaterVolume
|
+-- UTGame.UTWaterVolume
UTDynamicWaterVolume, UTSpaceVolume
| Variables Summary | |
|---|---|
| ParticleSystem | ProjectileEntryEffect |
| ParticleSystem | PS_EnterWaterEffect_Pawn |
| ParticleSystem | PS_EnterWaterEffect_Vehicle |
| Inherited Variables from Engine.WaterVolume |
|---|
| EntryActor, EntrySound, ExitActor, ExitSound, PawnEntryActor |
| Functions Summary | ||
|---|---|---|
![]() | PlayEntrySplash (Actor Other)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
| Inherited Functions from Engine.WaterVolume |
|---|
| PlayEntrySplash, PlayExitSplash, Touch, untouch |
| Variables Detail |
|---|
effects to play based on what type of Actor you are
| Functions Detail |
|---|
PlayEntrySplash Source code
Touch Source codeWe override this so we can play some water splash effects when a pawn enters the water NOTE: we don't differentiate between GroundSpeed and FallSpeed / AirSpeed
| Defaultproperties |
|---|
defaultproperties
{
PS_EnterWaterEffect_Pawn=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Player_Water_Impact'
PS_EnterWaterEffect_Vehicle=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_General_VH_Water_Impact'
ProjectileEntryEffect=ParticleSystem'Envy_Effects.Particles.P_WP_Water_Splash_Small'
EntrySound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue'
ExitSound=SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue'
TerminalVelocity=1500.000000
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__WaterVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__WaterVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
CollisionComponent=BrushComponent0
Name="Default__UTWaterVolume"
ObjectArchetype=WaterVolume'Engine.Default__WaterVolume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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