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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.PlayerStart
|
+-- UTGame.UTWarfarePlayerStart
| Constants Summary |
|---|
| Inherited Contants from Engine.NavigationPoint |
|---|
| INFINITE_PATH_COST |
| Variables Summary | |
|---|---|
| UTWarfarePlayerStart | |
| bool | bPrioritizeWhenUnderAttack |
| Inherited Variables from Engine.PlayerStart |
|---|
| bEnabled, bPrimaryStart |
| Structures Summary |
|---|
| Inherited Structures from Engine.NavigationPoint |
|---|
| NavigationOctreeObject |
| Functions Summary |
|---|
| Inherited Functions from Engine.PlayerStart |
|---|
| OnToggle |
| Variables Detail |
|---|
if set, prioritize this start when the associated objective is under attack
| Defaultproperties |
|---|
defaultproperties
{
bPrioritizeWhenUnderAttack=True
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PlayerStart:Arrow'
ObjectArchetype=ArrowComponent'Engine.Default__PlayerStart:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer'
ObjectArchetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer'
End Object
Components(4)=PathRenderer
CollisionComponent=CollisionCylinder
CollisionType=COLLIDE_CustomDefault
Name="Default__UTWarfarePlayerStart"
ObjectArchetype=PlayerStart'Engine.Default__PlayerStart'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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