UTGame.UTDynamicWaterVolume
- Extends
- UTWaterVolume
Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc)
More expensive, so only use when really needed
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.PhysicsVolume
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+-- Engine.WaterVolume
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+-- UTGame.UTWaterVolume
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+-- UTGame.UTDynamicWaterVolume
defaultproperties
{
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
ObjectArchetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
bStatic=False
CollisionComponent=BrushComponent0
Name="Default__UTDynamicWaterVolume"
ObjectArchetype=UTWaterVolume'UTGame.Default__UTWaterVolume'
}
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Creation time: sk 18-3-2018 10:00:51.310 - Created with
UnCodeX