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UTGame.UTDynamicWaterVolume

Extends
UTWaterVolume

Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc) More expensive, so only use when really needed Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.WaterVolume
               |   
               +-- UTGame.UTWaterVolume
                  |   
                  +-- UTGame.UTDynamicWaterVolume

Variables Summary
Inherited Variables from UTGame.UTWaterVolume
ProjectileEntryEffect, PS_EnterWaterEffect_Pawn, PS_EnterWaterEffect_Vehicle
Inherited Variables from Engine.WaterVolume
EntryActor, EntrySound, ExitActor, ExitSound, PawnEntryActor

Functions Summary
Inherited Functions from UTGame.UTWaterVolume
PlayEntrySplash, Touch
Inherited Functions from Engine.WaterVolume
PlayEntrySplash, PlayExitSplash, Touch, untouch


Defaultproperties

defaultproperties
{
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
      ObjectArchetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bStatic=False
   CollisionComponent=BrushComponent0
   Name="Default__UTDynamicWaterVolume"
   ObjectArchetype=UTWaterVolume'UTGame.Default__UTWaterVolume'
}

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Creation time: sk 18-3-2018 10:00:51.310 - Created with UnCodeX