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/** * Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc) * More expensive, so only use when really needed * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDynamicWaterVolume extends UTWaterVolume; defaultproperties { Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0' ObjectArchetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bStatic=False CollisionComponent=BrushComponent0 Name="Default__UTDynamicWaterVolume" ObjectArchetype=UTWaterVolume'UTGame.Default__UTWaterVolume' } |
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