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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTEmitCameraEffect extends Emitter abstract native; /** How far in front of the camera this emitter should live. */ var() protected float DistFromCamera; /** Camera this emitter is attached to, will be notified when emitter is destroyed */ var protected UTPlayerController Cam; simulated event PostBeginPlay() { ParticleSystemComponent.SetDepthPriorityGroup(SDPG_Foreground); super.PostBeginPlay(); } function Destroyed() { Cam.RemoveCameraEffect(self); } /** Tell the emitter what camera it is attached to. */ function RegisterCamera( UTPlayerController inCam ) { Cam = inCam; } /** Given updated camera information, adjust this effect to display appropriately. */ native function UpdateLocation( const out vector CamLoc, const out rotator CamRot, float CamFOVDeg ); defaultproperties { DistFromCamera=90.000000 Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'Engine.Default__Emitter:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'Engine.Default__Emitter:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 bDestroyOnSystemFinish=True Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Emitter:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Emitter:Sprite' End Object Components(0)=Sprite Components(1)=ParticleSystemComponent0 Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__Emitter:ArrowComponent0' ObjectArchetype=ArrowComponent'Engine.Default__Emitter:ArrowComponent0' End Object Components(2)=ArrowComponent0 bNoDelete=False bNetInitialRotation=True LifeSpan=10.000000 CollisionType=COLLIDE_CustomDefault Name="Default__UTEmitCameraEffect" ObjectArchetype=Emitter'Engine.Default__Emitter' } |
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