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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSpaceVolume extends UTWaterVolume; simulated event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) { super(PhysicsVolume).Touch(Other, OtherComp, HitLocation, HitNormal); } simulated function PlayEntrySplash(Actor Other) { } defaultproperties { Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0' ObjectArchetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 CollisionComponent=BrushComponent0 Name="Default__UTSpaceVolume" ObjectArchetype=UTWaterVolume'UTGame.Default__UTWaterVolume' } |
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