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this is used to handle auto objective announcements (what the game thinks the player should do next)
Core.Object
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+-- Engine.LocalMessage
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+-- UTGame.UTLocalMessage
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+-- UTGame.UTObjectiveSpecificMessage
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+-- UTGame.UTObjectiveAnnouncement
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTLocalMessage |
|---|
| AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
| Functions Summary | ||
|---|---|---|
![]() | ObjectiveAnnouncementInfo | GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)) |
![]() | SetHUDDisplay (PlayerController P, int Switch, string Text, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject )) | |
![]() | bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)) |
| Inherited Functions from UTGame.UTObjectiveSpecificMessage |
|---|
| AnnouncementSound, ClientReceive, GetObjectiveAnnouncement, SetHUDDisplay |
| Inherited Functions from UTGame.UTLocalMessage |
|---|
| AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
| Functions Detail |
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GetObjectiveAnnouncement Source code
SetHUDDisplay Source code
ShouldBeRemoved Source code| Defaultproperties |
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defaultproperties
{
MessageArea=3
bIsUnique=True
FontSize=1
Name="Default__UTObjectiveAnnouncement"
ObjectArchetype=UTObjectiveSpecificMessage'UTGame.Default__UTObjectiveSpecificMessage'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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