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this is used to handle auto objective announcements (what the game thinks the player should do next)
Core.Object | +-- Engine.LocalMessage | +-- UTGame.UTLocalMessage | +-- UTGame.UTObjectiveSpecificMessage | +-- UTGame.UTObjectiveAnnouncement
Variables Summary |
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Inherited Variables from UTGame.UTLocalMessage |
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AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
Functions Summary | ||
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![]() | ObjectiveAnnouncementInfo | GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)) |
![]() | SetHUDDisplay (PlayerController P, int Switch, string Text, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject )) | |
![]() | bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)) |
Inherited Functions from UTGame.UTObjectiveSpecificMessage |
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AnnouncementSound, ClientReceive, GetObjectiveAnnouncement, SetHUDDisplay |
Inherited Functions from UTGame.UTLocalMessage |
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AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
Functions Detail |
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Defaultproperties |
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defaultproperties { MessageArea=3 bIsUnique=True FontSize=1 Name="Default__UTObjectiveAnnouncement" ObjectArchetype=UTObjectiveSpecificMessage'UTGame.Default__UTObjectiveSpecificMessage' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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