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UTGame.UTMutator_WeaponsRespawn

Extends
UTMutator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UTGame.UTMutator
            |   
            +-- UTGame.UTMutator_WeaponsRespawn

Variables Summary
Inherited Variables from UTGame.UTMutator
bExportMenuData
Inherited Variables from Engine.Mutator
bUserAdded, GroupNames, NextMutator

Functions Summary
function InitMutator (string Options, out string ErrorMessage))
function PostBeginPlay ()))
Inherited Functions from UTGame.UTMutator
GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith
Inherited Functions from Engine.Mutator
AddMutator, AllowBecomeActivePlayer, AllowBecomeSpectator, AllowChangeTeam, AlwaysKeep, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetSeamlessTravelActorList, GetServerDetails, GetServerPlayers, InitMutator, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorIsAllowed, NotifyBecomeActivePlayer, NotifyBecomeSpectator, NotifyLogin, NotifyLogout, NotifySetTeam, ParseChatPercVar, PreBeginPlay


Functions Detail

InitMutator Source code

function InitMutator ( string Options, out string ErrorMessage) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   GroupNames(0)="WEAPONRESPAWN"
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
   End Object
   Components(0)=Sprite
   RemoteRole=ROLE_SimulatedProxy
   bAlwaysRelevant=True
   Name="Default__UTMutator_WeaponsRespawn"
   ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}

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Creation time: sk 18-3-2018 10:00:53.883 - Created with UnCodeX