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UTGame.UTMutator

Extends
Mutator
Modifiers
native abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UTGame.UTMutator

Direct Known Subclasses:

UTMutator_Arena, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Handicap, UTMutator_Hero, UTMutator_Instagib, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoOrbs, UTMutator_NoPowerups, UTMutator_NoTranslocator, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_SpeedFreak, UTMutator_SuperBerserk, UTMutator_Survival, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn

Variables Summary
boolbExportMenuData
Inherited Variables from Engine.Mutator
bUserAdded, GroupNames, NextMutator

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
functionUTMutator GetNextUTMutator ()))
functionbool MutatorIsAllowed ()))
function ProcessSpeechRecognition (UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words))
functionbool ReplaceWith (actor Other, string aClassName))
Inherited Functions from Engine.Mutator
AddMutator, AllowBecomeActivePlayer, AllowBecomeSpectator, AllowChangeTeam, AlwaysKeep, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetSeamlessTravelActorList, GetServerDetails, GetServerPlayers, InitMutator, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorIsAllowed, NotifyBecomeActivePlayer, NotifyBecomeSpectator, NotifyLogin, NotifyLogout, NotifySetTeam, ParseChatPercVar, PreBeginPlay


Variables Detail

bExportMenuData Source code

var bool bExportMenuData;
if set, when this class is compiled, a menu entry for it will be automatically added/updated in its package.ini file (abstract classes are skipped even if this flag is set)


Functions Detail

GetNextUTMutator Source code

function UTMutator GetNextUTMutator ( ) )
utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine

MutatorIsAllowed Source code

function bool MutatorIsAllowed ( ) )

ProcessSpeechRecognition Source code

function ProcessSpeechRecognition ( UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words) )
parses the given player's recognized speech into bot orders, etc

ReplaceWith Source code

function bool ReplaceWith ( actor Other, string aClassName) )


Defaultproperties

defaultproperties
{
   bExportMenuData=True
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Mutator:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__Mutator:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTMutator"
   ObjectArchetype=Mutator'Engine.Default__Mutator'
}

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Creation time: sk 18-3-2018 10:00:53.730 - Created with UnCodeX