- Extends
- Mutator
- Modifiers
- native abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- UTGame.UTMutator
Direct Known Subclasses:
UTMutator_Arena, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Handicap, UTMutator_Hero, UTMutator_Instagib, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoOrbs, UTMutator_NoPowerups, UTMutator_NoTranslocator, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_SpeedFreak, UTMutator_SuperBerserk, UTMutator_Survival, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn
Inherited Functions from Engine.Mutator |
AddMutator, AllowBecomeActivePlayer, AllowBecomeSpectator, AllowChangeTeam, AlwaysKeep, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetSeamlessTravelActorList, GetServerDetails, GetServerPlayers, InitMutator, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorIsAllowed, NotifyBecomeActivePlayer, NotifyBecomeSpectator, NotifyLogin, NotifyLogout, NotifySetTeam, ParseChatPercVar, PreBeginPlay |
var bool bExportMenuData;
function bool MutatorIsAllowed ( ) )
ProcessSpeechRecognition Source code
function bool ReplaceWith (
actor Other,
string aClassName) )
defaultproperties
{
bExportMenuData=True
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Mutator:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__Mutator:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTMutator"
ObjectArchetype=Mutator'Engine.Default__Mutator'
}
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Creation time: sk 18-3-2018 10:00:53.730 - Created with
UnCodeX