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UTGame.UTMutator_Handicap

Extends
UTMutator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UTGame.UTMutator
            |   
            +-- UTGame.UTMutator_Handicap

Variables Summary
array<class<Inventory>>HandicapInventory
Inherited Variables from UTGame.UTMutator
bExportMenuData
Inherited Variables from Engine.Mutator
bUserAdded, GroupNames, NextMutator

Functions Summary
function ModifyPlayer (Pawn P))
Inherited Functions from UTGame.UTMutator
GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith
Inherited Functions from Engine.Mutator
AddMutator, AllowBecomeActivePlayer, AllowBecomeSpectator, AllowChangeTeam, AlwaysKeep, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetSeamlessTravelActorList, GetServerDetails, GetServerPlayers, InitMutator, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorIsAllowed, NotifyBecomeActivePlayer, NotifyBecomeSpectator, NotifyLogin, NotifyLogout, NotifySetTeam, ParseChatPercVar, PreBeginPlay


Variables Detail

HandicapInventory Source code

var array<class<Inventory>> HandicapInventory;


Functions Detail

ModifyPlayer Source code

function ModifyPlayer ( Pawn P) )


Defaultproperties

defaultproperties
{
   HandicapInventory(0)=None
   HandicapInventory(1)=Class'UTGame.UTWeap_Enforcer'
   HandicapInventory(2)=Class'UTGame.UTWeap_RocketLauncher'
   GroupNames(0)="HANDICAP"
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTMutator_Handicap"
   ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}

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Creation time: sk 18-3-2018 10:00:53.764 - Created with UnCodeX