Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.Mutator | +-- UTGame.UTMutator | +-- UTGame.UTMutator_Handicap
Variables Summary | |
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array<class<Inventory>> | HandicapInventory |
Inherited Variables from UTGame.UTMutator |
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bExportMenuData |
Inherited Variables from Engine.Mutator |
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bUserAdded, GroupNames, NextMutator |
Functions Summary | ||
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![]() | ModifyPlayer (Pawn P)) |
Inherited Functions from UTGame.UTMutator |
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GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { HandicapInventory(0)=None HandicapInventory(1)=Class'UTGame.UTWeap_Enforcer' HandicapInventory(2)=Class'UTGame.UTWeap_RocketLauncher' GroupNames(0)="HANDICAP" Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator_Handicap" ObjectArchetype=UTMutator'UTGame.Default__UTMutator' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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