UTGame.UTMutator_FriendlyFire
- Extends
- UTMutator
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- UTGame.UTMutator
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+-- UTGame.UTMutator_FriendlyFire
Inherited Functions from Engine.Mutator |
AddMutator, AllowBecomeActivePlayer, AllowBecomeSpectator, AllowChangeTeam, AlwaysKeep, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetSeamlessTravelActorList, GetServerDetails, GetServerPlayers, InitMutator, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorIsAllowed, NotifyBecomeActivePlayer, NotifyBecomeSpectator, NotifyLogin, NotifyLogout, NotifySetTeam, ParseChatPercVar, PreBeginPlay |
var float FriendlyFireScale;
function InitMutator ( string Options, out string ErrorMessage) )
function bool MutatorIsAllowed ( ) )
defaultproperties
{
FriendlyFireScale=0.500000
GroupNames(0)="FRIENDLYFIRE"
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTMutator_FriendlyFire"
ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}
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Creation time: sk 18-3-2018 10:00:53.755 - Created with
UnCodeX