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UTGame.UTMutator_FriendlyFire

Extends
UTMutator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UTGame.UTMutator
            |   
            +-- UTGame.UTMutator_FriendlyFire

Variables Summary
floatFriendlyFireScale
Inherited Variables from UTGame.UTMutator
bExportMenuData
Inherited Variables from Engine.Mutator
bUserAdded, GroupNames, NextMutator

Functions Summary
function InitMutator (string Options, out string ErrorMessage))
functionbool MutatorIsAllowed ()))
Inherited Functions from UTGame.UTMutator
GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith
Inherited Functions from Engine.Mutator
AddMutator, AllowBecomeActivePlayer, AllowBecomeSpectator, AllowChangeTeam, AlwaysKeep, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetSeamlessTravelActorList, GetServerDetails, GetServerPlayers, InitMutator, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorIsAllowed, NotifyBecomeActivePlayer, NotifyBecomeSpectator, NotifyLogin, NotifyLogout, NotifySetTeam, ParseChatPercVar, PreBeginPlay


Variables Detail

FriendlyFireScale Source code

var float FriendlyFireScale;


Functions Detail

InitMutator Source code

function InitMutator ( string Options, out string ErrorMessage) )

MutatorIsAllowed Source code

function bool MutatorIsAllowed ( ) )


Defaultproperties

defaultproperties
{
   FriendlyFireScale=0.500000
   GroupNames(0)="FRIENDLYFIRE"
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTMutator_FriendlyFire"
   ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}

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Creation time: sk 18-3-2018 10:00:53.755 - Created with UnCodeX