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replaces weapons with other weapons (including ammo) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.Mutator | +-- UTGame.UTMutator | +-- UTGame.UTMutator_WeaponReplacement
Variables Summary | |
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array<ReplacementInfo> | AmmoToReplace |
array<ReplacementInfo> | WeaponsToReplace |
Inherited Variables from UTGame.UTMutator |
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bExportMenuData |
Inherited Variables from Engine.Mutator |
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bUserAdded, GroupNames, NextMutator |
Structures Summary | ||
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ReplacementInfo OldClassName, NewClassPath |
Functions Summary | ||
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![]() | bool | CheckReplacement (Actor Other)) |
![]() | PostBeginPlay ())) |
Inherited Functions from UTGame.UTMutator |
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GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith |
Variables Detail |
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Structures Detail |
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NewClassPath:fully qualified path of the class to replace it withOldClassName:class name of the weapon we want to get rid of
Functions Detail |
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Defaultproperties |
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defaultproperties { WeaponsToReplace(0)=(OldClassName="UTWeap_LinkGun",NewClassPath="UTGameContent.UTWeap_BioRifle_Content") WeaponsToReplace(1)=(OldClassName="UTWeap_FlakCannon",NewClassPath="UTGameContent.UTWeap_BioRifle_Content") AmmoToReplace(0)=(OldClassName="UTAmmo_FlakCannon",NewClassPath="UTGameContent.UTAmmo_BioRifle_Content") AmmoToReplace(1)=(OldClassName="UTAmmo_LinkGun",NewClassPath="UTGameContent.UTAmmo_BioRifle_Content") GroupNames(0)="WEAPONMOD" Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator_WeaponReplacement" ObjectArchetype=UTMutator'UTGame.Default__UTMutator' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |