Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTMutator_WeaponReplacement


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
/** replaces weapons with other weapons (including ammo) 
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTMutator_WeaponReplacement extends UTMutator
	config(Game);

struct ReplacementInfo
{
	/** class name of the weapon we want to get rid of */
	var name OldClassName;
	/** fully qualified path of the class to replace it with */
	var string NewClassPath;
};

var config array<ReplacementInfo> WeaponsToReplace;
var config array<ReplacementInfo> AmmoToReplace;

function PostBeginPlay()
{
	local UTGame Game;
	local int i, Index;

	Super.PostBeginPlay();

	// replace default weapons
	Game = UTGame(WorldInfo.Game);
	if (Game != None)
	{
		for (i = 0; i < Game.DefaultInventory.length; i++)
		{
			if (Game.DefaultInventory[i] != None)
			{
				Index = WeaponsToReplace.Find('OldClassName', Game.DefaultInventory[i].Name);
				if (Index != INDEX_NONE)
				{
					if (WeaponsToReplace[Index].NewClassPath == "")
					{
						// replace with nothing
						Game.DefaultInventory.Remove(i, 1);
						i--;
					}
					Game.DefaultInventory[i] = class<UTWeapon>(DynamicLoadObject(WeaponsToReplace[Index].NewClassPath, class'Class'));
				}
			}
		}

		if (Game.TranslocatorClass != None)
		{
			Index = WeaponsToReplace.Find('OldClassName', Game.TranslocatorClass.Name);
			if (Index != INDEX_NONE)
			{
				if (WeaponsToReplace[Index].NewClassPath == "")
				{
					// replace with nothing
					Game.TranslocatorClass = None;
				}
				else
				{
					Game.TranslocatorClass = class<UTWeapon>(DynamicLoadObject(WeaponsToReplace[Index].NewClassPath, class'Class'));
				}
			}
		}
	}
}

function bool CheckReplacement(Actor Other)
{
	local UTWeaponPickupFactory WeaponPickup;
	local UTWeaponLocker Locker;
	local UTAmmoPickupFactory AmmoPickup, NewAmmo;
	local int i, Index;
	local class<UTAmmoPickupFactory> NewAmmoClass;

	WeaponPickup = UTWeaponPickupFactory(Other);
	if (WeaponPickup != None)
	{
		if (WeaponPickup.WeaponPickupClass != None)
		{
			Index = WeaponsToReplace.Find('OldClassName', WeaponPickup.WeaponPickupClass.Name);
			if (Index != INDEX_NONE)
			{
				if (WeaponsToReplace[Index].NewClassPath == "")
				{
					// replace with nothing
					return false;
				}
				WeaponPickup.WeaponPickupClass = class<UTWeapon>(DynamicLoadObject(WeaponsToReplace[Index].NewClassPath, class'Class'));
				WeaponPickup.InitializePickup();
			}
		}
	}
	else
	{
		Locker = UTWeaponLocker(Other);
		if (Locker != None)
		{
			for (i = 0; i < Locker.Weapons.length; i++)
			{
				if (Locker.Weapons[i].WeaponClass != None)
				{
					Index = WeaponsToReplace.Find('OldClassName', Locker.Weapons[i].WeaponClass.Name);
					if (Index != INDEX_NONE)
					{
						if (WeaponsToReplace[Index].NewClassPath == "")
						{
							// replace with nothing
							Locker.ReplaceWeapon(i, None);
						}
						else
						{
							Locker.ReplaceWeapon(i, class<UTWeapon>(DynamicLoadObject(WeaponsToReplace[Index].NewClassPath, class'Class')));
						}
					}
				}
			}
		}
		else
		{
			AmmoPickup = UTAmmoPickupFactory(Other);
			if (AmmoPickup != None)
			{
				Index = AmmoToReplace.Find('OldClassName', AmmoPickup.Class.Name);
				if (Index != INDEX_NONE)
				{
					if (AmmoToReplace[Index].NewClassPath == "")
					{
						// replace with nothing
						return false;
					}
					NewAmmoClass = class<UTAmmoPickupFactory>(DynamicLoadObject(AmmoToReplace[Index].NewClassPath, class'Class'));
					if (NewAmmoClass == None)
					{
						// replace with nothing
						return false;
					}
					else if (NewAmmoClass.default.bStatic || NewAmmoClass.default.bNoDelete)
					{
						// transform the current ammo into the desired class
						AmmoPickup.TransformAmmoType(NewAmmoClass);
						return true;
					}
					else
					{
						// spawn the new ammo, link it to the old, then disable the old one
						NewAmmo = AmmoPickup.Spawn(NewAmmoClass);
						NewAmmo.OriginalFactory = AmmoPickup;
						AmmoPickup.ReplacementFactory = NewAmmo;
						return false;
					}
				}
			}
		}
	}

	return true;
}

defaultproperties
{
   WeaponsToReplace(0)=(OldClassName="UTWeap_LinkGun",NewClassPath="UTGameContent.UTWeap_BioRifle_Content")
   WeaponsToReplace(1)=(OldClassName="UTWeap_FlakCannon",NewClassPath="UTGameContent.UTWeap_BioRifle_Content")
   AmmoToReplace(0)=(OldClassName="UTAmmo_FlakCannon",NewClassPath="UTGameContent.UTAmmo_BioRifle_Content")
   AmmoToReplace(1)=(OldClassName="UTAmmo_LinkGun",NewClassPath="UTGameContent.UTAmmo_BioRifle_Content")
   GroupNames(0)="WEAPONMOD"
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTMutator_WeaponReplacement"
   ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:40.000 - Creation time: sk 18-3-2018 10:01:22.954 - Created with UnCodeX