UTGame.UTWeaponPickupFactory
- Extends
- UTPickupFactory
- Modifiers
- native
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.PickupFactory
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+-- UTGame.UTPickupFactory
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+-- UTGame.UTWeaponPickupFactory
Inherited Variables from UTGame.UTPickupFactory |
BaseBrightEmissive, BaseDimEmissive, BaseEmissive, BaseMaterialInstance, BaseMaterialParamName, BaseMesh, BasePulseRate, BasePulseTime, BaseTargetEmissive, bDoVisibilityFadeIn, bFloatingPickup, bHasLocationSpeech, bIsDisabled, bIsRespawning, BobBaseOffset, BobOffset, BobSpeed, BobTimer, bPulseBase, bRandomStart, bRotatingPickup, bTrackPickup, bUpdatingPickup, Glow, GlowEmissiveParam, LastSeekNotificationTime, LightEnvironment, LocationSpeech, MIC_Visibility, MIC_VisibilitySecondMaterial, PickupIndex, PickupReadySound, PickupStatName, PickUpWaveForm, PivotTranslation, PulseThreshold, RespawnSound, TeamOwner[4], VisibilityParamName, YawRotationRate |
Inherited Functions from UTGame.UTPickupFactory |
BeginState, BotDesireability, DisablePickup, EndState, GetPickupStatName, InitPickupMeshEffects, PickedUpBy, PostBeginPlay, PulseThresholdMet, ReplicatedEvent, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetResOut, ShouldCamp, ShutDown, StartPulse, StopsProjectile, UpdateHUD |
Inherited Functions from Engine.PickupFactory |
BeginState, CheckForErrors, CheckTouching, Destroyed, DetourWeight, EndState, GetRespawnTime, GiveTo, InitializePickup, MatchStarting, PickedUpBy, PreBeginPlay, ReadyToPickup, RecheckValidTouch, ReplicatedEvent, Reset, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetRespawn, ShouldRespawn, ShutDown, SpawnCopyFor, StartSleeping, StaticPrecache, Touch, ValidTouch |
var bool bIsActive;
var bool bVerifiedWeaponStay;
var bool bWeaponStay;
var float WeaponPickupScaling;
UTWeaponPickupFactory
function bool AddCustomer (
Pawn P) )
function bool AllowPickup (
UTBot Bot) )
function bool AllowPickup (
UTBot Bot) )
function bool AllowRepeatPickup ( ) )
simulated event BeginState ( name PreviousStateName) )
function bool CheckForErrors ( ) )
simulated function CheckWeaponStay ( ) )
function bool HasCustomer (
Pawn P) )
simulated function InitializePickup ( ) )
NotifyLocalPlayerDead Pickup Source code
function PickedUpBy (
Pawn P) )
simulated event ReplicatedEvent ( name VarName) )
simulated function SetPickupHidden ( ) )
simulated function SetPickupMesh ( ) )
simulated function SetPickupVisible ( ) )
function SetWeaponStay ( ) )
simulated function ShowActive ( )
simulated function ShowActive ( ) )
simulated function ShowHidden ( ) )
function SpawnCopyFor (
Pawn Recipient ) )
function StartSleeping ( ) )
simulated
function bool ValidTouch (
Pawn Other ) )
defaultproperties
{
bWeaponStay=True
Begin Object Class=ParticleSystemComponent Name=GlowEffect ObjName=GlowEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'PICKUPS.WeaponBase.Effects.P_Pickups_WeaponBase_Glow'
SecondsBeforeInactive=1.000000
Translation=(X=0.000000,Y=0.000000,Z=-44.000000)
Name="GlowEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
BaseGlow=GlowEffect
WeaponPickupScaling=1.200000
bRotatingPickup=True
bDoVisibilityFadeIn=False
RespawnSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Respawn_Cue'
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder'
BlockZeroExtent=False
ObjectArchetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp'
StaticMesh=StaticMesh'PICKUPS.WeaponBase.S_Pickups_WeaponBase'
Translation=(X=0.000000,Y=0.000000,Z=-44.000000)
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=GlowEffect
bBlockActors=True
CollisionComponent=CollisionCylinder
CollisionType=COLLIDE_CustomDefault
Name="Default__UTWeaponPickupFactory"
ObjectArchetype=UTPickupFactory'UTGame.Default__UTPickupFactory'
}
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Creation time: sk 18-3-2018 10:01:02.687 - Created with
UnCodeX