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UTGame.UTWeaponPickupLight

Extends
UTPickupLight
Modifiers
native placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- UTGame.UTPickupLight
         |   
         +-- UTGame.UTWeaponPickupLight

Variables Summary
Inherited Variables from Engine.Light
bEnabled, LightComponent

Functions Summary
Inherited Functions from Engine.Light
OnToggle, ReplicatedEvent


Defaultproperties

defaultproperties
{
   Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLightComponent'
      Radius=128.000000
      Brightness=4.000000
      LightColor=(B=200,G=244,R=251,A=0)
      CastDynamicShadows=False
      UseDirectLightMap=True
      LightingChannels=(Dynamic=False)
      LightAffectsClassification=LAC_STATIC_AFFECTING
      Name="PointLightComponent0"
      ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
   End Object
   LightComponent=PointLightComponent0
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTPickupLight:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTPickupLight:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=PointLightComponent0
   Name="Default__UTWeaponPickupLight"
   ObjectArchetype=UTPickupLight'UTGame.Default__UTPickupLight'
}

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Creation time: sk 18-3-2018 10:01:02.695 - Created with UnCodeX