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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.LocalMessage | +-- UTGame.UTLocalMessage | +-- UTGame.UTWeaponRewardMessage
Variables Summary | |
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SoundNodeWave | RewardSounds[11] |
string | RewardString[11] |
Inherited Variables from UTGame.UTLocalMessage |
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AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
Inherited Variables from Engine.LocalMessage |
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bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
Functions Summary | ||
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![]() | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)) |
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
Inherited Functions from UTGame.UTLocalMessage |
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AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
Inherited Functions from Engine.LocalMessage |
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ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RewardString(1)="Flak Master!" RewardString(2)="Head Hunter!" RewardString(3)="Combo King!" RewardString(4)="Bio Hazard!" RewardString(5)="JackHammer!" RewardString(6)="Shaft Master!" RewardString(7)="Gun Slinger!" RewardString(8)="Big Game Hunter!" RewardString(9)="Blue Streak!" RewardString(10)="Rocket Scientist!" RewardSounds(1)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster' RewardSounds(2)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter' RewardSounds(3)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing' RewardSounds(4)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard' RewardSounds(5)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer' RewardSounds(6)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster' RewardSounds(7)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger' RewardSounds(8)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter' RewardSounds(9)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak' RewardSounds(10)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist' MessageArea=3 AnnouncementPriority=6 bIsUnique=True DrawColor=(B=128,G=255,R=255,A=255) FontSize=2 Name="Default__UTWeaponRewardMessage" ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage' } |
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