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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTWeaponPickupLight extends UTPickupLight native placeable; defaultproperties { Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLightComponent' Radius=128.000000 Brightness=4.000000 LightColor=(B=200,G=244,R=251,A=0) CastDynamicShadows=False UseDirectLightMap=True LightingChannels=(Dynamic=False) LightAffectsClassification=LAC_STATIC_AFFECTING Name="PointLightComponent0" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' End Object LightComponent=PointLightComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTPickupLight:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTPickupLight:Sprite' End Object Components(0)=Sprite Components(1)=PointLightComponent0 Name="Default__UTWeaponPickupLight" ObjectArchetype=UTPickupLight'UTGame.Default__UTPickupLight' } |
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