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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTMutator extends Mutator native abstract; /** if set, when this class is compiled, a menu entry for it will be automatically added/updated in its package.ini file * (abstract classes are skipped even if this flag is set) */ var bool bExportMenuData; function bool MutatorIsAllowed() { return UTGame(WorldInfo.Game) != None && Super.MutatorIsAllowed(); } /** utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine */ function UTMutator GetNextUTMutator() { local Mutator M; local UTMutator UTMut; for (M = NextMutator; M != None; M = M.NextMutator) { UTMut = UTMutator(M); if (UTMut != None) { return UTMut; } } return None; } /* ReplaceWith() * Call this function to replace an actor Other with an actor of aClass. * @note: doesn't destroy the original; can return false from CheckReplacement() to do that */ function bool ReplaceWith(actor Other, string aClassName) { local Actor A; local class<Actor> aClass; local PickupFactory OldFactory, NewFactory; if ( aClassName == "" ) return true; aClass = class<Actor>(DynamicLoadObject(aClassName, class'Class')); if ( aClass != None ) { A = Spawn(aClass,Other.Owner,,Other.Location, Other.Rotation); if (A != None) { OldFactory = PickupFactory(Other); NewFactory = PickupFactory(A); if (OldFactory != None && NewFactory != None) { OldFactory.ReplacementFactory = NewFactory; NewFactory.OriginalFactory = OldFactory; } } } return ( A != None ); } /** parses the given player's recognized speech into bot orders, etc */ function ProcessSpeechRecognition(UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words) { local UTMutator UTMut; UTMut = GetNextUTMutator(); if (UTMut != None) { UTMut.ProcessSpeechRecognition(Speaker, Words); } } defaultproperties { bExportMenuData=True Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Mutator:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Mutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator" ObjectArchetype=Mutator'Engine.Default__Mutator' } |
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