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UTGame.UTMutator_LowGrav

Extends
UTMutator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UTGame.UTMutator
            |   
            +-- UTGame.UTMutator_LowGrav

Variables Summary
UTMutator_LowGrav
floatGravityZ
Inherited Variables from UTGame.UTMutator
bExportMenuData
Inherited Variables from Engine.Mutator
bUserAdded, GroupNames, NextMutator

Functions Summary
function InitMutator (string Options, out string ErrorMessage))
Inherited Functions from UTGame.UTMutator
GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith
Inherited Functions from Engine.Mutator
AddMutator, AllowBecomeActivePlayer, AllowBecomeSpectator, AllowChangeTeam, AlwaysKeep, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetSeamlessTravelActorList, GetServerDetails, GetServerPlayers, InitMutator, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorIsAllowed, NotifyBecomeActivePlayer, NotifyBecomeSpectator, NotifyLogin, NotifyLogout, NotifySetTeam, ParseChatPercVar, PreBeginPlay


Variables Detail

UTMutator_LowGrav

GravityZ Source code

var(UTMutator_LowGrav) float GravityZ;
Gravity along Z axis applied to objects in physics volumes which had default gravity.


Functions Detail

InitMutator Source code

function InitMutator ( string Options, out string ErrorMessage) )


Defaultproperties

defaultproperties
{
   GravityZ=-100.000000
   GroupNames(0)="JUMPING"
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTMutator_LowGrav"
   ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}

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Creation time: sk 18-3-2018 10:00:53.790 - Created with UnCodeX