| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.Mutator
|
+-- UTGame.UTMutator
|
+-- UTGame.UTMutator_LowGrav
| Variables Summary | |
|---|---|
| UTMutator_LowGrav | |
| float | GravityZ |
| Inherited Variables from UTGame.UTMutator |
|---|
| bExportMenuData |
| Inherited Variables from Engine.Mutator |
|---|
| bUserAdded, GroupNames, NextMutator |
| Functions Summary | ||
|---|---|---|
![]() | InitMutator (string Options, out string ErrorMessage)) | |
| Inherited Functions from UTGame.UTMutator |
|---|
| GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith |
| Variables Detail |
|---|
Gravity along Z axis applied to objects in physics volumes which had default gravity.
| Functions Detail |
|---|
InitMutator Source code| Defaultproperties |
|---|
defaultproperties
{
GravityZ=-100.000000
GroupNames(0)="JUMPING"
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTMutator_LowGrav"
ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}
|
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