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UTGame.UTMutator_LowGrav


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// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
class UTMutator_LowGrav extends UTMutator;

/** Gravity along Z axis applied to objects in physics volumes which had default gravity. */
var()	float	GravityZ;

function InitMutator(string Options, out string ErrorMessage)
{
	WorldInfo.WorldGravityZ = GravityZ;
	Super.InitMutator(Options, ErrorMessage);
}

defaultproperties
{
   GravityZ=-100.000000
   GroupNames(0)="JUMPING"
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTMutator_LowGrav"
   ObjectArchetype=UTMutator'UTGame.Default__UTMutator'
}

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Class file time: tr 31-1-2018 17:18:40.000 - Creation time: sk 18-3-2018 10:01:22.884 - Created with UnCodeX