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// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. class UTMutator_LowGrav extends UTMutator; /** Gravity along Z axis applied to objects in physics volumes which had default gravity. */ var() float GravityZ; function InitMutator(string Options, out string ErrorMessage) { WorldInfo.WorldGravityZ = GravityZ; Super.InitMutator(Options, ErrorMessage); } defaultproperties { GravityZ=-100.000000 GroupNames(0)="JUMPING" Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator_LowGrav" ObjectArchetype=UTMutator'UTGame.Default__UTMutator' } |
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