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UTGameContent.UTCountdownNodeMessage

Extends
UTObjectiveSpecificMessage
Modifiers
dependson ( UTPlayerController )

this class is used for status announcements related to UTOnslaughtCountdownNodes

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTObjectiveSpecificMessage
         |   
         +-- UTGameContent.UTCountdownNodeMessage

Variables Summary
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea

Functions Summary
functionbyte AnnouncementLevel (byte MessageIndex))
functionObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC))
Inherited Functions from UTGame.UTObjectiveSpecificMessage
AnnouncementSound, ClientReceive, GetObjectiveAnnouncement, SetHUDDisplay
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved


Functions Detail

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

GetObjectiveAnnouncement Source code

static function ObjectiveAnnouncementInfo GetObjectiveAnnouncement ( byte MessageIndex, Object Objective, PlayerController PC) )


Defaultproperties

defaultproperties
{
   Lifetime=2.500000
   DrawColor=(B=255,G=160,R=0,A=255)
   FontSize=1
   Name="Default__UTCountdownNodeMessage"
   ObjectArchetype=UTObjectiveSpecificMessage'UTGame.Default__UTObjectiveSpecificMessage'
}

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Creation time: sk 18-3-2018 10:00:49.308 - Created with UnCodeX