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UTGameContent.UTCTFBase_Content

Extends
UTCTFBase
Modifiers
abstract

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Objective
         |   
         +-- UTGame.UTGameObjective
            |   
            +-- UTGame.UTCTFBase
               |   
               +-- UTGameContent.UTCTFBase_Content

Direct Known Subclasses:

UTCTFBlueFlagBase, UTCTFRedFlagBase

Variables Summary
Inherited Variables from UTGame.UTCTFBase
AmbientSound, BaseExitTime, CTFAnnouncerMessagesClass, FlagBaseMaterial, FlagBaseMesh, FlagEmptyParticles, FlagType, GreedAmbientSound, MIC_FlagBaseColor, MidfieldHighSpeech, MidFieldHighZOffset, MidfieldLowSpeech, MidFieldLowZOffset, myFlag, NearBaseRadius, NearLocationSpeech, TakenSound
Inherited Variables from UTGame.UTGameObjective
AttackAnnouncement, AttackCoords, AttackLinearColor, bAllowOnlyShootable, bAllowRemoteUse, bAlreadyRendered, BaseRadius, BestLocker, bFirstObjective, bHasLocationSpeech, bHasSensor, bIsActive, bIsConstructing, bIsDisabled, bNoLockerFound, bPostRenderTraceSucceeded, bScriptRenderAdditionalMinimap, bUnderAttack, CameraViewDistance, ControlColor[3], DefendAnnouncement, DefenderTeamIndex, DefensePoints, DefensePriority, DefenseSquad, DeployableLockers, HighlightScale, HighlightSpeed, HUDLocation, HudMaterial, IconCoords, IconExtentX, IconExtentY, IconHudTexture, IconPosX, IconPosY, LastHighlightUpdate, LastPostRenderTraceTime, LocationPostfix, LocationPrefix, LocationSpeech, MaxBeaconDistance, MaxHighlightScale, MaxSensorRange, MinimapIconScale, MyBaseVolume, NextObjective, ObjectiveName, PlayerStarts, Score, Scorers, ShootSpots, StartTeam, TeamStaticMeshes, VehicleFactories, VehicleParkingSpots

Structures Summary
Inherited Structures from UTGame.UTGameObjective
ScorerRecord

Functions Summary
Inherited Functions from UTGame.UTCTFBase
GetBestViewTarget, GetFlag, GetLocationMessageIndex, GetLocationSpeechFor, IsActive, ObjectiveChanged, PostBeginPlay, ReplicatedEvent, SetAlarm
Inherited Functions from UTGame.UTGameObjective
AddScorer, AddTeamStaticMesh, BetterObjectiveThan, BotNearObjective, CalcCamera, CanDoubleJump, ClientReset, Destroyed, DrawIcon, DrawMapSelection, FindGoodEndView, FindNearestFriendlyNode, GetAutoObjectiveActor, GetBestAvailableVehicleRating, GetBestLocker, GetBestViewTarget, GetFlag, GetHUDOffset, GetHumanReadableName, GetLocationMessageIndex, GetLocationSpeechFor, GetLocationStringFor, GetNumDefenders, GetTeamNum, HighlightOnMinimap, IsActive, IsCritical, IsNeutral, IsStandalone, MarkShootSpotsFor, NearObjective, NeedsHealing, ObjectiveChanged, PostBeginPlay, ReachedParkingSpot, RenderExtraDetails, RenderMinimap, RenderMyLinks, ReplicatedEvent, Reset, SetAlarm, SetHUDLocation, SetTeam, ShareScore, Shootable, TeamLink, TeleportTo, TellBotHowToDisable, TellBotHowToHeal, TriggerFlagEvent, UpdateTeamStaticMeshes, UsedBy, ValidSpawnPointFor


Defaultproperties

defaultproperties
{
   Begin Object Class=AudioComponent Name=TakenSoundComponent ObjName=TakenSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagAlarm_Cue'
      Name="TakenSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TakenSound=TakenSoundComponent
   BaseExitTime=8.000000
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS.Base_Flag.Mesh.S_Pickups_Base_Flag'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTCTFBase_Content:FlagBaseLightEnvironment'
      CullDistance=7000.000000
      CachedCullDistance=7000.000000
      bUseAsOccluder=False
      CastShadow=False
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      LightingChannels=(BSP=True,Static=True,Dynamic=True)
      CollideActors=False
      Translation=(X=0.000000,Y=0.000000,Z=-64.000000)
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   FlagBaseMesh=StaticMeshComponent0
   CTFAnnouncerMessagesClass=Class'UTGameContent.UTCTFMessage'
   bHasSensor=True
   IconCoords=(U=377.000000,V=438.000000,UL=45.000000,VL=44.000000)
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFBase:CollisionCylinder'
      CollisionHeight=60.000000
      CollisionRadius=60.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFBase:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   GoodSprite=None
   BadSprite=None
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTCTFBase:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTCTFBase:Arrow'
   End Object
   Components(0)=Arrow
   Components(1)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTCTFBase:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTCTFBase:PathRenderer'
   End Object
   Components(2)=PathRenderer
   Begin Object Class=DynamicLightEnvironmentComponent Name=FlagBaseLightEnvironment ObjName=FlagBaseLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      bCastShadows=False
      bDynamic=False
      Name="FlagBaseLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(3)=FlagBaseLightEnvironment
   Components(4)=StaticMeshComponent0
   RemoteRole=ROLE_SimulatedProxy
   bStatic=False
   bAlwaysRelevant=True
   CollisionComponent=CollisionCylinder
   Name="Default__UTCTFBase_Content"
   ObjectArchetype=UTCTFBase'UTGame.Default__UTCTFBase'
}

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Creation time: sk 18-3-2018 10:00:49.329 - Created with UnCodeX