defaultproperties
{
Begin Object Class=AudioComponent Name=TakenSoundComponent ObjName=TakenSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagAlarm_Cue'
Name="TakenSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TakenSound=TakenSoundComponent
BaseExitTime=8.000000
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.Base_Flag.Mesh.S_Pickups_Base_Flag'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTCTFBase_Content:FlagBaseLightEnvironment'
CullDistance=7000.000000
CachedCullDistance=7000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
LightingChannels=(BSP=True,Static=True,Dynamic=True)
CollideActors=False
Translation=(X=0.000000,Y=0.000000,Z=-64.000000)
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
FlagBaseMesh=StaticMeshComponent0
CTFAnnouncerMessagesClass=Class'UTGameContent.UTCTFMessage'
bHasSensor=True
IconCoords=(U=377.000000,V=438.000000,UL=45.000000,VL=44.000000)
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFBase:CollisionCylinder'
CollisionHeight=60.000000
CollisionRadius=60.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
GoodSprite=None
BadSprite=None
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTCTFBase:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTCTFBase:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTCTFBase:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTCTFBase:PathRenderer'
End Object
Components(2)=PathRenderer
Begin Object Class=DynamicLightEnvironmentComponent Name=FlagBaseLightEnvironment ObjName=FlagBaseLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bCastShadows=False
bDynamic=False
Name="FlagBaseLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(3)=FlagBaseLightEnvironment
Components(4)=StaticMeshComponent0
RemoteRole=ROLE_SimulatedProxy
bStatic=False
bAlwaysRelevant=True
CollisionComponent=CollisionCylinder
Name="Default__UTCTFBase_Content"
ObjectArchetype=UTCTFBase'UTGame.Default__UTCTFBase'
}
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