defaultproperties
{
Begin Object Class=ParticleSystemComponent Name=BlueParticle ObjName=BlueParticle Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Blue'
Name="BlueParticle"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
BlueGlow=BlueParticle
RespawnEffect=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Blue'
Begin Object Class=SkeletalMeshComponent Name=TheFlagSkelMesh ObjName=TheFlagSkelMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
SkeletalMesh=SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard'
PhysicsAsset=PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics'
Materials(0)=None
Materials(1)=Material'CTF_Flag_IronGuard.Materials.M_CTF_Flag_IG_FlagBlue'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTCTFFlag:TheFlagSkelMesh'
End Object
SkelMesh=TheFlagSkelMesh
Begin Object Class=ParticleSystemComponent Name=ScoreEffect ObjName=ScoreEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Flag.Effects.P_Flagbase_FlagCaptured_Blue'
bAutoActivate=False
Name="ScoreEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
SuccessfulCaptureSystem=ScoreEffect
Begin Object Class=DynamicLightEnvironmentComponent Name=FlagLightEnvironment ObjName=FlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTCTFFlag:FlagLightEnvironment'
End Object
LightEnvironment=FlagLightEnvironment
PickupSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue'
DroppedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue'
ReturnedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue'
Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent'
LightColor=(B=255,G=128,R=64,A=0)
ObjectArchetype=PointLightComponent'UTGame.Default__UTCTFFlag:FlagLightComponent'
End Object
FlagLight=FlagLightComponent
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTCTFFlag:CollisionCylinder'
End Object
Components(0)=CollisionCylinder
Components(1)=FlagLightComponent
Components(2)=FlagLightEnvironment
Components(3)=TheFlagSkelMesh
Components(4)=ScoreEffect
CollisionComponent=CollisionCylinder
MessageClass=Class'UTGameContent.UTCTFMessage'
Name="Default__UTCTFBlueFlag"
ObjectArchetype=UTCTFFlag'UTGame.Default__UTCTFFlag'
}
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