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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGameContent.UTBreakablePowerCables
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
| Inherited Variables from Core.Object |
|---|
| Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
| Functions Summary | ||
|---|---|---|
![]() | BreakCable ())) | |
![]() | CheckRespawn ())) | |
![]() | PostBeginPlay ())) | |
![]() | SparkCable ())) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)) | |
![]() | TurnOffSparkEffects ())) | |
![]() | TurnOffSparkLight ())) | |
| States Summary |
|---|
| IgnoreItAll Source code |
|---|
state IgnoreItAll /** State used to stop anything from happening on dedicated server. */ |
| Variables Detail |
|---|
| Functions Detail |
|---|
BreakCable Source codeSomething has touched the cable - do all the effects and stuff!
CheckRespawn Source codeUsed to countdown to respawn.
PostBeginPlay Source code
SparkCable Source code
Touch Source codeLook for vehicles touching the cable.
TurnOffSparkEffects Source code
TurnOffSparkLight Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=SkeletalMeshComponent Name=MySkeletalMeshComponent ObjName=MySkeletalMeshComponent Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'Envy_Level_Effects_2.DM_HeatRay.SK_PowerWire'
Begin Object Class=AnimNodeSequence Name=MySeqNode ObjName=MySeqNode Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
AnimSeqName="Break"
Name="MySeqNode"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTBreakablePowerCables:MySeqNode'
AnimSets(0)=AnimSet'Envy_Level_Effects_2.DM_HeatRay.K_PowerWire_Anims'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTBreakablePowerCables:MyLightEnvironment'
bUseAsOccluder=False
CastShadow=False
Name="MySkeletalMeshComponent"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
Mesh=MySkeletalMeshComponent
Begin Object Class=StaticMeshComponent Name=MyCollisionComp ObjName=MyCollisionComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'UN_SimpleMeshes.TexPropCube_Dup'
HiddenGame=True
BlockActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=244.000000)
Scale3D=(X=4.000000,Y=0.050000,Z=0.130000)
Name="MyCollisionComp"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
BoxComp=MyCollisionComp
Begin Object Class=ParticleSystemComponent Name=MySparkComponent0 ObjName=MySparkComponent0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01'
bAutoActivate=False
Name="MySparkComponent0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
SparkComponent0=MySparkComponent0
Begin Object Class=ParticleSystemComponent Name=MySparkComponent1 ObjName=MySparkComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01'
bAutoActivate=False
Name="MySparkComponent1"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
SparkComponent1=MySparkComponent1
Begin Object Class=PointLightComponent Name=MySparkLight ObjName=MySparkLight Archetype=PointLightComponent'Engine.Default__PointLightComponent'
FalloffExponent=4.000000
Brightness=8.000000
bEnabled=False
CastShadows=False
Name="MySparkLight"
ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
End Object
SparkLight=MySparkLight
Begin Object Class=AudioComponent Name=MySparkNoise ObjName=MySparkNoise Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Ambient_NonLoops.HiTech.spark_large_LargeRadius_Cue'
VolumeMultiplier=5.000000
Name="MySparkNoise"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
SparkNoise=MySparkNoise
BreakEffect=ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWireBreak_Spark'
ReSparkInterval=(X=1.000000,Y=2.000000)
Components(0)=MyCollisionComp
Components(1)=MySparkNoise
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bDynamic=False
Name="MyLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(2)=MyLightEnvironment
Components(3)=MySkeletalMeshComponent
RemoteRole=ROLE_SimulatedProxy
bNoDelete=True
bCollideActors=True
CollisionComponent=MyCollisionComp
Name="Default__UTBreakablePowerCables"
ObjectArchetype=Actor'Engine.Default__Actor'
}
|
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