Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGameContent.UTBreakablePowerCables
Constants Summary |
---|
Inherited Contants from Core.Object |
---|
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Inherited Variables from Core.Object |
---|
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary |
---|
Inherited Enumerations from Engine.Actor |
---|
ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType |
Inherited Enumerations from Core.Object |
---|
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary |
---|
Inherited Structures from Engine.Actor |
---|
AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
Functions Summary | ||
---|---|---|
![]() | BreakCable ())) | |
![]() | CheckRespawn ())) | |
![]() | PostBeginPlay ())) | |
![]() | SparkCable ())) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)) | |
![]() | TurnOffSparkEffects ())) | |
![]() | TurnOffSparkLight ())) |
States Summary |
---|
IgnoreItAll Source code |
---|
state IgnoreItAll /** State used to stop anything from happening on dedicated server. */ |
Variables Detail |
---|
Functions Detail |
---|
Something has touched the cable - do all the effects and stuff!
Used to countdown to respawn.
Look for vehicles touching the cable.
Defaultproperties |
---|
defaultproperties { Begin Object Class=SkeletalMeshComponent Name=MySkeletalMeshComponent ObjName=MySkeletalMeshComponent Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'Envy_Level_Effects_2.DM_HeatRay.SK_PowerWire' Begin Object Class=AnimNodeSequence Name=MySeqNode ObjName=MySeqNode Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' AnimSeqName="Break" Name="MySeqNode" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTBreakablePowerCables:MySeqNode' AnimSets(0)=AnimSet'Envy_Level_Effects_2.DM_HeatRay.K_PowerWire_Anims' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTBreakablePowerCables:MyLightEnvironment' bUseAsOccluder=False CastShadow=False Name="MySkeletalMeshComponent" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object Mesh=MySkeletalMeshComponent Begin Object Class=StaticMeshComponent Name=MyCollisionComp ObjName=MyCollisionComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'UN_SimpleMeshes.TexPropCube_Dup' HiddenGame=True BlockActors=False BlockRigidBody=False Translation=(X=0.000000,Y=0.000000,Z=244.000000) Scale3D=(X=4.000000,Y=0.050000,Z=0.130000) Name="MyCollisionComp" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object BoxComp=MyCollisionComp Begin Object Class=ParticleSystemComponent Name=MySparkComponent0 ObjName=MySparkComponent0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' bAutoActivate=False Name="MySparkComponent0" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object SparkComponent0=MySparkComponent0 Begin Object Class=ParticleSystemComponent Name=MySparkComponent1 ObjName=MySparkComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' bAutoActivate=False Name="MySparkComponent1" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object SparkComponent1=MySparkComponent1 Begin Object Class=PointLightComponent Name=MySparkLight ObjName=MySparkLight Archetype=PointLightComponent'Engine.Default__PointLightComponent' FalloffExponent=4.000000 Brightness=8.000000 bEnabled=False CastShadows=False Name="MySparkLight" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' End Object SparkLight=MySparkLight Begin Object Class=AudioComponent Name=MySparkNoise ObjName=MySparkNoise Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Ambient_NonLoops.HiTech.spark_large_LargeRadius_Cue' VolumeMultiplier=5.000000 Name="MySparkNoise" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object SparkNoise=MySparkNoise BreakEffect=ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWireBreak_Spark' ReSparkInterval=(X=1.000000,Y=2.000000) Components(0)=MyCollisionComp Components(1)=MySparkNoise Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' bDynamic=False Name="MyLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(2)=MyLightEnvironment Components(3)=MySkeletalMeshComponent RemoteRole=ROLE_SimulatedProxy bNoDelete=True bCollideActors=True CollisionComponent=MyCollisionComp Name="Default__UTBreakablePowerCables" ObjectArchetype=Actor'Engine.Default__Actor' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |