defaultproperties
{
BerserkAmbientSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Berzerk_PowerLoopCue'
BerserkFadingSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Berzerk_WarningCue'
OverlayMaterialInstance=Material'PICKUPS.Berserk.M_Berserk_Overlay'
VehicleWeaponEffect=(Mesh=StaticMesh'Envy_Effects.Mesh.S_VH_Powerups',Material=Material'Envy_Effects.Energy.Materials.M_VH_Beserk')
HudIndex=1
PowerupOverSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Berzerk_EndCue'
PowerupStatName="POWERUPTIME_BERSERK"
IconCoords=(U=744.000000,UL=35.000000,VL=55.000000)
PP_Scene_HighLights=(X=-0.150000,Y=-0.080000,Z=0.050000)
bRenderOverlays=True
bReceiveOwnerEvents=True
PickupMessage="BERSERK!"
PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Berzerk_PickupCue'
Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.Berserk.Mesh.S_Pickups_Berserk'
Materials(0)=Material'PICKUPS.Berserk.Materials.M_Pickups_Berserk'
CullDistance=8000.000000
CachedCullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=5.000000)
Scale3D=(X=0.700000,Y=0.700000,Z=0.700000)
Name="MeshComponentA"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
DroppedPickupMesh=MeshComponentA
PickupFactoryMesh=MeshComponentA
Begin Object Class=UTParticleSystemComponent Name=BerserkParticles ObjName=BerserkParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Berserk.Effects.P_Pickups_Berserk_Idle'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=5.000000)
Name="BerserkParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
DroppedPickupParticles=BerserkParticles
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTBerserk"
ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}
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